I finished my first play through and I have to say that I like this version much better than vanilla, but I have a few complains:
Panther Fights- They are just boring and annoying. All the cats do is to use pounce which is incredibly frustrating since fights will last for way too long.
Stealing Items- its impossible to steal equipment from some story battles. The church battle at the end of chapter 4 for example, I could steal a chaos blade, but I couldn't steal equips from the two other characters (its that fight inside a church with Velius [the purple one, sorry I'm terrible with names] and his two other knights)
Deep Dungeon- Wow, just wow. I know it was meant to be end of game stuff, but I can't even pass the first stage. It would be nice if Deep Dungeon fights also scaled with party level (mostly to avoid grinding to level99 before being able to tackle these fights). Alternatively, although I do not know if it is possible, it would be nice to have a second dungeon similar to the DD but with tamer challenges.
Orlando/special knights- I agree with the nerfs done to them, but why do they all have mime lvl8 with tons of JB on it? It would be nice if they came in party level and with comparable jobs open instead of just lvl1 in their respective class + mime. Since they were greatly nerfed, I feel like there is little to no incentive to invest time on them (again this makes the game even more grindy).
Tiamats/Hydras- The animation for their attacks take WAY too long, please change it.
Rafa/Malak- Rafa is awesome now, I really like her. However her brother is greatly eclipsed by her. I would like to see him as a little more interesting character
Panther Fights- They are just boring and annoying. All the cats do is to use pounce which is incredibly frustrating since fights will last for way too long.
Stealing Items- its impossible to steal equipment from some story battles. The church battle at the end of chapter 4 for example, I could steal a chaos blade, but I couldn't steal equips from the two other characters (its that fight inside a church with Velius [the purple one, sorry I'm terrible with names] and his two other knights)
Deep Dungeon- Wow, just wow. I know it was meant to be end of game stuff, but I can't even pass the first stage. It would be nice if Deep Dungeon fights also scaled with party level (mostly to avoid grinding to level99 before being able to tackle these fights). Alternatively, although I do not know if it is possible, it would be nice to have a second dungeon similar to the DD but with tamer challenges.
Orlando/special knights- I agree with the nerfs done to them, but why do they all have mime lvl8 with tons of JB on it? It would be nice if they came in party level and with comparable jobs open instead of just lvl1 in their respective class + mime. Since they were greatly nerfed, I feel like there is little to no incentive to invest time on them (again this makes the game even more grindy).
Tiamats/Hydras- The animation for their attacks take WAY too long, please change it.
Rafa/Malak- Rafa is awesome now, I really like her. However her brother is greatly eclipsed by her. I would like to see him as a little more interesting character