Quote from: Toshiko on July 22, 2015, 07:45:42 am
_C0 <--- there's the reason it doesn't work. C0 = turned off, C1 = turned on.
Oh, I know. In fact, PPSSPP automatically changes that for you when you enable the code in the emulator itself. And even with _C1, I got nothing. That said, the next part of this post makes this whole thread a waste...
Quote from: Xifanie on July 22, 2015, 09:23:46 am
The game originally only supports the 5 first palettes... I made a hack for the PSX version, but there is a pretty big issue concerning those extra palettes, especially the 6th one which randomly causes the game to freeze when a unit picking up a crystal/treasure from a palette 6 unit (I think the other two are fine though, minus graphical bugs). Without such a hack, I'm pretty sure all you can get is a pure black character.
This... I did not know. And I wish I did, because I would've saved myself a lot of trouble. At least I know for now, though, so thanks.