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Messages - EDarien

1
Hacking/Patching Tools /
June 10, 2009, 11:36:28 am
Thank you.
2
Hacking/Patching Tools /
June 09, 2009, 06:34:33 pm
Please excuse the ignorance of this post, but I am very new to all of this. How do I go about exporting the bin, etc from the .iso file in order to edit?
3
PSX FFT Hacking /
November 03, 2008, 09:09:09 pm
Sorry for the double, but also I forget. Is there a specific way to use this code? I remember there being a minimum number you're supposed to use if you don't want to affect the existing jobs. I'd test these things my self with PEC (since the FFT Patcher doesn't allow to manually enter GS codes) but I just haven't had much time lately and would even have to redownload PEC since I don't have it again, yet.

Thanks.
4
PSX FFT Hacking /
November 02, 2008, 04:33:33 pm
So, curious. I used this code once a long time ago, but I think I did something wrong because I don't much remember it working. Few questions hoping you could answer if you've tested it, but all assuming what I interpreted of your posts are correct. Assuming that 1)you can only add "specials" and no generics or monsters 2) even if you add Soldier to the job wheel, you can't add Limit as a secondary if you change out of the job. That's what I've gathered so far.

So the questions: If you change into Soldier, does that generic character look like Cloud? If yes, does this have an effect on Ramza/other specials? Since it seems you can't put the new classes' command sets as secondaries, but if you change into the job, can you put Basic Skill/Guts/etc as your secondary?

Thanks for any help since I used to do a lot of Sharking in the past, but am rather new to the patching the iso, plus I've made some mistakes when using the Gameshark so I'm curious how this might work.