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Messages - meltorefas

1
Hm, I never encountered any of those errors. Lucky me, I guess!

And no worries about the delay. I didn't even check before today, been too sick. Also too sick to figure out how to find the updated addresses, so I have resigned myself to the task of ticking a billion check-boxes in FFTPatcher. Thanks for your replies, they've been very helpful!
2
Hmm, what exactly is buggy about the code? It worked flawlessly back in the days I used it for the PSX version.

Depending on what's so buggy about it, I might actually go looking for that first line. Control flagging everyone will take a long time. On the other hand, it has been awhile since I did anything like this. I mean, I created a few codes myself once upon a time, but it has been... many years, so I would basically be starting over.

Regardless, thanks for your answer! And yeah, I DEFINITELY intend to use patches for my stat and job editing, that was what I meant (I can see where that would sound like I meant to use it to create memory hacks, but no, I definitely intend to patch). FFTPatcher is awesome.

(Unrelated, but I saw in another thread you had a notebook of FFT codes once, now lost. I think I still have my giant stack of papers from that game. Coolest thing I ever did was figure out how to meld human and monster chars so monsters could use jobs and equipment. Had a Living Bone Dark Knight, very fun.)
3
I am just now coming back to War of the Lions, since it *seems* to be working on the current version of PPSSPP. Finding this website has been great, and I am already really enjoying the FFTPatcher. I am fairly confident I can replicate all the gameshark style codes I used to use on the PSX version of the game (editing jobs and stats and such).

The only exception thus far is unfortunately also one of my all time favorites, the 'Control All Units' code. I have spent the last 3-4 hours or so looking around via google, the forums, and forum search, but I have not found any mention of how to (or even if it would be possible to) convert this code for use with WotL. Now, it seems I could replicate this by going through line by line in the ENTDs and flagging each enemy with Control. If That's the only way, I'll do it, but it certainly isn't ideal.

So, if anyone could tell me whether or not converting this code to work with WotL would be possible (and if so, the method by which it would be done), or if there is an easier way of flagging all the enemies/guests as controllable, I would appreciate the help.

Sorry if the answer to this is covered somewhere, I did my best to find it. And hopefully this post is coherent... I am very sick.

The old PSX code, for reference (not made by me):
301908D1 0098     
30190A91 0098
30190C51 0098
30190E11 0098
30190FD1 0098
30191191 0098
30191351 0098
30191511 0098
301916D1 0098
30191891 0098

30191A51 0098
30191C11 0098
30191DD1 0098
30191F91 0098
30192151 0098
30192311 0098