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Messages - Cybaster

1
Help! / Re: FFTEVGRP keeps crashing my images
January 29, 2012, 08:54:31 pm

I found the version of CDMage described and used it; The image and ePSXe now works perfectly with the Female Parivir sprite sheet. Thanks for your help! :)

Now I just need to try to create a version of the Konata sheet that'll show up properly in Shishi and try that out.
2
Help! / Re: FFTEVGRP keeps crashing my images
January 29, 2012, 05:53:32 pm

QuoteHmm, the portrait and the unit are both 16 colors as a .bmp? Do you insert one (like first the unit or the portrait), then hit save, and then move on to the next and also then hit save right away once its imported? This is strange, the only time the FFTEVGRP crashes for me is when I forget to save right after importing something new...


Yes, and yes. I even tried importing only the unit or portrait, still no go. I have the actual PSX game disc as well and made a .BIN of it, and tried it there. Still crashed ePSXe.

But here's another thing: From your tutorial, Celdia, the Sprite Sheet is supposed to look like this, right?



When I downloaded the .bmp from ffhacktics of, say, the Female Parivir, the portrait looks like this instead:



Or in case you're not seeing the same thing on your computer, it looks all messed up like this.



So I'm wondering if this is normal or if the .bmp is supposed to look different for you guys. What happens is that I end up directly screencapping the Portrait from elsewhere and editing that into FFTEVGRP to get the colors to emerge correctly. Am I not supposed to do that? Kinda confused... =S

Edit: I tried it again using Celdia's method of overwriting the original images and reimporting, and ePSXe still crashes when it tries to start up.

Sidenote: I'm using MagicISO to re-insert my Unit.bin and Wldface.bin into FFT.bin, because the link to CDMage on ffhacktics is dead, and the latest version of CDmage I was forced to download didn't let me insert files into the image. Probably doesn't have anything to do with the current problem, but just throwing it out there if it might help.
3
Help! / FFTEVGRP keeps crashing my images
January 29, 2012, 12:17:03 am

Good evening everyone,

I just tried out FFhacktics today, and first of all I'd like to say how overwhelmed I am about this site. Nicely done! ^^

Sadly, I've been following multiple tutorials on the Forums on how to create a Custom Character (in particular this and this), and no success. I've gotten a fresh image that runs properly as-is. Created a .bin and .cue for it. Shishi Sprite Manager works fine (and I had these prepared already from editing the Female Parivir sprite sheet someone made from this site, as I wanted to try my hand at porting the Lucky Star characters into my FFT game <.< --- used Gimp 2.6 for it), took awhile to figure out how to get it working, but eventually no problems. FFTactext works fine too. FFTpatcher does as well. Then tried it on ePSXe, runs fine, sprite shows up properly in combat.

Then I got to FFTEVGRP (Melonhead's translation, not the original raw Japanese version) to port 'Konata's' sprite and portrait into the formation screen, and...no go. ePSXe won't start the game, it just crashes the moment it loads. Editing just UNIT.bin, no go. WLDFACE.bin, no go either. Both, no go. It's definitely FFTEVGRP, but no clue why it's doing this.

So yeah...I'm stuck. Any suggestions? Any and all help is appreciated.

Thanks!