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June 13, 2025, 11:44:14 pm

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Messages - Nyzer

1
I didn't think this mod HAD single player Rendezvous. At least not yet. Where did you hear that it did?
2
And now there's a 1.2.38 because Return to World Map after a Game Over was only working for Random Battles.
3
1.2.37 is out, fixing multiple bugs with 1.2.35.

Quote from: MRTayag on June 10, 2025, 09:18:55 amcan you tell me what is the option to disable level scaling of enemies? i tried "Never" but enemy level still scales. thank you

There isn't one. There is a setting to enable scaling if you outlevel non-scaling units, but not the reverse.
4
Most of them are set to level scale instead of to a fixed level, but I'm pretty sure some endgame ones can be set to Lv99.

Level scaling in ReMixed works by checking the units you deploy instead of just checking the entire roster. Though that is something that can be disabled in the Extra Options.
5
Patches are always meant to be applied to clean vanilla copies of the game.
6
1.2.35 is out now. I did a rebuild of the ISO as well as a fair few bugfixes. Unfortunately, the behind-the-scenes on this one has been a real mess. I believe everything is fine, but we'll see if anything slipped through the cracks.
7
The Lion War / Re: The Lion War 2.031 - Bug Reports
June 08, 2025, 10:49:16 pm
This has been known ever since the mod first released. The Bard and Dancer were not combined into one job slot for a few reasons, namely because all of the documentation for the vanilla game has them as separate jobs. For the ease of modding, as TLW's second main purpose is as a base mod for others to use, this was kept the same way, meaning that they continue not to get spillover from each other (it's shared with each of the DK jobs instead).
8
Quote from: YuberZuri on June 08, 2025, 02:21:18 pmHello. I have a question. Should I patch the game with this file before doing anything with the resources folder in this other thread?

From the other topic:

As The Lion War was designed to be a patch as a starting point for future patches, I will be releasing the resources created to build it here.

The PPF is for playing the mod. The Resources are for making major edits to it.
9
The Lion War / Re: EXP and JP multiplier cheats
June 04, 2025, 01:31:09 am
This mod doesn't have multiplayer items. And id you really want to use cheat codes for this mod, you should be looking for PSX cheat codes, not PSP.
10
Help! / Re: Help with patching a mod
June 02, 2025, 08:17:37 pm
Quote from: Leslostboy on June 02, 2025, 12:06:54 pmHey so I am trying to play this game. After the intro of the story and select name and birth date. It freezes right when  the screen says Midgar slums. I am currently playing on anbernic Rg353v with a psx emulator. Has this issue happen to anyone before and if so can I get help?

"This game"? This is a help topic for how to patch an ISO. Not the right place for your question, nor are you being clear what "this game" is.
11
I don't see the point in trying to do something you were told wouldn't work, especially since you're moving the abilities between skillsets anyway. You could have just continued swapping abilities
12
You need to use the initial set of slots - before the generic humans. Plenty of those slots are unused or redundant. And yes, they need to have matching IDs. Just export and reimport the images into suitable slots for this.
13
Wouldn't be the first time that version uses hardcoding instead of the X and Y values. That formula specifically was changed in that version, to prefer a bias towards the numbers in the center of the range. Since math like that gets a bit harder if that number could be any number, I'm not surprised that it looks like they just hardcoded the number of hits. It's what they did with Barrage, after all.
14
FFT TLW ReMixed / Re: ReMixed Bug Reports
May 15, 2025, 03:35:42 am
I never made the possibility of changing Zodiac signs a Dispatch Mission feature because it's something covered by the Depths of Murond - the Continue+/New Game+ menu introduced in The Lion War.

Also, modification of Brave and Faith is something that you can do in the original game. It just requires a stupid amount of effort to unlock. And while that is kind of fitting, considering how significant those stats can be when they are min-maxed enough, the fact that you can get a starting team that basically just sucks at whatever you want them to do is garbage. That's actually why I have diminishing returns on training those stats, why it stops doing anything once you're 20 points away from either cap, and why you can't send more than 3 units at a time on any single kind of training. It's meant mostly to salvage bad units rather than being a min-max tool, though I do let you squeeze out up to 80 or down to 20 if you keep at it for long enough.

I also did want to keep existing systems wherever I could, so the idea of keeping the Soldier Office just for an optimal group of preferred Zodiac signs hits the sweet spot I wanted to hit. Though maybe one of these days I'll get around to including the Improved Soldier Office, which I believe lets you choose some of your parameters instead of having everything be completely random.

As for notable features, I'm not sure what the best way would be to have them around. I originally went with change logs, but they don't cover the changes between vanilla and TLW, just the changes between TLW and ReMixed. They're also too dense for people to read through from the start at this point. I could try to make another topic about notable features or something, or an FAQ, but I can barely find the time or the will to do a proper beta test run of my own mod. That's why it's been in beta for over a year. Things at my job got really stupid, which was a problem because I had some major stuff I was trying to do with the mod. I spent so long burning the candle at both ends that I burned out, which has done so much damage to my willingness to deal with the tedious parts of working on the mod.

If anyone ever wanted to kick off a tips and tricks topic or something, I would gladly welcome it.
15
My name is one of the many FFH names that got added to the random name list in TLW. It wasn't a planned appearance - but I hope it was at least in a suitably amusing location!
16
FFT TLW ReMixed / Re: ReMixed Bug Reports
May 14, 2025, 09:00:52 pm
I'm surprised that you didn't just load a save once you saw that happen.

In any case, Benching is not the way to reorganize your roster - you can use L1 and R1 to swap units around.

There also isn't a need to worry all that much about the Soldier Office. Special Training can be used to adjust Brave and Faith after you return to Gariland from Igros.

You talk about mentioning the downsides to Benching in the patch notes, but these features that make it unnecessary for your purposes are mentioned in the 1.0 patch notes.

I wouldn't be sure how or where a better way to prominently mention important features and facts would be, nor which ones would count. But for the most part, if something in this mod seems like poor quality of life, you're likely not aware of some feature to fix it.
17
Instead of having to refer people to specific other posts for this, I should just keep them here in one topic. Here's the list of what Blue Magic is available and from which monster, as well as the list of what loot can come from the Treasure Wheel.



18
It doesn't use the Invite ability, the Effect used by Invite, or the code for Invite in any way.
19
Throwing projectiles is a bit hardcoded to specific abilities. Invitation is *also* hardcoded to specific abilities. You would have to know how to make ASM hacks in order to get this to work, which is the hardest part of modifying this game.

For the record, what causes the speech balloons is the ability's Effect, not its Animation.
20
I haven't personally used TOFU, but if I recall correctly, it would replace all of your existing formulas because it's a total overhaul of how the formula system works. That may not be worth it for a single minor edit.