• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
June 22, 2025, 02:20:07 am

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - proswagonist

1
Help! / Re: Using FFtastic to use Unique Classes
March 15, 2013, 09:47:27 pm
I do believe that solved the problem, it'll be weird to not see the actual skill name but I'll get over it. Thank you very much.
2
Help! / Re: Using FFtastic to use Unique Classes
March 15, 2013, 02:47:30 pm
Basically I have (to use Ramza as Holy Swordsman as the example) All Swordskill as my primary ability but when I open the job screen all I have avaliable are Squire/Chemist/Knight/Archer and no way to access Holy Swordsman to use JP to buy the other skills. Basically he has the primary but not the class if that makes more sense.
3
Help! / Using FFtastic to use Unique Classes
March 15, 2013, 12:15:52 pm
So I recently picked up FFT again and decided I wanted to do a Unique class only run however when I use FFTastic to change Ramza into say Holy Swordsman or a generic into Dark Knight I get one skill and cannot use JP to gain the rest of the sword skills and am thus stuck with only one ability like Dark Sword without the ability to learn Night Sword in the case of my Dark Knight.

So my question is, how do I use FFTastic to allow my characters to learn new skills from Unique Classes in order to make a unique class run possible. Or do I need another program altogether to get unique classes to work like I want them to?

If it matters I'm using Ramza/Holy Swordsman, and 4 generics (with unique sprites if that matters as well) as a Dark Knight/Divine Knight/Holy Knight/Assassin.