Hi! It's been awhile. Since last time, I've polished up a lot of things, and implemented a ton of new skills! Here's a couple:
Novablast AKA solar beam: User has to charge up for one turn, and then deals huge damage in a straight line the next turn (if he uses it again). It does a TON of damage and has great range with a low cost, but since it's used over two turns, it's easy to predict.

Tenacity: This is one of the first "anti-status" skills that I'll be implementing. This is a Melee-category skill, meant for close range fighters to easily fight through statuses. Tenacity dispels all statuses on the character, and heals him for an amount based on how many statuses he ate.
Petrify: Petrified is a new status effect. It stuns a character, but protects him slightly. You can use it to take an enemy out of a fight at the right moment, or protect one of your own characters from damage if they're taking heat and you want him to gain speed. This combos pretty well with Death Knight's Dark Pact, which makes it so he can move/attack even while stunned.

There's also going to be another tournament/playtest session this weekend at 5PM! The starting map is Lightacre:

Lightacre is a longer-ranged map. I've had moderate success with this team:

Cannoneer is the main damage dealer of this team, while the Death Knight and Arbiter to try to force enemies into the cannoneer's range. When an enemy is caught in 2-3 turns of cannon barrage, he's pretty much dead. Haven, which blocks enemy movement, is great on this map since there's a ton of chokepoints - it's awesome on Cannoneer since she really shines when she has some breathing room.
The arbiter is there for support. He uses a lance in case if you need to inflict poison, but more than often he's just there to put Enchant Poison on your other guys, Critical Weakness on enemies, and then just block people in the front lines since he's so beefy.
Death Knight is the secondary damage dealer of the team. Usually during the early phases of battle, he's there to inflict statuses to try to stop enemies from getting into good positions. Binding Glyph can trap someone in a cannon barrage, while Cleave can either 1. Injure enemies to discourage them from moving, or 2. reduce their defense for more beefy Cannon Barrages.
For the ruleset, I've gone back to the counterpicking choices of the first tournament - only the losing player can change his classes, but the winning player can switch up the stats/skill of his current classes.
Anyways, I'm currently working on 2 things: Guilds and an actual website. I think I need a "landing page" thingie because otherwise, people have no idea what the game is about when they just visit the site. Here is a page of what I have so far: http://d8u1nmttd4enu.cloudfront.net/designs/42826116~5c28bab8ea98c27d6c851eab3b1ef47baf5fd0f4-original
Guilds are in preparation for this feature that I want to make, where players can fight over territory in the map. I think it'll be cool, since it gives some context for battles.

Anyways! If you're interested in the tournament/playtest session, I've got a thread here!
http://forums.almasytactics.net/viewtopic.php?f=1&p=1736
Novablast AKA solar beam: User has to charge up for one turn, and then deals huge damage in a straight line the next turn (if he uses it again). It does a TON of damage and has great range with a low cost, but since it's used over two turns, it's easy to predict.

Tenacity: This is one of the first "anti-status" skills that I'll be implementing. This is a Melee-category skill, meant for close range fighters to easily fight through statuses. Tenacity dispels all statuses on the character, and heals him for an amount based on how many statuses he ate.

Petrify: Petrified is a new status effect. It stuns a character, but protects him slightly. You can use it to take an enemy out of a fight at the right moment, or protect one of your own characters from damage if they're taking heat and you want him to gain speed. This combos pretty well with Death Knight's Dark Pact, which makes it so he can move/attack even while stunned.

There's also going to be another tournament/playtest session this weekend at 5PM! The starting map is Lightacre:

Lightacre is a longer-ranged map. I've had moderate success with this team:

Cannoneer is the main damage dealer of this team, while the Death Knight and Arbiter to try to force enemies into the cannoneer's range. When an enemy is caught in 2-3 turns of cannon barrage, he's pretty much dead. Haven, which blocks enemy movement, is great on this map since there's a ton of chokepoints - it's awesome on Cannoneer since she really shines when she has some breathing room.
The arbiter is there for support. He uses a lance in case if you need to inflict poison, but more than often he's just there to put Enchant Poison on your other guys, Critical Weakness on enemies, and then just block people in the front lines since he's so beefy.
Death Knight is the secondary damage dealer of the team. Usually during the early phases of battle, he's there to inflict statuses to try to stop enemies from getting into good positions. Binding Glyph can trap someone in a cannon barrage, while Cleave can either 1. Injure enemies to discourage them from moving, or 2. reduce their defense for more beefy Cannon Barrages.
For the ruleset, I've gone back to the counterpicking choices of the first tournament - only the losing player can change his classes, but the winning player can switch up the stats/skill of his current classes.
Anyways, I'm currently working on 2 things: Guilds and an actual website. I think I need a "landing page" thingie because otherwise, people have no idea what the game is about when they just visit the site. Here is a page of what I have so far: http://d8u1nmttd4enu.cloudfront.net/designs/42826116~5c28bab8ea98c27d6c851eab3b1ef47baf5fd0f4-original
Guilds are in preparation for this feature that I want to make, where players can fight over territory in the map. I think it'll be cool, since it gives some context for battles.

Anyways! If you're interested in the tournament/playtest session, I've got a thread here!
http://forums.almasytactics.net/viewtopic.php?f=1&p=1736