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Messages - Darien490

1
FFTA/FFTA2 Hacking / Re: Raise the Level Cap
September 17, 2014, 01:26:59 pm
Quote from: rrs_kai on September 17, 2014, 01:00:08 pm
One thing I can see is that Lv.3 expose (99/3) would be more of a problem than Lv.5 death (50/5) because both of those skills hit all units on the map in FFTA:GG.

Well, it makes sense that if you can change the level cap to 99 (which I confirmed works) you can change it to 100. It may not show up correctly because of how level is displayed, but in theory, it should solve that problem.

I forgot to actually ask in my previous post, but how exactly do you double/half the EXP rate? Oh, and the stat cap thing.
2
FFTA/FFTA2 Hacking / Re: Raise the Level Cap
September 17, 2014, 11:17:08 am
Quote from: Darthatron on September 17, 2014, 01:30:42 am
That is a little bit harder. You could double it or half it pretty easily, but anything else become a lot more difficult. And doubling it kind of ruins the point of doubling the level cap, doesn't it?

Well, on a normal run-through for me, I'm usually around lvl 40 by the time I reach the end of the game. Doubling the EXP rate could potentially put me around lvl 80 by that point, which I think is kinda what I'd like to see.

I've decided I don't care about the AP gain thing. That's fine the way it is, and if I really want to, I can change some of the AP requirements later on.

From what I've read, I'm guessing there's no way to have four-digit stats? Or is it just really complicated?
3
FFTA/FFTA2 Hacking / Re: Raise the Level Cap
September 17, 2014, 12:27:46 am
Huh. I never would have guessed something like that. Thanks again. I don't know if you noticed, but I edited my previous post a bunch of times. :mrgreen:
4
FFTA/FFTA2 Hacking / Re: Raise the Level Cap
September 17, 2014, 12:14:59 am
Okay, cool, thanks. That was easy a change. I'll test it later just to make sure it works. Side question, how does the AIO editor estimate the "max stat at lvl 50"? I tried calculating some of them myself, but I always get a different number than what the editor says.

EDIT: Also, is there a way to alter EXP and/or AP gains? Getting larger amounts of EXP might make a higher level cap more feasible. I know AP is given based on the mission, but I'm wondering if there's a quick-and-dirty method for increasing how much you get. That's not too important, though. If it's a matter of either editing the missions one-by-one or editing the ability requirements one-by-one, I might just deal with it as-is. And I'm guessing there's a hard limit for stats at 999?
5
FFTA/FFTA2 Hacking / Re: Raise the Level Cap
September 16, 2014, 11:57:56 pm
Okay, cool. So, I know how to change the stat-growth stuff with the AIO editor. Is there an option somewhere in that program that I'm missing to change the level cap? Or do I need to alter the file manually?
6
FFTA/FFTA2 Hacking / Raise the Level Cap
September 16, 2014, 07:36:09 pm
I've always wondered if there was a way to raise the level cap, as I feel like 50 is too low. Is this possible? I have a basic understanding of hex editing, but when it comes to finding pointers and stuff, I'm clueless.