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Messages - Asakawa

1
Help! / Re: Question on programing FFT
June 23, 2015, 06:40:01 pm
Sorry guys! It looks like the question got a little more complex than I thought it would get. Thank you all for that generous input :). I only wondered how hard it would be to reverse engineer the game to see if we could get something readable in C, but after surfing around the web I got similar answers like the ones that were presented here. You guys have done a great job at providing me with information :). I think the thread should be finished here. I did not quite get the answer I wanted regarding the possibility  of adding a group of stats like in Tactics Ogre for PSX (Would the space allow for that? Would it conflict with the current FFT design?), but that is fine! The question might be too complex to ask :(. Anyway, I will mark this as solved and thank you all for the wonderful replies :).
2
Help! / Re: Question on programing FFT
June 21, 2015, 01:44:40 am
I asked but have not received the answer so I wanted to ask you :(. I want to know to get an idea of what can be done with the ASM in the game. I don't know of the  limits so I wondered if you guys new if it was possible. All the answers just let me get an idea of where to go.
3
Help! / Re: Question on programing FFT
June 20, 2015, 09:40:36 pm
Ah, I see. That sounds interesting. Would it be easier to work with the original C code instead of trying to do things through ASM? Do you think it would be possible to edit things like the stats in Tactics Ogre (STR, DEX, LUK, ETC) into FFT through ASM? It makes me wonder just how much can be edit?
4
Help! / Re: Question on programing FFT
June 18, 2015, 02:24:04 pm
Thank you Xefani :),

Do you think it would be possible to add a whole set of stats, like in tactics Ogre for PSX (STR, DEX, AGI, LUCK, ETC), and have them work in a similar fashion to the stats in Tactics Ogre? Could this be done by using ASM? I see your quote on what is possible in ASM "Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)" do you think something like that is possible taking into consideration the hardware limits? (Because I honestly don't know what the limits would be). I just want to get an idea of what could be possible... (Meaning to what degree the game could be altered).

-Edit- Sorry for asking so many questions :(
5
Help! / Re: Question on programing FFT
June 18, 2015, 01:04:18 pm
I see, strange that they would not fix it having so much staff on their side and what not lol. So do you think they used ASM to create the War of the LIons since the source code was no longer available for use?
6
Help! / Re: Question on programing FFT
June 17, 2015, 08:35:33 pm
Wow! So they basically used ASM? to do the hacking? I always wondered why the animations were so slow in combat. Was that supposed to be part of the game play? Or perhaps a bug?
7
Help! / Re: Question on programing FFT
June 17, 2015, 07:24:35 pm
One  last question. Since square used to destroy all of their code after releasing the game does this mean they had to re-write the whole thing for the War of the Lions Release????
8
Help! / Re: Question on programing FFT
June 17, 2015, 12:00:29 am
Thanks so much :)

Just to be sure: It would be easier to work with the code if it was in C, am I right? ASM is harder to work with than C? Would that be accurate? Also, I guess reverse engineering is out of the question? ASM into C? :P
9
Help! / Re: Question on programing FFT
June 13, 2015, 06:41:28 pm
Hi Pride,

Thank you for dropping by :). I see, then would you say that it is considerably more difficult to 'edit' the game by using MIPS IV Assembly than if we could, for example, use the source code and coding language the developers used?

Even if we did know the coding language it was used it would not be much help since we do not have the source code? Is that right? I just want to understand this clearly sorry!
10
Help! / Re: Question on programing FFT
June 13, 2015, 04:53:25 pm
Hi Choto,

Thank you for replying. So with MIPS IV Assembly you can pretty much do anything you want within the FFT code? Was this the language that was used back then to create the game itself? I am sorry but I am so naive when it comes down to code and programming. I always thought the creators used more than a single language code to create the game. Was is that back then only MIPS IV Assembly was available? Sorry again for my lack of knowledge on the subject.... I think the game was produced around 1996?
11
Help! / Question on programing FFT
June 13, 2015, 02:16:36 pm
Hi Guys,

I've been wondering what kind of computer programing languages you would need to learn to program/edit fft? This would exclude working with AI since from what I have been told it is the most difficult part of programming. Strictly speaking more of a PvP approach unless AI would still be necessary? Since you guys work with FFT doing edits and modifications what programing languages do you feel are required to be able to do this?