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Messages - DrBreen

1
The Lounge / Re: FFH Community Picture Gallery
July 22, 2011, 03:25:56 pm

Little nerdy me :D
Love how my avatar depiciting Austin Powers looks like me,but older.
2
About individual weapon proc rate...Had someone done something like that,but with spells? Like,"for Firaga there's also 50% to inflict confuse,and for Fira there's 34.5% to inflict Sleep"?
3
Pride,i wonder,will it be hard to change formula 11(or some other unused formula) to "Hit_(X)%",X-value in FFTPatcher?
So it'll be easy to create,for example,things like Inflict Dead at 30%. Or something like that.
Or just remove NS from Dance/Sing formula.
4
Spam / Re: the new sonic game
May 04, 2011, 10:25:16 am
How many classes there will be?
Also,is story is linear or can we get something like Eggman and Sonic live happily and forever with pink-colored Mama Knuckles?
Also,what platforms? Can i play it on my Nokia 1110?
5
PRIIIIIIIDE! You're a genius!   :mrgreen:
Your hack about formula 42 works OK,i just tried to repatch it,and suddenly noticed that you made a typo:
QuoteAt 0x00122194  replace 81 17 06 0C with 97 17 06 0C.
.
it should be 0x00123194.
So,i tried it(with my fingers crossed) and it worked!
YEEAH
6
Sure!
Here is my BATTLE.BIN from 0x11EE5C to 0x11EE90:
19 80 04 3C 94 2D 84 8C 19 80 02 3C 02 39 42 90 19 80 03 3C FA 38 63 90 36 00 84 90 21 10 43 00 19 80 01 3C D0 38 22 A4 19 80 01 3C CE 38 24 A4 08 00 E0 03 00


That's it.

I also use Abilty Requirement Hack,maybe something from there overrides your modifications?
7
Don't want to be an annoyance,but Pride,
QuoteAt 0x00122194  replace 81 17 06 0C with 97 17 06 0C.

makes formula damage functions like (WP+Y)*PA*Y/100,so,with low Y it's useless,but with high Y it's overpowered.
Or i patched something wrong?
8
Pride,you already have Work formula with all the properties of normal formual(element,status,evade etc.),can you remake it to "Dmg_((WP+Y)*PA) DmgToSelf_((WP+Y)*PA/X)"? I think it'll be helpful not only for me but also for alot of the people on forum(Dark Knight yeah)!

Also,not a request but a question. Is it possible to make Wall status function like "every unit targeting unit with Wall will be treated like having Best/Worst Zodiac compatibility with this unit"?

Also,by the way,Work formula hack is AMAZING.

THANK
YOU
PRIDE
9
Help! / Re: Skillsets based on a unit's Zodiac sign?
April 20, 2011, 02:36:47 pm
I think it's impossible.
Not because ASM hacking(it will be hard),but because you have no romm for SO much skillsets.
For example,12 zodiac signs for 16 jobs,and so,you have to have...192 different skillsets! There is no room for so much,and it's only for standard jobs. If we'll include special and enemy jobs,we'll have even more.
If you want it only for one specific jobs...well,still you're in lack of USABLE skillsets. And ASM it will be even harder-we cannot understand how to make Mime normal,and ASM your idea will take alot of work.
10
Help! / Katana breakage
April 17, 2011, 09:36:33 am
I lurked around,but still cannot get it:
Will katana break if i will use,for example,Chirijiiraden ability slot with formula other than standard Draw Out formula in other than Draw Out skillset?
11
The Lounge / I just want to thank you all!
April 16, 2011, 02:59:46 pm
Yes,i really want to thank you all.
Everyone of you. The FFHacktics,to be honest,made my childhood dream real. I remember how we played FF with my friend when we was 9 years old,and then we imagined our FF,with our villains,heroes,spells.
And thank to FFH i can recreate my dreams. Thank you for it.
And thank you for being so...so human.
I used to "live" on many forums...but nowhere i met this friendly and family-like,alive atmosphere.
Thank you for it.
Maybe i'm just oversentimental,but you guys are just great.
It sounds funny,but God,i want to friendly-hug you all  :)

P.S.:It's not trolling,joking or something,i just wrote what's on my head and in my soul.
12
Help! / Re: Ability Requirement Hack help
April 13, 2011, 07:39:36 am
Ohh,fff.
Thank guys :)
I'll try it now,because watching this HORRIBLE archer bug is like teeth pulling.
Thanks again.
13
Help! / Re: Ability Requirement Hack help
April 12, 2011, 10:19:10 pm
ARH requires alot of ASM? But isn't all the ASM done by zodiac and packed into nice Excel file?
I think we misunderstood each other.
I talk about interface that Xifanie made to make ARH usable for n00bs like me :)
14
Wow!
Already two of five issues was solved!
Pokeytax,if you'll manage(and i'm sure you will) to complete this hack,all of the patches will be upgraded to new level,seriously.
15
Help! / Ability Requirement Hack help
April 12, 2011, 10:01:25 am
Hello there.
I have a noob question.
See,i downloaded ARH and now i'm trying to make it work.
But i even cannot make first step.
Can anyone explain me,step by step,how,for example,make Cure spell be available only if you equipped Bow?


I just want to create new skillset for Archer,but there is a problem with animation(displaying damage/status twice),but if you set it to a fixed range,it's ok. So,i just want to set spells for fixed range equal to crossbow range and make it available only if you have bow equipped.
16
About 4 different Dishes...
See,you can just export all of the text as *.ffttext.
Then,after exporting,just open it in Notepad,and just search for "Dish" all over the file with Search function.
Then save it and just import in FFTacText.
17
Spam / Re: A crossroad tale
April 10, 2011, 09:24:49 am
A!
18
Doubleposting to doublethank Pride!
Thank you!
This thing work,and its working good! =D
19
Woow!
It's really this formula!
Thank you very much! Thanks :)
Words cannot describe how gladful i am!
Thank you very much,this will be definitely helpful for my patch!
20
Help! / Re: Problem Event Compiler ?
April 09, 2011, 09:37:03 am

QuoteYou used an "r" on line 9 when you should have used "x"




Maybe you will provide us a part of your event code?