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Messages - Eiyer

1
Help! / Re: FFT 1.3 Chapter II Start Save State!!
February 09, 2014, 05:07:39 pm
I'm thinking about playing that one. Anything...special about it besides difficulty? I saw all those classes and abilities, are you able to be more classes or are those just all the classes you come across in the game?
2
Help! / Re: FFT 1.3 Chapter II Start Save State!!
February 09, 2014, 04:14:53 pm
Is FFT+ completed though? I'm not real sure what all I'm looking at when I look at that progress bar. I know some stuff may not be taken into effect on there though.
3
Help! / Re: FFT 1.3 Chapter II Start Save State!!
February 09, 2014, 03:31:59 pm
I'm sorry, I honestly did NOT know that it was something undiscussed here. I figured it was part of the community, as it seems to be one of the most popular mods.
4
Help! / FFT 1.3 Chapter II Start Save State!!
February 09, 2014, 12:58:26 pm
Hi guys, I'm not sure if this is the right spot, but it is a help section >.< I woke up today and my 1.3 save file (as I didn't have a current Save State) was erased...or gone. I was just wondering if anyone here happened to be sitting on a 1.3 Chapter II start save state?
5
Help! / Making an Opening Cutscene
February 02, 2014, 11:53:45 pm
Hi guys, I'm working on making an opening cutscene for my game (From when you click new game) but I'm completely new to this. I tried searching for a step by step tutorial on how to get this going, but can't seem to find exactly what I need. I have the Attack.Out editor, I've extracted my Attack.Out. I have the FFTPatcher suite. Just need to know how to get the ball rolling :D
6
Help! / Re: New/Custom Classes download
February 02, 2014, 11:41:34 pm
I see...I have to extract Attack.Out from my game with DC Mage.

Now that I got that. I'm going to look up a tutorial for an Opening cutscene at the Golgorland Execution Site. I saw it on the dropdown boxes, just have to find some way of getting that going.
7
Help! / Re: New/Custom Classes download
February 02, 2014, 11:28:56 pm
Here it is, I've placed it in a few different folders and still a no go.
8
Help! / Re: New/Custom Classes download
February 02, 2014, 11:14:34 pm
Cool, I've been looking at the FFTP Suite. Already got a lot of sprite ideas after looking at everyone!  :wark: I just want to try something easy that effects something to do with the game >.<. For some reason when I try opening it though, it tells me File Not Found. Know what the problem is?
9
Help! / Re: New/Custom Classes download
February 02, 2014, 11:05:29 pm
Well let's try something easy as far as events go. Say I want Ramza to carry on a conversation with Wiegraff, how would I go about choosing which map to use, and how their starting points would be? And then diving into the conversation? I'm sure there are good tutorials on here.
10
Help! / Re: New/Custom Classes download
February 02, 2014, 09:59:23 pm
Seems odd to say, but I honestly own a copy of the game. And a copy on my computer, lol. Been playing a LOT of Tactics here lately...just wish I could play with the game a little, but I'm completely brain dead at this stuff, lol.

I'm starting to want to Sprite a little to add some of my own flavor, and I'd like to know how people do all the events and stuff, but I know that's coding...and I won't be able to do all that I don't think.
11
Help! / Re: New/Custom Classes download
February 02, 2014, 09:32:08 pm
Man, I really wish I had some way of doing some editing myself...but everything is so complicated. I have no idea how to use Tethical, as every thing I've downloaded for it requires a username/pw...I even got a copy from the admin on this website...still the same problem. No way to get into it. How is it that these people have been able to mod the game and stuff?
12
Help! / New/Custom Classes download
February 02, 2014, 08:01:33 pm
Is there any way to create classes to put into a game you are already playing? Or...I guess what I should say is...are there any just...files that add classes to your game without altering anything else?