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Messages - RiketzKarlom

1
Help! / Re: Question about Martial Arts/Brawler
September 18, 2013, 07:21:42 am
(STAT1 +/- C) * [STAT2 * (D + 1) / 128] * (Br% or Fa%); Optional: Break Stuff, Optional: Recoil

Looks pretty great, though I'd still like the ability to take Brave and Faith out of the formula completely.
Only other idea for a formula I'd come up with would be :

+MA_(Y) NS NE

Having a magic equivalent to Accumulate could be a really neat trick for a hasted White Mage or Summoner with Short Charge to take advantage of, for example. I imagine it's possible, since non-permanent MA boost exists within Sing.
2
Help! / Re: Question about Martial Arts/Brawler
September 16, 2013, 06:42:16 am
I'll second that. Also noticed an ASM hack that changes Meliadoul's Mighty Sword skills to use the Knightsword/Katana damage formula, and cuts it in half. If options for fractions are possible, that'd be beyond handy. I'm especially looking forward to anything that can modify Martial Arts/Brawler, because it has gone untouched in every tool I've seen. Best of luck, Pride!
3
Help! / Re: Question about Martial Arts/Brawler
September 14, 2013, 01:46:33 am
Oh, of course. I have a standard PA/MA growth of "60" across the board for all playable characters and classes, speed growth 100, etc. This way, the only differences in final stats come the class you are playing as, not your leveling path - much less of a headache in the long haul, and a lot more comfortable to newcomers. Accumulate's replaced with a modified Cheer Up, and granted to the "Special" units as well, however. This is why I was hoping to find an easy way to plug in a DMG=PA*(50/100*PA), and in the case of Brawler, 70/100. Of course, I've scaled back on WE in general, and changed the way a lot of them are wielded. 1.3 certainly had the right idea of turning off dual Knight Swords, and binding them to 2h Only. Just about everything else I could possibly hope for was right in FFTorgASM, with the only exceptions being the ability to scale Bare Handed and Brawler to appropriate power levels. Really, every other aspect of my current test play is going swimmingly, though I somehow managed to break TacText along the line. I strongly suspect it has something to do with adding in extra unit names and menu quotes where nothing was before, and things just not quite matching up anymore. Either way, I'm rambling now, will try and make heads or tails of some of these... microsoft office related spreadsheets and apps, though it's going to involve some serious hunting and downloading.
4
Help! / Re: Question about Martial Arts/Brawler
September 13, 2013, 05:51:40 am
Quote from: Myrmidon on September 12, 2013, 04:18:15 pm
or download Raven's Tools.

there's a formula editor in there that lets you change weapon formulas.

You can make it, say, PA*25 to keep it in line with a sword with WP25.

I...honstly think that such a WP will be a little high, though. a PA of 10 is 250DMG. in Vanilla, I can easily get a PA of around 15, which is 375DMG - which could kinda 1-shot most things, given HP growth at the time.

Oh my, thank you VERY much for that suggestion! Having full control over formulas is spectacular!
5
Help! / Re: Question about Martial Arts/Brawler
September 12, 2013, 03:39:12 am
So, if I'm reading this correctly, with 100 Brave, fist damage is PA to the second power. This presents a serious problem, as I'm trying to reduce Brave's sole function to be Reaction skill activation rate. This means I'd need to learn a bit about ASM hacking, and try and hard code a 50 Brave into that spot for all Fist damage to keep it on par with, say, Swords ranging around 20-25 WE?
6
Help! / Re: Question about Martial Arts/Brawler
September 12, 2013, 12:45:57 am
Yes, I'm modding the PSX ISO, and I do mean the support skill. I poked around and found that the "Nothing" on the top of the items list is Bare-Handed, so that's a start. Just wish I knew -exactly- what formula Martial Arts/Brawler applies to unarmed damage, and if modifying the "Nothing" item could somehow make Monks a tad bit less one-shotty and broken.
7
Help! / Question about Martial Arts/Brawler
September 11, 2013, 11:39:36 pm
Could anyone direct me to a place that explains how damage from it is calculated, or point me to the right place in FFTPatcher to change it? I've been working on a balance patch, with a few other tweaks here and there for some friends, and it's the last big, glaring issue. I'm willing to bet Bravery is a factor in its damage, and that'd be the main component I'd want to take out. Ideally, I'd like the game to view PA as WA, then do the standard DA = PA*WE+Y formula, possibly even with a negative Y to keep it all in line.