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Messages - thedarkfiddler

1
Oh, I'm sure. But I'm a simple man. Jumping Stopped enemies was so fun.
2
Quote from: Eternal on March 17, 2015, 09:35:19 pm
It fixes... Level scaling as well as fixing the laws for Emerald Keep and a few other fights while nerfing Magic Wood and Antilaws. Remember to patch a clean ROM!


Cool!

Quote from: Eternal on March 17, 2015, 09:35:19 pm
It fixes..., Demi, Quarter...


Aww... Guess it was bound to happen. Super Demi was great while it lasted.
3
Quote from: Eternal on March 14, 2015, 10:11:36 pm
@Shintroy: Had you read the other posts, you'd have realized that it was a known bug.

@Fiddler: I'll be removing Esunaga/Dispelga from the Green Mage in the next update, and I'll take Item off of the second unit, as well as making the Myrmidon a little less tanky. That should be sufficient enough to reduce some of that battle's frustration.


Thanks. I'm surprised nobody else seemed to have trouble with the battle... Maybe I'm just bad at the game. Back to trying to catch my Human (level seven) to my Bangaa (level twelve), I guess.

Also, thanks for the stat explanation, Kai.
4
Quote from: Shintroy on March 14, 2015, 07:30:15 pm
There's a dragoon ability on about every item in the shop called Dragonbane or something. Did I patch the game wrong? Was this intentional? If yes to the latter why?


I don't think it's intentional exactly, but it's known and it's a side effect of the way abilities were changed around.
5
I have to admit that my Dragoon landed a few lucky Jumps on Famfrit, so that might have helped a bit. :P

The Green Mage seems to be my biggest problem, curing anything I can manage to hit the other team with, but the Gladiator breaking my weapons had been an issue too. Plus very good damage output and health all around. Maybe I'm just getting unlucky, maybe I'm just poorly equipped. I'll try again now that I see how powerful Quarter is and report back.

Edit: just finished the battle and wow... That was rough. Even with a Time Mage/Jumping Dragoon combo, that battle took forever. Ezel was useless, I don't think a single attack of his landed. Between the two item users, I think Phoenix Down was used four times. I noticed that, despite my average party level being maybe eight, the enemies were between ten and twelve, which meant they were doing damage that even my Dragoon had difficulty matching. In the end, I probably only won because the ninja didn't have any of his secondary effects activate on his jitsu.

I think the level scaling is based off of highest level in the party, not average, like somebody suggested. My dragoon is level twelve while the rest is around ten at most, and the next mission pit me against level twelve again. It looks like I'll need to kick out my dragoon to continue, since only two or the people in the party can meaningfully contribute now (Montblanc is not one and Marche is on the border).
6
I don't know if everybody else has the same opinion I do here, but I find the Antilaws mission to be too sudden a jump in difficulty. I don't think I had a single issue with any previous missions, not even Thesis Hunt that everybody else seemed to have trouble with, but between every enemy suddenly having advanced jobs with very powerful skills, being outnumbered, being forced to take Ezel (who seems to be needed) into battle, the mission has turned into a brick wall for me.
7
Quote from: Marche on March 08, 2015, 10:16:51 am
Extra dispatch missions also took care of money problems so i dont really get why people think money is a hard thing to come by when it comes to playing GG


I just want to clarify that my comment about money came from the very beginning of the game. I'm used to starting out and immediately reclassing for quick access to Ninja and Elementalist, so not having the money for even a single weapon until two or three missions in was a bit disorienting, is all.

Enjoying the hack so far, making steady but slow progress, but man all these battles where I can only take five people are killing me,

Edit: Also, am I missing anywhere where the Speed growth of the jobs are listed?

Edit2: Also, a lot of the job requirements in the opening post are off. Reaver only requires three Beastmaster skills, for example. Would you like us to mention these as we find them, or are they something you're aware of and just need to take the time to fix?
8
Quote from: vc on March 02, 2015, 04:10:52 am
I've been giving it a go, but laws still seem to be in effect. Do cards simply do nothing now?


The laws are set per battle, now. It's a bit tough to plan around that, since unless I've missed it you can't see what the laws will be in advance.

Went to reclass my starting clan only to realize that weapons all cost way more than I could afford without selling off all my consumables and armor. I get you want money to be more meaningful but ouch, that's tough to start with.

Also, it seems like nearly every item that doesn't teach something else gives the Dragoon Dragonheart. Was that on purpose?

Soldier's First Aid doesn't seem to be giving Regen like you intended.

Also, Mythril Blade apparently teaches three glitched abilities to glitch classes, and it costs 0 AP. I can get a screenshot if you'd like.
9
Quote from: Eternal on March 01, 2015, 11:01:15 am
It's included with the patch on the very first post. :)


So it is. Guess I grabbed the wrong download!
10
Quote from: Eternal on February 28, 2015, 09:47:24 pm
FFTA GG 0.99 is out! Basically, it fixes a lot of crap, and adds (potentially broken!) new things. Have fun, and report every little issue you find! A complete changelog will be out with 1.0, but for now, most everything I mentioned in the thread has been included.

Enjoy, and remember, every little bit of feedback helps! (And most importantly, Ultima is no longer physical!)

Also included in the main post is a .txt file with where items are placed at and can be found. Note that forced item placement is not yet 100% complete, but the guide is a good starting point on where to find certain things.


Excited to play, but I can't seem to find Tsukuyomi included. I think I tracked it down elsewhere, but just in case you still want to include it with the patch.