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Messages - tombs

1
FFT+ / Re: FFT: Plus Chat/discussion topic
August 28, 2011, 08:07:21 am
Dome, my party levels were mostly in the low 50s range

anyway i replayed using one of my other older saves and had an easier time with this team (just finished with adramelk, lv 38 max now, havent recruited specials yet):
heretic ramza: draw out, autopotion/counterflood/abandon,MA atkup - stacking MA gear for ultima/drawout/elemental
onion knight: jump, hamedo/autopotion, twohand - dragon whisker and stacking PA gear for jump/attacks
generic archer[/b]: time magic, autopotion/HP restore, short charge - yoichi bow and stack Sp gear, she's pretty awesome for OHKO-ing using short charge +10/+20
holy knight agrias: item, autopotion, throw item, move hp up - light robe for regen+shield, cherche for permadefend, a walking tank that revives, heals and pretty much immune to physical damage basically
chemist musty: snipe, abandon, equipshield - blaze gun, kaiser shield, germinas boots, again a hard-to-kill chemist + disable/break stats + healing rubber costume teammates using gun

but yeah the short charge archer definitely works in this version, especially since yoichi bow is so easy to poach..
2
FFT+ / Re: FFT: Plus Chat/discussion topic
August 24, 2011, 02:49:04 pm
finished the game, enjoyed the patch and it wasn't much harder than vanilla, so easier than 1.3 eztype  :)

some comments:
-I don't know if it's a design feature or not but there's definitely less emphasis on sandbagging in this version (which is awesome because gameplay doesn't drag on as much)
-monks are pretty much useless in this game, they deal insignificant damage, stigma magic is useless, i don't mind the elemental change though
-same thing with summoners, eg. rofel casts bahamut, deals 50 damage to my team
-ramza's focus (prot+shell+regen) is definitely OP, ie. mini mbarrier, makes 1on1 duels much easier
-final stages were pretty easy too, rofel and kletian fell down pretty quick, except for balk's army of robots
-hardest stages were actually in monster fights (ghosts having 100% sleep/stop's wtf) and probably elmdor instanuking everyone using chiri

anyway my final setup, all specials in their base jobs:
-ramza: battleskill/punchart (for chakra only), speed save, 2swords - physical damage + occasional ultima
-agrias/meliadoul: item, hamedo, atk up/def up/concentrate - itembot and damage/equipment breaking
-cloud: drawout, hamedo, shortcharge - climhazzard (zodiac bosses), meteorain (it's like summon, but much better) and kiyomori
-rafa: truth+white magic, abandon, MA atkup/equip shield - magic damage + cure/raise
-beowulf: magic sword+white magic, abandon, precision - disabler + cure/raise
-worker 8: anti magic and dispose awesomeness

I usually switch between beowulf (he's great in non-boss fights) or worker 8, but leaned towards worker 8 in final stages