Thank so for the help.
I've been doing some studying and that actually did make sense. but a question, if we set registers to represent WP, Y, etc. must they always be used as such. Also how would you account for varying WP strength, ex: mythril dagger is WP 4 and dagger is WP 3? or is that the Y value?
Also I came across a vid on youtube that showed a "MIPS Reference Data" sheet and how to convert binary to hex and hex to binary. When you talk about converting ASM to machine language is R-type or I-type relevant here, appearently it relates to the command being executed.
And one more, what is proc? i thought i increased the probability of inflicting status effects using weapons, ex: blind knife potentially causes blind 90% of the time. And is it possible to increase the probability?
sorry one more, when I look at some of the forumal sheets, actually most of them, it says things like 0x74 or 0x0A what do i do with that, what does it mean? in the hex editor (HxD) there are 16 slot and 2 digit each totaling 32. 0x74 seems like it could be any one of those??
I've been doing some studying and that actually did make sense. but a question, if we set registers to represent WP, Y, etc. must they always be used as such. Also how would you account for varying WP strength, ex: mythril dagger is WP 4 and dagger is WP 3? or is that the Y value?
Also I came across a vid on youtube that showed a "MIPS Reference Data" sheet and how to convert binary to hex and hex to binary. When you talk about converting ASM to machine language is R-type or I-type relevant here, appearently it relates to the command being executed.
And one more, what is proc? i thought i increased the probability of inflicting status effects using weapons, ex: blind knife potentially causes blind 90% of the time. And is it possible to increase the probability?
sorry one more, when I look at some of the forumal sheets, actually most of them, it says things like 0x74 or 0x0A what do i do with that, what does it mean? in the hex editor (HxD) there are 16 slot and 2 digit each totaling 32. 0x74 seems like it could be any one of those??