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June 15, 2025, 01:00:28 pm

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Messages - Einlanzer

1
War of the Lions Hacking / Adjusting DK Requirements
October 17, 2016, 05:53:32 pm
Using FFTPatcher, it's easy to change required job levels to something reasonable for DKs. However, does anyone know of a way to remove the mastery requirement for Knight and Bl Mage? Thanks!
2
Heh, the acronym never jumped out at me before.

I assume the offsets are for the psx version, but even doing a string search seems to not be turning up much of anything for some reason. Are you sure they're stored in the same format? Thanks for the help, btw.



3
So your trick worked, but for some reason it's using Ramza's 00 palette and I can't figure out how to update date it to the correct red/gold one. It appears correctly in FFTEVGRIP but not in-game. Any thoughts? Thanks again!
4
Because, while that sticky is helpful, nothing in it answers the question I posed, which was if anyone ever figured out a way to align a unit with a different formation sprite. From what I could gather poking around the boards, the answer is no, but I wanted to be sure. I know how to update formation sprites using the fftevgrip.

More generally, you can't expect people who aren't frequent visitors to a message board to automatically be able to parse all of the information contained within and find exactly what they're looking for when it's somewhere on the board without asking questions. Asking questions is the reason boards like these exist. All you need to do is point someone toward a sticky when the situation calls for it, not chastise them for not reading through all the stickies before posting.

Thanks for your edited response though, that was exactly what I needed.
5
Yeah, I have immense trouble getting past Boot.bin 5 also and would like to know the solution.
6
1.) is there a way to give a unit a formation sprite that doesn't have one by default (i.e. they use Ramza's chapter 1 sprite)? I'd like to do this with chapter 2 Delita and one or two other characters.

2.) I know that ASM hacking isn't advanced for WotL yet. There are really only two I'm hugely interested in - the fix to Meliadoul's skills and the damage conversion for Axes and flails (so they do .5-1.5x instead of 0-1). Has anyone successfully done this, or can anyone provide advice?

Thanks!
7
Help! / Re: Trouble with FFTorgASM
March 04, 2012, 06:51:26 pm
Well, scratch that- that was a bad idea.  I got fftorgasm to read the file, but when I applied the patch it screwed up the game, now everything is hitting for 999.  I dunno, it looks like some lookups are screwy in the spreadsheet itself, but I'm close to calling it quits.

Edit - looks like my version of excel can't utilize the dec2hex function.  I also have no idea where the disc is to install it.  Oh well, at least I know what the problem is.
8
Help! / Re: Trouble with FFTorgASM
March 04, 2012, 06:10:07 pm
Alright - got it, there were some stray invalid references in the file, removing them fixed it.  Thanks for your help!
9
Help! / Re: Trouble with FFTorgASM
March 04, 2012, 05:16:11 pm
One thing I noticed that seems odd is that it isn't putting any spaces between the offsets, so it appears as one long continuous string of hex values.  Other than that, nothing is jumping out at me when comparing it to the working ones.
10
Help! / Trouble with FFTorgASM
March 04, 2012, 04:37:49 pm
So, after successfully teaching myself (with the various tutorials and stuff) how to use the other tools to modify the game, sprites, formations, etc., I've hit a stumbling block with ASM hacking that I don't have the knowledge to resolve on my own.

Basically, I'm trying to edit weapon formulas, etc. using Raven's spreadsheet, but I can't get FFTorgASM to recognize the XML file I created from the spreadsheet.  None of the patch options appear, and I'm not sure if it's a syntax issue, a version incompatibility, etc.  Has anyone had an experience with this and/or any insight into it? 

The main thing I want to do is use the modified formula for random damage (Rdm((PA/2)...PA+(PA/2))*WP) for axes, etc., since it's better than both the vanilla one (which is horrible) and the one in the zodiac xml file (which is too good).  If nothing else, I was hoping someone could at least give me the correct offset for battle.bin and the correct hex value for that offset, since I've had trouble isolating it.

Thanks!
11
Quote from: "Mega_Tyrant"Actually formation screen sprites are stored in the Unit.bin.  And you need FFTEVGRP to open that.

That's what I meant, I have no idea why I said battle.bin - it doesn't even sound right!  But thanks, I'll check that program out right away,
This is the first reference to it I can recall.  

Quote from: "Knox"I'm sure the PSP sprites are posted in PSX format somwhere in the forum here, you'd have to hope someone that has them posts them.
If they do, I'll grab them too hahah.

But yeah, Mega Tyrant is right, you'll need FFTEVGRP to change out the formation sprites and whatnot, and you will probably need graphics gale to change palettes so they don't look weird.
Alot of copying and pasting involved, atleast in the way i do it and im not aware of any other way.

Basically save one of the formation sprites out, then import the palette of the sprite you're putting in, copy the sprite from its sheet over into the little unit box and save and import using the FFTEVGRP

I'm sure it's something I'll have to play around with and get a feel for.  I'm just relieved it's possible because I saw something recently where someone was saying it wasn't.  
Thanks bunches!
12
Okay so I've spent the last week or so playing around on the site and trying to teach myself everything.  I've gotten pretty acquainted with most things
but there are still a few issues I'm having trouble with.  

The most distressing one is dealing with formation menu sprites.  I've altered a couple of the sprites in the game (male squires and Gafgarion), but this change only occurs
in battle.  I understand this is because the formation sprite is stored elsewhere, in battle.bin.  

The problem I've come across is that shishi sprite manager refuses to open battle.bin, it gives an error message, and I can't seem to figure out how to manipulate the formation sprites in the ISO.  I want to
change the formation sprites of the new squire and Gaf to match their battle sprites, and would just like to play around with them in general.  Second question in the same area is..
characters who show up as Ramza cannot be altered, or must replace another formation sprite, right?  I would like to give Holy Knight Delita, for example, a formation sprite so I can make him join
but it seems that I would have to override one of the other formation sprites in order to do so, is this correct?

Lastly, is there any way to import the sprites for the PSPs Dark Knight, Argath-deathknight, and Onion Knight into the PSX version?  

Thanks for the help.