sorry for the delay i'm busy with other stuffs lately
so...i try to contribute to the FFT community by being a frequent FFT player..but im a newbie to all these FFT hacking and changing pls bear with me.
I saw the wizard job and it is something very striking to me.
Other than the naming of spells which is fine, the creator gave 'character' to each type of spells..thunder being faster etc. which is cool!...but the problem comes when i saw my dmg could go as low as 7 for a charged skill like thunder(being fast but low dmg)
i'm one that loves fresh things, and if possible some graphic changes to those few USEFUL skills used by many people who love fft> one eg could be the knightsword skills.
That being said, it does make one feel annoyed if new 'character' given to for eg. thunder, can result in 7 dmg(when you hope the reduced charged time could still do some decent dmg). Should there be some changes to the dmg equation for wizards?
The way i play FFT will normally question the 'fun-ness' in the game...perhaps im not the hardcore tactic guy....i couldnt stand the whole game based on tactic. i daresay most who 1st played fft love knightsword skills because it does heavy dmg and cool animation. And more love the idea of i-can-own-the-battle-with-my-ultimate-party(after hours of grinding)
Grinding should, in my view, reward players, like having access to better jobs(nowadays jobs are all well balanced and there's not a single OUTSTANDING job, after hours of grinding) because it makes players happpyyyyy
I would have to also say that it is important to balance both approaches be it to make the game more tactically-inclined or fun at the same time.
thanks for reading!
so...i try to contribute to the FFT community by being a frequent FFT player..but im a newbie to all these FFT hacking and changing pls bear with me.
I saw the wizard job and it is something very striking to me.
Other than the naming of spells which is fine, the creator gave 'character' to each type of spells..thunder being faster etc. which is cool!...but the problem comes when i saw my dmg could go as low as 7 for a charged skill like thunder(being fast but low dmg)
i'm one that loves fresh things, and if possible some graphic changes to those few USEFUL skills used by many people who love fft> one eg could be the knightsword skills.
That being said, it does make one feel annoyed if new 'character' given to for eg. thunder, can result in 7 dmg(when you hope the reduced charged time could still do some decent dmg). Should there be some changes to the dmg equation for wizards?
The way i play FFT will normally question the 'fun-ness' in the game...perhaps im not the hardcore tactic guy....i couldnt stand the whole game based on tactic. i daresay most who 1st played fft love knightsword skills because it does heavy dmg and cool animation. And more love the idea of i-can-own-the-battle-with-my-ultimate-party(after hours of grinding)
Grinding should, in my view, reward players, like having access to better jobs(nowadays jobs are all well balanced and there's not a single OUTSTANDING job, after hours of grinding) because it makes players happpyyyyy
I would have to also say that it is important to balance both approaches be it to make the game more tactically-inclined or fun at the same time.
thanks for reading!
