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Messages - athropos

1
Hey man, I registered to post on this thread because I had some stuff to say.

First of all, your patch is pretty great. The Red Mage class is awesome. It's so cool that I don't want to play any other FFT mod that doesnt have it. I like pretty much all of the changes you made. I love everything about it except for one major thing, it seems to be way too easy. I skimmed through some of the playthrough videos by dinosaur and uh, that other guy and I was really sad to see that enemies have the old terrible skillsets from vanilla FFT. Many enemies have no secondary skillset equiped, or no movement, or no reaction, whichever. To me that is unnaceptable. I really hate the insanely derpy of 1.3 and I think easytype is spot on. In easytype, the other teams tend to be crafted in a way that makes sense, that is synergetic. You can feel like a human has thought about it and crafted each character that you fight against. However, in hardtype 1.3, this is taken to an extreme quantity of arbitrary bullshit. I like to be equal to my opponnents. Now sadly in 1.4 I'm not tempted at all to invest myself in it because I know that, as an experienced player that is not completely retarded, I will absolutely anihilate the main game like I did with vanilla many times 10 years ago.

I'd basically let you bear my children if you somehow managed to keep the encounters consistent with 1.3 easytype while having the red mage class around. Or better yet, tell me how to incorporate red mage Rad in a easytype 1.3 ppf or a patched iso. I can't make heads or tails of how you did it by opening the patched iso in FFTpatcher. I can grasp some stuff but I can't even export the badass sprites or find which class you modified.