Quote from: Kuro on May 19, 2019, 05:21:25 am^ I hope you managed to pass over that brick wall. If that's not the case let me know again to revise that that battle.Well, this is a year old, but I did eventually beat it haha.
That said, I think I am back after a long break and well I wanted to say something about my ideas right now:
Last patch I released (0.9.6.1) adds elemental weakness and resistances for playable races as well as changes in those on 'monsters'. For the next patch (0.9.7)I will not be doing changes in enemy formation since the other stuff is taking me a lot of time.
1. Item command for every job available.
2. Equipment gil cost calculated in base to its new stats. Example Jambiya cost -Most expensive dagger in my mod- is now 25200 instead of 10800 while Dagger-Cheapest- is now 600 instead of 80.
3. Mid and late game gil rewards lowered.
4. MP revamp, skill rebalance and some changes including new skills.
All these changes are obviously a reason to a start a new game so I will let patch 0.9.6 available for everyone and I'll suggest you prepared for a new game after 0.9.7.
Gilmunto was easily the hardest fight I had, though I never did finish the mod. Some time after getting to the second continent I quit, think I got tired of dealing with undeads and never got around to finishing.
Thinking about giving the mod another whirl though, I wanna finish it.