It would seem we're using the same version of the game as a base, so the image creator might be the culprit, but other patches work fine, so probably not. Though, I might be doing things in the wrong order and that could be hosing things.
Some more details:
With the exceptions of FFTactext and 1, everything seems to take and play normally. So while there are some issues that suggest my image/process is at fault, the fact that many of the changes do work also implies that the problematic patches/hacks are simply broken. There's so much going on here that it could easily be either, or a combination thereof.
(Also, slightly OT: 2 is one of the hacks that I believe still exists, but the documentation/notes changed and it appears to do far more than simply what I've listed above and what I'd like. As such, I'm reluctant to keep including it.)
A rating system would be nice but, as you pointed out, getting feedback would be almost as problematic as displaying the results. You'd have to modify the program and keep the XML files up-to-date for the entire audience to actually see the ratings. Honestly, I would just like some better/more concise details on each change. Some of them are pretty well stated, but others use jargon or otherwise do not clearly state their intention (in my opinion, anyhow).
Update:
After more playtesting, it seems none of the ASM hacks have been applied -- Mighty Sword is still mighty, and Blade Grasp still stops words and bullets.
Some more details:
- I'm basing my mod on the FFT:Complete mod. I'd like to just pull the text, but FFTactext always fails to apply the text to my image (first hint that my image/version isn't good). So, as a fallback, I'm simply using PPFOMatic to apply the FFT:C mod and starting there as my base.
- Next, I use ShishiSpriteEditor to change a couple of images (OPENBK1 and SCEAP). This program mentioned something about rearranging the image, so the problem could be occurring here as well, but everything appeared to be in order.
- Third, I apply pre-made ASM patches via FFTorgASM. From my changelog, it seems I use the following:
- JPScroll fix
- Secret Hunt/Poach not required for fur shop
- Mighty Sword no longer auto-breaks; Probability is set to 60%, but the ability should always damage
- Blade Grasp/Shirahadori now only works on the following: <snip>1
- Swordskill abilities no longer inherit elemental attributes of equipped weapon2
Unfortunately, 1 doesn't work and 2 appears to change too much for my liking in the latest patch/hack collection.
- Finally, I apply ENTD and job/ability changes via FFTPatcher
With the exceptions of FFTactext and 1, everything seems to take and play normally. So while there are some issues that suggest my image/process is at fault, the fact that many of the changes do work also implies that the problematic patches/hacks are simply broken. There's so much going on here that it could easily be either, or a combination thereof.
(Also, slightly OT: 2 is one of the hacks that I believe still exists, but the documentation/notes changed and it appears to do far more than simply what I've listed above and what I'd like. As such, I'm reluctant to keep including it.)
A rating system would be nice but, as you pointed out, getting feedback would be almost as problematic as displaying the results. You'd have to modify the program and keep the XML files up-to-date for the entire audience to actually see the ratings. Honestly, I would just like some better/more concise details on each change. Some of them are pretty well stated, but others use jargon or otherwise do not clearly state their intention (in my opinion, anyhow).
Update:
After more playtesting, it seems none of the ASM hacks have been applied -- Mighty Sword is still mighty, and Blade Grasp still stops words and bullets.
