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June 16, 2025, 01:26:43 pm

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Messages - cat5isalive

1
First of all, I like the progress so far.   I've just played up to the Ultima Crystals (and subsequently game-over'd)

Fire, Ice and Lightning spells having different ranges and effects was a nice touch, I had fun playing around with them.   As for the apparent lack or restriction of reaction abilities, I'm a little put off because the skill slots just seem rather empty.   I agree with removing reflex and some of the other more broken reaction abilities, but I think that counter would be fine to put back.

With the level scaling, I'd have to say that it seriously discourages switching out party mates as the enemies will just kick your shit in if you have anything aside from a max-level party.  I'd suggest switching to an average clan level scale.

Also, as of this last patch, I can't say I've ever seen the shop update at *any* point in the storyline so far.  I think that updating the shop with the storyline is a nice balance practice, but seriously, almost all of my 2nd tier classes were just waiting on new weapons to be released in order to job change.  We can't test some of your classes if you don't release enough weapons in the shop to fulfill the prereqs.   Also the current system has me sitting around with 200,000 gil and nothing to spend it on.

On the matter of nerfing or removing particular skills or pushing them further back into the storyline, nice idea, but in practice I've just found that whatever skills you don't nerf (Haste, Sleep, Poison) just wind up taking the place of previous 'broken' skills.  If the goal is to balance the game and encourage all builds to be viable, you need to either slightly buff all of the skills or slightly reduce the difficulty of the monsters because at the moment, only 'cheap' strategies will allow you to progress through the game.  There needs to be a little leeway.