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June 22, 2025, 07:35:19 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Fantactic

1
Help! / Re: Trying to understand ASM Hacking
January 13, 2013, 03:31:20 pm
Thank so for the help.
I've been doing some studying and that actually did make sense. but a question, if we set registers to represent WP, Y, etc. must they always be used as such. Also how would you account for varying WP strength, ex: mythril dagger is WP 4 and dagger is WP 3? or is that the Y value?
Also I came across a vid on youtube that showed a "MIPS Reference Data" sheet and how to convert binary to hex and hex to binary. When you talk about converting ASM to machine language is R-type or I-type relevant here, appearently it relates to the command being executed.

And one more, what is proc? i thought i increased the probability of inflicting status effects using weapons, ex: blind knife potentially causes blind 90% of the time. And is it possible to increase the probability?

sorry one more, when I look at some of the forumal sheets, actually most of them, it says things like 0x74 or 0x0A what do i do with that, what does it mean? in the hex editor (HxD) there are 16 slot and 2 digit each totaling 32. 0x74 seems like it could be any one of those??
2
Help! / Trying to understand ASM Hacking
January 09, 2013, 10:14:19 pm
Greetings
First and formost, I would like to express my deepest and sincerest gratitude to the ingenious founders of this site and all benevolent souls who have and continue to dilegently lend and sacrifice there time and energy to better the FFT experience, not only for there own sake, but for that of others. Thank you. this is truly a gift. God Bless.

ahmm.. to the point
a quick question about asm editing. I try to fathom how changing hex code (or hexdecimal or is it call that because they are convertable with each other?) causes anything to happen. But i do get that certain codes may trigger hard-coded things to happen like a graphic.
I just stumbled across this "master windows-1252" and wonder if this is all asm means?

My question is this, if for instance I want to change a weapon formula, would i just write the equation, in asm language (obviously in the correct offset (is that the term?)) and presto bango?? formual successfully changed.
and I assume the control characters do things like call files or trigger this that and the other thing?

I know, I'm a complete noob but i'm trying to understand, I get the feeling I will need to learn ASM Editing in or to get this game the way I want it.

That Call of Power is inspiring!