Thesis hunt ends up becoming a war of attrition since every enemy ends up with healing. This isn't a problem in and of itself, but the mission comes at a point in the game where the player has an explicit set amount of resources and no way to get more. And to make it worse, they start the fight with more units than the player. It can't be avoided; it can't be fought on the player's terms. The enemy drives the pace of the battle, and there is jack squat one can do about it. That's not necessarily a bad thing, but it's frustrating to look back on the fight and not have an "Oh! I should have done this to not lose" moment. Does that make any sense?
For the thief's abilities: please don't let them steal weapons. Consumable items? Fine. Accessories? Fine; irritating, but fine. Armor? Devastating, but grudgingly acceptable. But to remove a weapon? Lose a skill mid-battle, lose out on AP gains, and have to pay for a new one? If anyone here is like me, that's an instant-lose condition and requires a restart.
Scream can just Add: ATK up (like from Dragon Force) on top of Berserk. That should make the hurt felt more consistently than the crit boost. Or you could do both and make the ability take longer to learn. Losing control of your unit, even if voluntarily, is a major sacrifice, and from my experience requires a full-party strategy to pull off without handicapping yourself. In other words, unless I go into a fight knowing I'm going to use Scream right then, it never gets used (and even so, its super niche).
Also, Swarmstrike isn't weapon range!?
For the thief's abilities: please don't let them steal weapons. Consumable items? Fine. Accessories? Fine; irritating, but fine. Armor? Devastating, but grudgingly acceptable. But to remove a weapon? Lose a skill mid-battle, lose out on AP gains, and have to pay for a new one? If anyone here is like me, that's an instant-lose condition and requires a restart.
Scream can just Add: ATK up (like from Dragon Force) on top of Berserk. That should make the hurt felt more consistently than the crit boost. Or you could do both and make the ability take longer to learn. Losing control of your unit, even if voluntarily, is a major sacrifice, and from my experience requires a full-party strategy to pull off without handicapping yourself. In other words, unless I go into a fight knowing I'm going to use Scream right then, it never gets used (and even so, its super niche).
Also, Swarmstrike isn't weapon range!?
