• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
June 16, 2025, 02:05:11 am

News:

Please use .png instead of .bmp when uploading unfinished sprites to the forum!


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - 4look4rd

1
I finished my first play through and I have to say that I like this version much better than vanilla, but I have a few complains:

Panther Fights- They are just boring and annoying.  All the cats do is to use pounce which is incredibly frustrating since fights will last for way too long.

Stealing Items- its impossible to steal equipment from some story battles.  The church battle at the end of chapter 4 for example, I could steal a chaos blade, but I couldn't steal equips from the two other characters (its that fight inside a church with Velius [the purple one, sorry I'm terrible with names] and his two other knights)

Deep Dungeon- Wow, just wow.  I know it was meant to be end of game stuff, but I can't even pass the first stage.  It would be nice if Deep Dungeon fights also scaled with party level (mostly to avoid grinding to level99 before being able to tackle these fights).  Alternatively, although I do not know if it is possible, it would be nice to have a second dungeon similar to the DD but with tamer challenges.

Orlando/special knights- I agree with the nerfs done to them, but why do they all have mime lvl8 with tons of JB on it?  It would be nice if they came in party level and with comparable jobs open instead of just lvl1 in their respective class + mime.  Since they were greatly nerfed, I feel like there is little to no incentive to invest time on them (again this makes the game even more grindy).

Tiamats/Hydras- The animation for their attacks take WAY too long, please change it.

Rafa/Malak- Rafa is awesome now, I really like her.  However her brother is greatly eclipsed by her.  I would like to see him as a little more interesting character
2
I've also noticed that Chakra is limited to caster only and that Move MP up has been removed (or perhaps just moved to another class).  I can see how spell casting was overpowered in vanilla but it would be nice if there was a way to recover MP (other than the MP drain spell).  A good example would be providing shops with eithers since they recover only 20 or 50MP (which is not very much)
3
Hello,

I made an account to just report something that I think is ridiculously overpowered.  Cats.

They have a ranged ability that causes stop/don't act/don't move.  While at first I thought this would be interesting and make the game challenging, it makes low level (first chapter) ridiculous and at times impossible.  My very first random fight was against 5 cats that started literary right next to me.  Such fights should not be allowed, especially in the first chapter.

Please consider nerfing this ability or at least limiting the number of random cats to 2 or 3 max (3 cats in the beginning of the game would already be boarding impossible, since you only have access to basic classes).  You should also take into consideration the fact that generics now have high faith, which makes cats have a 80-90% chance of causing those stats.  In my opinion the poison attack from vanilla was fine as it was (give it range perhaps), but giving such high end spell for a basic creature is just too much.