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June 16, 2025, 11:42:05 pm

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Messages - Shao

1
FFT+ / Re: FFT Plus 1.02 upcoming changes
February 07, 2013, 01:43:06 pm
sorry for the delay i'm busy with other stuffs lately
so...i try to contribute to the FFT community by being a frequent FFT player..but im a newbie to all these FFT hacking and changing pls bear with me.
I saw the wizard job and it is something very striking to me.
Other than the naming of spells which is fine, the creator gave 'character' to each type of spells..thunder being faster etc. which is cool!...but the problem comes when i saw my dmg could go as low as 7 for a charged skill like thunder(being fast but low dmg)
i'm one that loves fresh things, and if possible some graphic changes to those few USEFUL skills used by many people who love fft> one eg could be the knightsword skills.
That being said, it does make one feel annoyed if new 'character' given to for eg. thunder, can result in 7 dmg(when you hope the reduced charged time could still do some decent dmg). Should there be some changes to the dmg equation for wizards?
The way i play FFT will normally question the 'fun-ness' in the game...perhaps im not the hardcore tactic guy....i couldnt stand the whole game based on tactic. i daresay most who 1st played fft love knightsword skills because it does heavy dmg and cool animation. And more love the idea of i-can-own-the-battle-with-my-ultimate-party(after hours of grinding)
Grinding should, in my view, reward players, like having access to better jobs(nowadays jobs are all well balanced and there's not a single OUTSTANDING job, after hours of grinding) because it makes players happpyyyyy
I would have to also say that it is important to balance both approaches be it to make the game more tactically-inclined or fun at the same time.
thanks for reading! :o
2
FFT+ / Re: FFT Plus 1.02 upcoming changes
January 22, 2013, 10:35:26 pm
Hi Dome=P
Just wanna tell ya that my thoughts for FFT is just simply to amazed the fft community with new and cool things as many would have played tons of the original version or even the other patches.
Honestly speaking im really happy to see skills like HOLD THE LINE! it made me laugh! i didnt really care about the skill but the name of it just make me feel so refreashed. So after reading the skill i laughed the 2nd time...that moment make me feel like i'm off for a FFT with new experience.
the part for fair difficulty will be a challenge for you>.< and im just gonna enjoy the patch which im already doing so.
New,out-of-the-box ideas will make FFT plus unique(and the opening scene is really awesomeXD)
i dont really think i can help with the development but i may have some ideas along the way...oh..do you have Gain-JP-UP in the game? or just walking around for extra JP? haha^^ :o
3
FFT+ / Re: FFT Plus 1.02 upcoming changes
January 22, 2013, 12:52:15 pm
Hello i'm a big fan of final fantasy tactics and i am really grateful for the hardwork you put in into this great game.
i'm pretty shocked at the number of patches available and i started out(without any clue how to even patch) with FFT 1.3 version downloaded from insanelyderpy.
The mod is really I.N.S.A.N.E(for one reason the enemy has got chapter 4 equips while im in chapter 2  :cry:) and i thought i should look for new patches and there i discover this site.
Your mod appeal to me more and im very looking forward for the new revamps that you wanted to put in the 1.02 version.
XD cheers! and thanks for making fft as fun as ever! playing the beta since im free at the moment=D