Quote from: mocliamgtaa on December 20, 2014, 08:04:26 am
I think that relying on luck isn't that fun, for example stealing. With determinism you could roughly know whether you can pull something off or not, instead of trying a battle 10 times waiting for a lucky moment. With break attacks, if breaking took 2 hits, you could then end up in situations where you want to retreat some specific unit away from the opponent knight.
ASM hackers exist, and there are specialists of hacking this game on these forums (if anywhere), so most things are possible (though for some you might have to sacrifice bytes of other functionality). That is also to say that if there are "impossible" things that would align well with your vision of FFT+, it might be a good idea to list those impossible things for potential hackers to see. It is good to separate what your vision is from what is technically possible (because you might evaluate possibility wrong from the asm point of view).
Propositions are one things that might have potential for alteration. For example to bind find-item functionality to them somehow (instead of field).
I think there might not be other projects that aim to somehow keep the game close to the original (how much does this try to do that at this point though?) and have chances of being completed. So good luck with 1.02 in any case.
So wait, you think relying on "luck" isn't fun, but you want the move-find item locations to be randomized? Most people skip move-find items as they are already for being a pain in the ass, and now you really want to have to search every panel of a field every time you play to make them work, because the guides no longer apply? Aw hell no, that sounds like the most boring, frustrating thing ever.