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Messages - Ashram

1
thank you philsov!
2
Help! / Spriting with ShishiSpriteEditor
April 07, 2011, 02:48:08 pm
ok, when i load the program the only file i get a response from is a fresh copy of FFT.(not a patched 1.3)

i can not at all edit a (patched with 1.3 or 1.3 easy type file), as when i open ISO, the program just sits there as if i didn't click anything.

1)** so im guessing i HAVE TO edit my sprites before i patch with 1.3?? that's quite hard to work with.

Not only that the second i recompile the database for my base file(unpatched fft iso), i noticed that it re-sizes my file to the same size as of a patched version( 1.3 fft iso), so im guessing in 1.3 there is some sprite changes/alterations.

2)** say i change how a squire looks, i noticed all squires change to the new sprite, and  i was looking for a save as, and it seems the second you change something in shishi sprite editor, it auto changes the in game texture the second you insert the sprite. so if i were to undo my changes, i need to create a new default iso, i feel a little pissed off as it's a pain now that my cd is f-cked. Im not happy about this.

3)**man all i want to do is change the sprites of my knights to palette 5 without screwing the sprites of all other knights in the game. or heck the sprites of my formations to other colors. when i add a custom palette in the program it changes everyone to the new sprite but then i still get the default palette texture 1 for my party when say i want palette texture 5. whats the fix for this !?


3
Help! / Re: Battle party limit increase
April 07, 2011, 01:29:01 pm
/ignore creating new thread
4
16) 4/3 for the boosters and 2/3 for the reducers.  Just like normal.

do not copy that,  basically 1/3rd stronger is what your getting at vs 20 and 25 %? so essentially it's a down grade?
5
Help! / questions about the FFTorgASM hack utlity
April 07, 2011, 11:27:05 am

question about the FFTorgASM hack utlity
i see the wiki and it doesn't describe in detail what each checkbox will do to my game. my other questions are sepcfic to the changes in 1.3 and how if i were to modify them, would they change the game(would it cause a crash).

x+1% knockback.

1)**does 1.3 use this, and what if i want it to 100% always knockback. i notice in 1.3 it's very common to knockback vs normal fft.
2)**can i put the x value to 99+1%. and always have it knockback? and will me overriding cause the game to crash?

x+1% crit
3)** now i can see why you want to crit more often, but changing any of these thigns effects enemy attacks also correct? so this is a silly one to put to high im guessing.

Global C-Ev
4)** does 1.3 use this? looks fun.

weapon strike fix.
5)** i read up on your weapon element effects weapon damage type. does this revert it back to normal? if so, id prefer that.

6)** the formulas in 1.3, i read the whole guide, but these asm hacks have so many changes, which ones are active in 1.3??
Ex: Axes & flails / knightsword coversion / posion formulas.

divide exp gain in half
7)** im guessing this halfs all exp gained in battle? if so wouldn't this be usful to get jp while not overleveling?? im guessing this is not on by default in 1.3?

8)** I see in 1.3 easytype that br / and fa say in the guide do not affect attacks and damage, but when i read 1.3 normal it doesn't clearly say this. is this a 1.3 easytype mod ? and if so does br and fa become essentially useless, ( not so much usless but not something you should be concerned about to much)

9)** removes permanent faith/brave alteration.. uhh ok, that does? no changes due to story line choices? or..

10)** you got this awesome program with a window where you can type stuff, so why do i see a buncha check boxes that say equip knife - katana staff - knightsword ect, with no gosh darn dam explanation in what it's doing. like wtf. i have an idea, but why kill myself figuring it out specifically.

11)** the innate all effect enemies correct. what if i innate all move-find and the enemy lands on a pick-up item? lol, did i just lose the game ?

12)** special characters can do propostitions?? uhh ok ?

13)** walls reduce hp damage to one?

14)** broken/stolen items can be bought back at fur shop. can some one break my stuff steal my stuff and i can easily just goto furshop and buy my pawn'd stuff back!? for real!?

15)** all these formulas for weapons, again which ones are in use if not all since im guessing they have to be due to removed fa/ BR restriction.

26)** in 1.3 easytype, what are the bonuses from:
attack up
magic attack up
defence up
magic defense up
now i notice i have an option of 25 or 20, whats default and whats 1.3 easytype have?
6
Help! / Re: Emulator freezes
April 07, 2011, 08:57:43 am
when changing damage formulas heavily like in 1.3, it causes this freeze problem from what i noticed when i mod my game. even simplifying a equation for damage can cause a freeze. im not sure why, but when i changed my sound and video codecs it fixed most of the freeze ups for me.
7
Help! / Re: Battle party limit increase
April 07, 2011, 08:35:33 am
yeah lol, any guides on how to change your default team color from blue to a different color palette.
8
Help! / Re: Battle party limit increase
April 06, 2011, 10:24:15 am
thank you again!
is there a guide or instructiosn on how to change the team formation from blue to something else then, cause blue is driving me nutzo.
9
Help! / Re: Battle party limit increase
April 05, 2011, 03:01:52 pm
9 - Max 9 sprites and 16 units.  Zirekile falls, for example, is your 4 people + Ovelia + Agrias + Delita + Gaffy + enemies (all of whom are 1 single class).  Therefore to include guests you either need to reduce your party size (attack.out editor) or make the guest(s) the same class as the enemies.

1)**couldn't i just dupe the sprites of another char to make the char look the same, yet keep a different class?
and im guessing that 2 guest limit doesn't matter either as long as slots available in the battle.

10 - Yup Happy.  As I see it you have two ways to go about this.  One, you can include a permaguest similar to chapter 1 Delita and constantly load it in battle which allows you to customize the guest... or two, make it a randomly classed and moderately skilled/geared guest who just fights by your side the whole time but never really "travels" with you.

2)**what settings work with making him a perma guest? and battles that have to many people/sprites ill just sub them out.
Example:
Check: load formation / save formation.  
Check: always present/ and i guess check randomly present also?? or just always as i don't think random is needed.
as for leveling, since delita is party-level random, im guessing thats what i want since he only levels from what he does not with what lvl my max character is. what you said before kinda confused me with the party level, but it seems to be inputted in for the guest chars and works the way i want it to, so i guess that should be it, oddly enough. i mean it seems like it should be default to be this as when you use load and save formation it sets what he has been progressing to.



3)**as for changing the color of my troops, say i custom add 2 male squires with a red palette to join my party after a fight. i use these guys for my fighting and level them up to knight. will they keep the new color scheme or lose it when they change job. i know i need to trial and error a ton of stuff as it's a obvious dur when you see it, im just trying to be prepared as im finishing up a different project before i jump on this one.


4)**also is there an option to increase the time it takes /or/ disable the perma death option, if i say want to make the difficulty retarded hard, but without fear of losing your doods.


thank you so much for the help, your the best!
10
Help! / Re: Battle party limit increase
April 05, 2011, 01:26:53 pm
It's simple to add a guest on the Algus fight as there is many open slots. ( of the total 16 i'm reading)
Things i have starting with ** are questions i would like to have answered please.

in the ENTD window what should i have checked.

i see the options, "always present," "control" and "immortal".
immortal i know means doesn't countdown to death.
control means you have control of targets turn.
1)**always preset means ( help ). does this mean that they show up in the formation window??**
2)**Randomly present, i know when a char is being introduced from various battle logs, that the first time algus or any guest character fights with you this is checked. is it needed?? what are the effects of this for what I'm trying to do.

the window to the left has a few things im not sure of also.
Join after event im guessing means they join the party most likely lol.
3)** my question is can i  create a char here with what ever starting job i want, then invite to party so i can have the good classes like holy sword and dark sword ect that i would normally not get without a special char in the normal game? im presuming yes.

4)**on the left window i see load formation, save formation. i see this on guest chars both checked. whats the difference between these?

5)**now i know some battles use the entire 16 person palette, and im guessing i can't have my guests in those battles as a the window doesn't allow me to insert them.

as for creating these guest characters, i notice somewhat important information regarding unit id.
6)**What do i use for unit id, i notice many important people have a specific unit id, and stick with it with oncoming battles. is there certain id's that are avail to use, or do i just slap a random number on, i just don't wanna corrupt other peoples/game-story files later on.
7)**as for palette, X and Y values, what are these, cordinates on the map for x and y i guess but whats palette.

8)**jobs unlocked, i don't know where to begin with this, but im guessing this is a force unlock regardless of lvls in other classes? and the drop down number next to it, is that how many jobs unlocked or how many skills in selected job learned randomly.

9)**last thing on my mind, to make this work i need to insert these guest characters, in battles with guest characters, things won't crash or mess up. say i have gafgaron and algus, with my two guest chars. will this be ok. i think in the battles where situations like this would occur there isn't 16 peeps on the field, but i read of a 2 guest cap.

10)** i gotta edit every single battle including randoms to have these guests included correct, no way to have guests and just never end there stay?

11)** the "party level - random" i guess means the guests levels on his own correct meaning he doesn't scale to party but scales to his own progression!?

12)** the very bottom of the window i see unknown and boxes to select stuff, except it's titles unknown. whats with that, in the mandali plains battle i see delita and algus both have the boxes to the left blank. the top one saying FE, and the far right one saying 48.  any info on that by chance?

11
Help! / Re: Battle party limit increase
April 04, 2011, 03:14:50 pm
i'll go ahead and mess with this.

even hacking the code we can't just go in and change every single battles max party number size? if i can, i would do the work.
12
Help! / Battle party limit increase
April 04, 2011, 02:38:29 pm
Is there anyway to increase the battle party limit in the game?

i would love to know if this is even possible. i hate being stuck to the five party limit.  Even if it was just 1 more up to a six party limit i could have so many different new ways to play.

granted i'v beat the game with just Ramza by himself or 2 party combos, I'd like to try a different approach and have a huge party of weak people on the field. especially in 1.3 as it will change the entire feel and way id play the game.

not only that but my wife sucks at games, and she does try to play vanilla FFT but ends up dieing a ton, id love to help her out and give her more units to play with.

Regardless of difficulty, it would just increase enjoyment levels beyond proportions for me to have that option available.

id love to play a game and not ever reset due to someone dieing, it would be a fun sort of a challenge, play the game and if someone dies, they die, keep going unless it's Ramza of coarse.

so again, any possible way to increase the battle unit limit, i know in the formation screen you can only have so many units, but on the field,  i see no reason to be able to add more, especially that epic 10 monk battle. the game can handle it for sure, how far can we push this, or sadly even at all. i been reading these forums since a couple months that they have been up, and the only 1 thing i Truely wanted in my experience with FFTactics is just more peeps to wage war with.

ps. im guessing due to the lack of information on a Google search that no one ever asks this question or it's just not possible, in which i will just hate life for a sec.