• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
June 15, 2025, 08:14:52 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - SilverAuron

1
I was wondering if something has been done(if it is even possible) about the "named generics", you know, Eldena Pallaza and the like. I was mostly interested in the "time of recruit", because some fo them are pretty far in the story, and most importantly, their join level. Last time I tried getting them as fast as possible, they were A LOT higher than the rest of my party, leaving me with (near start of the game) a 6 lv7-9 characthers, two lv 12, a lv 16 and a wopping Lv 20 Pallaza(or was it cheney?). This, of course kind of screwed me up a little (ok with pallaza I "cheated" by tradind the wymthing from aprevious complete save file, but still). Another thing I was interested in was if you had any intention to change the "original 4's" starting classes, we talked about it months ago but it was not mentioned again.
2
QuoteBy adamant I mean Adamant Amour (heavy armour) with 58DEF IIRC (the paladin in Clan Dip has one equipped) not Adaman Gear (clothing).

Yes I know but when I respoded originally, you wrote Diamond, enche the edit.
3
Quote from: rrs_kai on September 16, 2014, 07:35:48 am
I want to test these rare bugs and so am in need of a SWORDBREAKER to learn steal:weapon.
Any ideas on obtaining this ASAP?
I just beat babus (an hour long battle) and have also unlocked the first tier of upgrades in the shop.....if that helps.

Either do story missions until you unlock them in shops OR fight clan dip and savestate/reload the last hit untill you get it.
You might need a few tries but you should get it pretty quickly. I got all 4 steal equip weapons (not immediately sold) from them as soon as they appeard on the map ;).
I don't know if the chances are the same for every random, but they seem, to me, to drop more awesome stuff more often.
4
Quote-You can get more than one adamant armour this time?...from random battles?...wow

You could in vanilla too, so I'l assume you were talking about adamant (EDIT: looks like you did XD),no, I only have one BUT I still got it before unlocking plate mail in and iron armor in the shop, so yeah. Also It seems like clan dip tends to drop better equipment all around (got the 4 steal equop knives from them almost immediatly after unlocking clan wars).

Quote-The only thing left is to give them access to 'Demon Fusion' from Disgaea 4 to make their sprite double the size  (yes you will need shades to see them once that happens, their sanctity is too bright for normal LCD displays.....unless you are wearing shining armour yourself).


Forget the dislpays, PEOPLE wouldn't be able to witstand it!

Quote-On the contrary their defensive skills have been improved, Mog guard now imbunes shell+protect as well as defend status, Mog shield gives regen+astra, Mog peek range is upto 8, which now should reduce DEF and RES (I have yet to verify these as I need to obtain more mog knight equipment and use one).
I will update when I get to use these skills and find their behaviour as described.


As a matter of fact, yes they do, apart from mog peek that doesn't lower defences.


So I beat Remedy, and let me tell you Mr. Eternal, I'm torn between shouting at, or  kneeling before, you. She. Was. A. Bitch. But I could frog her AND the mateus with her for some reason °_°, don't know if bug or what, but that 10th try when I discovered this weakness was the only one were I stood a chance.
Any way I foud a couple more bugs, first usin ultima while having turbo MP equipped results in a freeze, probably it overflows the MP bit since it puts the displeyed cost to 254 (gigaflare and raise work perfectly at 100 and 150 respectively), I know you said you were planning to change the mp cost, but I thought that it coul be usefull to know.
Not really a bug, but remedy has her first A-ability set slot empty.
After using totema spells the toteme disappier and then freeze.
The shop sell remedy in two different spost directrly up and down of the phoenix down, but it only happens in the baguba shop.
Ultima is definetly physical since quin with 100~ more ATK does A LOT more damage than my magically inclined nu-mu.
Again, not a bug, but the megaflare ability you gave to the mateus hits everyone and looks like it does about the same damage than gigaflare, wich I find confusing °_°, but that's just me.

Now I would like to submit to you just a few random thoughts.
I was thinking that the samurai abilities would be a lot more usefull if they smart targeted, also since phoenix now only targets one character maybe it should cost less, like raise that is basically life but has a higher cost, also, is it possible to make azel babus and cid able to change job? Or make story characters dispatchable? Could you maybe take into account that the starting party could have a black or white mage hume? it Would add to the variety. And last, since mithril weapons will basically be useless why not give them some perk, like for example +1 jump and move, they ARE very light after all.

Ok, now that I said all that I can talk about wath I liked. First and formemost, freaking myrmidons AND bards! frog and debuff some one with you bard and the myrmidon will OHKO it! The expanded blumage arsenal! The now actually damaging ninja skills! Steal HP an MP! OSMOSE!! The differentiation of the elemental spells, GENIOUS!
The powered up mosters! FINALLY!!!
Event though it somehow resambles a lot the archer now, the "mustadio like" gunner is really cool.
Totema using themselves, if it was not for the  invisibility glich it would be awesome AND make a LOT of sense.
The much more balanced  fights, even though a 6 th party member would be much appeciated, it just feel odd to have a 6 member party at the start and only be able to use 5, I can see very well why tough.

Ok I'll shout my trap now, sorry for the rambling and the typos I defenitely made, sadly my keybord is unusable now and this one doesn't work very well, also english is not my first language.
5
Well that was very informative.
so you intend to completely substituite the combo mecanic, bummer for me, because a liked it, but it's also very interesting to hear what you're planning to do with it, it also makes sense to delete them.

Talking about the orator, i will argue that moogles already have more than enough buff/debuff between bard(wich bar some minor details are awesome kudos to you for making the pretty lame animist actually usefull) gunner(long range blind, silence, weapon/armor break) AND juggler. Orator just feels redundant, it can buff but the bard does it better, it can debuff but you can put enemies to sleep with the bard too, also severely cripple them with poison berserk stop and confusion with juggler and even more with the gunner, again redundant. What moogles don't have right now is power, moogle knights have been nerfed, and black mage only has 3 elements, so, maybi a magic class with access to more elements would be more usefull for them, as well as weapon attack+ and/or magic pow+, since they are the only class to not have either, and yes dualwiled could be good balancing if it worked, but it would still do nothing for magic. For the green mage, large spectrum shell/protect is pretty useless since the max party capacity is at 5 you coul very esely put them in star formation and buff them with normal shell/protect, esunaga is kinda neat but if I remember correctly it belonged to sage so yeah, also regen is not so usefull, I mean, if you have it, great, but if not it changes little to nothing, also a lot of skills now give it to you very easely if not automatically (autoregen, even more so when it's a vampire that put's it on you). The only very good spell they have is hastega wich belogns better to time mages, so as statd befor, redundant, also by having them instead of illusionist nu-mu and hume have access to less elements (both lose dark and earth, hume also loses water and wind while nu mu lose holy), they also were the most powerful mages so there is also magic growth to lose here.

Taking about equipment tough, I didn't mean for you to pot, say, judge coat at the 7th battle, but to go against  units who use kikuichimonji and diamond grea when you only have access to bronze is not very fair, what I ment was that by the time you unlock  for example, iron armour and elm, you already won form quests and randoms at least adamant/diamond, wich makes them useless even befor you got them.Think about it, I have something like 20 very powerfull shield (stolen/won) but the shop still only sells up to round shield (mission 23 to be completed).  Again these are only MY thoughs but I hope that they at least help you as player feedback. Also you pretty masterfully dodged my question about thief and archer ;P.

EDIT: I also forgot to mention, that with the equipments aviable in the shop untill mission 15 you CANNOT unlock black mage fot the moogles, because they only sell one weapon that lets you learn a bard ability.
6
So, I have played this game for a while, wich in this case means 125+ hours of game play... Yeah...
So I have a lot to say, but i will start with,  I really like the general idea and how fresh and new it feels compared to vanilla.
That sayd I've found some bugs, along with quite a few things that I find very odd.
First the bugs, I hear some are already being fixed but I'm not sure so I'll poit them out anyways, also, I'm playng 0.95, so no old patches.
First, the no animation disappierence, it happens when a moogle knight uses revive, or a mediator uses a pistol, also when adramelek uses an ability, I don't remember wich one, or when an assassin uses mokuton, or a vampire reacts to damage with autoregen, on that note, it doesn't work, whenever it is triggered it is automatically reflected on a nearby unit, and if there is none near enough it crashes the game. When a unit desappiers that way there is a chance that the game  could randomly crash any moment after the bug.
Another bug is that some equipments display abilities that cannot be learned or are empty, so far I've found, drain for the sage (it's a raves skill now so alright but it is stil displaied on a energymace), the osafune skill, it is not even displayed in the learning abilities tab, and the ability without name in the aoneflute for the beast master, I stll havent tested what it does, and the 0 ap  ability named - in the cinqueda that some thiefs use to no effect but cannot be learned, also ravers can't  equip shields and for extension cannot learn shied bearer and the dragon and molboro souls both teach dragon morph, while genji armor and mithrill soul teach both weapon def+ .
The item prices thing you already know so ok.

Now on to the "odd" things.
First, why are combo abilities completely eraser bar for the auto-equipped one on marche, lunge combo and monk combo.  I feel like the combo sistem was very cool but even if you wanted to eliminate it than why live those two? Couldn't you live at least one per race?
Second, the totema are now almost completely useless, apart from the rare cases where  adramelek or mateus do decent damage, also why do they target every one now?
Why give classes that cannot lean aniting from them the ability to use some equipment, like the knives for the black mage. It just adds items to skroll...
I get that you like FFT, <I do too, but having to learn archer abilities to unlock the thief is stupit, it was in FFT too...
The mediator is beasically useless since you coul do every thing it does with other skillsets  and better at that. The same goes for the green mage, they both can be esely out done AND have nothing to add to theyr race, not that gadgetier where any goodd but still.
Also, ok it's more balanced to have powerfull abilities like dualwield and doublemagic early, but I'm at mission 23 ad still I  haven't seen them, but the enemies where using since very near the beginning. I've only been able to use double magic thanks to eldena, on that note, blind is not doublecastable even thou it is a red magic spell.
I also find quite jarring that ultima is so weak,  it does less than half the damage of gigaflare for 5 times the mp, why would I ever use it? Is it physycal based?
Talking about nu-mus the raver abilities are all kinda weak, i suspect they are magic based which would make no sense and all. Why are katana (the plural for katana is katana so PLEASE don't write katanaS) 2h? It makes no sense unles you make a dinstinction between the ninja/assassin ones and the samurai ones, because it would make dualwield unusable by a ninja, Oh yeah, dualwield doesn't work on moogles, i've tried it both mastered and not mastered, it just doesn't.
Last thing, making equipment become aviable via story could be good but ass it is now it's just frustrating because until mission 15 you only make mission aquired items and very basic equipments aviable, whise enemies have very powerfull ones, could I suggest to make the half way equipments at about misson 7?
Ok I'm done for now, and sorry for any mistakes I surely have done, also all my observations are just my thoughts don't take them as  statements.

EDIT: I forgot to ask if it was possible to have a chart with the stats growths of all the classes, it would help a lot!