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Messages - Luiakyn

1
Impressive >:3 I really like the direction with Bahamut
2
Spriting / Re: Luiakyn's(Omnir's) Sprites
July 12, 2025, 11:31:12 pm
It's definitely an idea I'd like to tackle, but I can't promise anything :< I think I'll be redesigning some of them, too.

I'm very tempted to do Ultima Weapon for a mod to have him in the Volcano map, and where you get Materia blade, renamed and restated to "Ultima Weapon"

BUT We shall see :)
3
Map Editing / Re: CONMAN'S MAPS AND STUFF
July 02, 2025, 03:09:28 pm
These are all incredibly impressive. If I had better abilities, I'd be making a FFT disc 2 with these (Chapter 5+?)
4
Very interesting concept with Ramza. I'm not sure if I've done a biped Bahamut type, but I make throw some ideas out >:3

and MON type would be best, I'd think. Wings might be hard to do. Who knows!


And welcome!
5
Spriting / Re: Arsipsik's Sprites
June 27, 2025, 03:35:00 pm
Looks pretty good -- I haven't tested them. But very nice work >:D
Edit: no idea why DUMA showed up here
6
Spriting / Re: Luiakyn's(Omnir's) Sprites
June 23, 2025, 10:35:02 pm
I need to check to see if I have alignment weirdness with that one, too. Glad you like it -- feel free to give critiques >:3

Edit1: holy crap, I really didn't finish it O_o working on it, now

Edit2: This is the current one. Will be tweaking it :3
7
Spriting / Re: Luiakyn's(Omnir's) Sprites
June 06, 2025, 09:36:46 am
Been working on updating the Ogre, Giant, and Iron Giant. Sorry about the way late response, but life has been hell for 8 years.

The newer sprites should be much more in line with FFT -- I hated the Ogre when I saw it in game recently. I need to really fine tune "Duma", too.

Edit: still not happy with it -.- Will work on it some more over the week.

Edit2: The wide hips are gone from Ogre and Giant. Ogre is recolored. Uploaded it as .png

Edit3: Been working on them quite a bit. Tweaking and polishing. Criticism is appreciated.

Both are on page 1, but png as I could be editing them still
8
Spriting / Re: Luiakyn's(Omnir's) Sprites
May 03, 2017, 06:12:52 am
Sadly, I just altogether had stopped. But, here is the last bit of progress I made on Zebbub.
9
Heavens! That's terrible :(

I was about to say, before learning of the accident, that "it's no biggie, since most of us are relatively dormant" -- I most of all.

I do hope you completely recover -- that's painful to hear :(
10
Spriting / Re: Luiakyn's(Omnir's) Sprites
August 31, 2016, 04:48:18 am
Only Duma for now -- I'm not very good at portraits :<
11
Spriting / Re: Luiakyn's(Omnir's) Sprites
August 30, 2016, 03:01:02 pm
Actually, that is a good idea :)
12
Spriting / Re: Luiakyn's(Omnir's) Sprites
August 30, 2016, 06:41:56 am
Thanks  :D!
13
Spriting / Re: Luiakyn's(Omnir's) Sprites
August 29, 2016, 03:47:58 am
I like that -- might do something like that :3 I'll give it a shot >: D

There is also a Bible verse where God calls a king of Tyre a Cherub who walked on fiery gems. so I'm studying a bit more into that -- they might have been godlike angels of protection. (there are 2 Cherubim on the Ark of the Covenant, and being like winged men).

Edit: Noting further, they were primarily shown as a "master of earth and sky" -- thus usually being a combination of Eagle and Lion. In fact, the Hittite "Griffin" might have been similar to the Hebrew "Cherubim".
14
So I replaced graphic 34 and Job 35 (both are redundant F chemist) with the Ogre (Sprite/Portrait #1), and Job "92" with "Ogre Chief" (Blue Ogre, sprite/portrait 2)

In battle, the Ogre Chief is blue (sprite#2) but the portrait is pink (Portrait  #1). Any ideas of what could be going wrong?

Ogre (Job: 35)
M Portrait: 35
M Palette: 0
M Graphic: 0

Ogre Chief (Job: 92)

M Portrait: 35
M Palette: 1
M Graphic: 0
15
Spriting / Re: Luiakyn's(Omnir's) Sprites
August 22, 2016, 11:53:47 pm
Oh, I know. I have the Cherub with the 4 heads, 6 wings, etc. But it didn't feel right :(
16
From what I know, they don't have formation sprites -- you have to replace the ones there and have Job link to them. I'll look into it, it's been a while and I'm turbo rusty.
17
Spriting / Re: Luiakyn's(Omnir's) Sprites
August 21, 2016, 04:16:10 am
Thanks :) it does take a ton of time, and more, motivation to get the large creatures out. Currently working on Zebbeb (back concept done), and Leviathan.

To expand on Duma's physical powerhousing: His name is derived from an "angel of silence", which would mean in the FF world that he wouldn't be able to cast magic. And the sprite/sign fits, also >: 3
***

I'm guessing the Griffin would be 4 limbed? or 2 arms, and 2 legs?

Small update: Note, I don't really like Cheraub in this form, either. I'm trying to think of something, though... And walk animation is very alpha
18
Spriting / Re: Luiakyn's(Omnir's) Sprites
August 17, 2016, 04:58:06 pm
Thanks :D I want to revisit the old ones that I'm not happy with. Zel/Azazel is next.

As for play style, Duma will thankfully just be a physical powerhouse (he is inherently silent). Zebbeb will be very agile, and do disease related spells, Lebyatan (Leviathan) will be water and chaos (and thus, I'm thinking "transparent" skill).

Zel -- this is a hard one. due to name and alignment, he'll be the "Annihilator", as he is a Judge (most AI-based movies judge that mankind should be wiped out -- demons would be no different), and "Azazel" roughly comes out to mean " to remove". If i could do custom spells, I'd give him "Fade" (FF1's "holy") and dimensional magic that would remove the characters from the realm. The game might not even be allowed to support that.

Rophocale is of "order", and that may come to mean he'll have more allies and summoning (my thoughts are that order relies on the authority over a group -- He'll be mighty, himself, but with a host to further pronounce that. He'll be mostly anti-light

Cheraub is an oddity to me. I'll be thinking on it.I'm thinking a false holy sort.

19
Spriting / Re: Luiakyn's(Omnir's) Sprites
August 17, 2016, 02:03:00 pm
Feel free to try him out and tell me what you find odd/out of place

Also, updated Zebbeb
20
Spriting / Re: Luiakyn's(Omnir's) Sprites
August 16, 2016, 04:06:32 am
I'm really bad at portraits, and will be cleaning this up even further, but: