• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
June 17, 2025, 09:13:33 am

News:

Please use .png instead of .bmp when uploading unfinished sprites to the forum!


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - vonkoz

1
Help! / Re: Art Related Help!
January 21, 2012, 05:49:08 pm
Ok so I lied! I have another question. This is the PNG that I am exporting out. Does Which one is the actual texture that the map is using. Or is there a way to combine them?

Thanks!



Uploaded with ImageShack.us
2
Help! / Re: Art Related Help!
January 21, 2012, 04:42:16 pm
I got it to work!!!!! You guys rule! This should be super helpful in creating some maps that are stay true to the look and style of FFT! I can't wait to share them with you!

Thanks again!!!
3
Help! / Re: Art Related Help!
January 18, 2012, 02:25:21 am
Thanks again for the continued help!


this is the error I'm getting


Uploaded with ImageShack.us

Also the fft folder that was in the zip you linked to, where should that folder go? And what is the relevance of the files in it?

Thanks again!!!!!!!
4
Help! / Re: Art Related Help!
January 17, 2012, 11:27:36 pm
dude you rock! And feel like I'm getting close! BUT!

I've tried to type in the command prompt and I keep getting syntax errors also when I click on the map2gl.py file it prompts me to open the gns file and when i do nothing happens. Thoughts?

Thanks again!
5
Help! / Re: Art Related Help!
January 17, 2012, 01:04:28 am
Thanks! But when I try to install the setup tool it's telling me that:

Python version 2.7 required, which was not found in the registry.

I installed python version 2.7 and it's on my c drive. What am I doing wrong?

Forgive me if I'm naive, I'm and artists and this hacker stuff it tough sometimes!  :oops:

Thanks again!!!!!
6
Help! / Re: Art Related Help!
January 16, 2012, 09:49:44 pm
Ok so I just finished my latest art project and I'm going to get started on some FFT goodness soon! So I figured I'd bump this post and see if anyone can offer some more help.  :mrgreen:
7
Help! / Re: Art Related Help!
January 07, 2012, 12:35:47 am
Thanks again!  :oops: I post my art pretty regularly on my blog www.landofkoz.blogspot.com When I get into my FFT stuff I'll be post on my blog as well as here though!
8
Help! / Re: Art Related Help!
January 07, 2012, 12:19:17 am
Found it! I'll have to dig into this editor in the morning, it's pretty late here and I'm already deep into a Guardian Heroes project I desperately want to finish!  :D
9
Help! / Re: Art Related Help!
January 06, 2012, 11:58:08 pm
Thanks guys! Looks promising. I'll have to dig up my copy of FFT for ps1 and see if I can rip the maps from it.
10
Help! / Re: Art Related Help!
January 06, 2012, 11:23:56 pm
Thanks Elric! It's ok, worst case scenario is I eyeball it by screenshot for the poly count and just guess on the textures. But I'm hoping there is at least one user on here who knows, or has a few files I can look at! :)
11
Help! / Art Related Help!
January 06, 2012, 11:15:07 pm
Hey everyone! New user here. First I got to say I'm really excited to have found this community!

FFT is one of my favorite games of all time!

I want to start off simple; just modeling and texturing environments. I was wondering if there is a range in the game for poly count? I want to stay as authentic as possible to the original games look and style. A lot of what I've seen on the site and forums talks about file sizes. Since I plan on (at the moment) creating something purely for art sake and not to put in the game, this info doesn't really help.

Also textures? What size are they 128x128 Is the entire map on one texture map?

I really appreciate the help, if anyone has any examples of a 3d file (.obj .ma. .max) and or a texture sheet that'd be great!
Thanks again and I look forward to showing you all my work!

---vonkoz---
www.landofkoz.com