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June 01, 2024, 05:25:32 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Boxiii

1
Spriting / Re: Abandoned Sprite Projects
June 05, 2010, 05:06:04 am
I have this. Not mine though.
2
Spriting / Re: Official Sprite Request Section
April 27, 2010, 08:43:05 pm
Any other PSP sprite requests?  :P
3
Spriting / Re: Terra Branford
April 24, 2010, 12:38:42 am
I actually like this new one better, but eh.
4
Help! / Re: complete effen newb here....
April 21, 2010, 10:39:28 pm
In order to edit jobs and change sprites, i would use this guide.
viewtopic.php?f=23&t=4330&p=96299&hilit=FFTEVGRP#p96299

Make sure you get the program "FFTEVGRP" to edit the UNIT.bin and WRLDFACE.bin for characters. If you're editing the PSP version, getting those .bins is a little different.

As for ASM, I'm sure somebody else can help you there.
5
Spriting / Re: Terra Branford
April 21, 2010, 10:35:48 pm
That looks a lot better.
6
Spriting / Re: Official Sprite Request Section
April 21, 2010, 10:34:30 pm
No prob to all!

7
Spriting / Re: Official Sprite Request Section
April 21, 2010, 03:43:05 pm
8
Old Project Ideas / Re: FFT: New Class Edition
April 21, 2010, 03:04:29 am
I'm interested in how you did your red mage.
9
I like the fast cast Rad Mage rather than the double cast.

(forgive the psp names, i like them more)

Red Mage
Requirement-None
Equips- Same as mages except no rods/staves, just swords and shields.
Innate- +Swiftness
Skillset- Red Magicks
Fire
Fira
Blizzard
Blizzara
Thunder
Thundara
Cure
Cura
Protect
Poison
Immobilize
Bubble*
Gigaflare*

This is meant to be the starting mage, with basic spells. You would want to branch out to the other classes, but the innate Swift makes the class useful throughout. Other mages would have their own special traits.

Magical growths would be slightly lower than a black mage, and physical growths around those of a squire.
10
Spriting / Re: DeadManWalking's Sprites
April 18, 2010, 02:04:31 am
Also, any female variants, or are you doing those after your demo?
11
Spriting / Re: DeadManWalking's Sprites
April 18, 2010, 01:39:20 am
The hood on the front view looks too solid, but other than that i like it.
12
Spriting / Re: Terra Branford
April 16, 2010, 04:13:17 pm
That's the style, but as Cheetah said, your colors look really...off.
13
Spriting / Re: Official Sprite Request Section
April 15, 2010, 02:14:47 pm
Yeah here it is, if i was any good at spriting i would make one based off this portrait.
14
Spriting / Re: Official Sprite Request Section
April 14, 2010, 03:23:55 pm
Finished FRM you say?


15
For my class changes look at my thread. I'm using WoTL so excuse the ability names.
viewtopic.php?f=15&t=4908
16
I have a necromancer in my personal patch, and i just went with a normal mage build for him. (I'm using WoTL so excuse the changed skill names)

Bard- Necro (halves dark)
Requirements-  Black Mage lvl 8, Mystic lvl 8
Equips- Rod, Staff, Book
Innate-Magick att up, Manafont
Skillset- Death Magicks
   Bio*   
   Biora*   
   Bioga*
   Death*   
        Darkness*
        Drain Touch
        Lich*
        Unholy Cross*


The bio skills have a normal formula like fire, blizzard, etc. and add status effects. Death has a lower CT, Darkness costs MP and is 100% darkness, Lich adds poison and Unholy Cross adds undead,poison, and slow at a certain chance. The skillset could use a few more moves but i ran out of creativity
17
War of the Lions Hacking / Patch I'm working on
April 08, 2010, 03:21:11 am
PSP needs a decent patch, so I've been working on one for awhile now. Currently I am playing through, adding new classes while changing other things to story battles and randoms. I need advice on what to change, what i should add, and what direction i should go with it.

-I took out Chemists because I don't like how the game is centered around items. Currently magic is the key in battles, and with no ethers you really got to use your spells wisely, or make sure you have a class with manafont.

-I don't know what to do with all the un-used items, is it possible to change them to more equips? If so would i just need to change some values in FFTPatcher or does this require more work?

-The Necro class could use some more skills, and i don't know what to do with any of the classes that were un-changed, so any ideas would help. The only class I am content with is Devout, which is based off of the FF3 skillset.


Class Changes
*=skill has been edited, click to see major changes.
Squire
Requirement- None
Equips- None added
Innate- Safeguard
Skillset- Fundaments
+Steel*
+Chant*

Thief-
Requirement- None
Equips- +xbow,+ninjablade
Innate- Treaure hunter
Skillset- Steal

Orator- (Red Mage)
(malesprite by Cheetah, female by Setzer)
Requirement-None
Equips- + swords, +sheilds, +staff, +rod, -gun
Innate- +Swiftness
Skillset- Red Magicks
Fire,Fira
Protect
Poison
Thunder,Thundara
Immobilize
Bubble*
Blizzard,Blizzara
Cure,Cura
Gigaflare*


Black Mage-
Requirement- Red Mage lvl 3
Equips- +book
Innate- Manafont
Skillset- Black Magicks


White Mage-
Requirements- Red Mage lvl 3
Equips- +book
Innate- Arcane Defence
Skillset- White Magicks
+Aegis*

Archer-
Requirements- Thief lvl 3
Equips- None Added
Innate- Concentration
Skillset- Aim
Eye gouge(Blind Salts)
Arm Shot,Leg Shot
Rend Helm,Rend Armor
Tailwind
Barrage*

Monk-
Requirements- Thief lvl 3
Equips-None Added
Innate- Brawler, Critical:Recover HP
Skillset- Martial Arts


Knight-
(female sprite by AuraDragon)
Requirements- Squire lvl 3
Equips- None Added
Innate-Attack Boost
Skillset-Arts of War
Powersap*
Mindsap*
Magicksap*
Speedsap*
Rend Weapon
Rend Shield

Dragoon- Dragon Knight
Requirements- Squire lvl 3
Equips-None Added
Innate- N/A
Skillset- Lancer Art (Arithmeticks)
Rend MP
Rend Speed
Rend Power
Rend Magick
Ice Breath
Fire Breath
Thunder Breath
Holy Breath

Geomancer-
Requirements- Monk lvl 4, Archer lvl 4
Equips- None Added
Innate-Waterwalking, Lavawalking, Ignore Terrain
Skillset- Geomancy
[All skills +1 vertical]


Samurai-
Requirements- Dragoon lvl 4, Monk lvl 4



Ninja-
Requirements- Knight lvl 4, Thief lvl 4



Mystic- Mystic Mage
Requirements- Red Mage lvl 4, Black Mage lvl 4
Equips- + instrument, -Rod, - Staff
Innate-Absorb MP
Skillset-Mystic Magicks (Mystic Arts)

Time Mage-
Requirements- Red Mage lvl 4, White Mage lvl 4
Equips- None Added
Innate-Critical Quick
Skillset- Time Magicks
[Reflect Removed]
Gravity*
Graviga*

Summoner-
Requirements- White Mage lvl 5, Black Mage lvl 5
Equips- None Added
Innate- Critical Recover MP, Magick Counter
Skillset- Summon
[Lich Removed]


Bard- Necro (halves dark)
(sprite made by Saigas)
Requirements- Black Mage lvl 8, Mystic lvl 8
Equips- Rod, Staff, Book
Innate-Mana Shield, Manafont
Skillset- Death Magicks
Bio*
Drain Touch
Biora*
Darkness*
Bioga*
Lich*
Death*
Unholy Cross*


Dancer- Devout (halves holy)
(sprite made by Cheetah/ChronosAragami)
Requirements- White mage lvl 8, Time Mage lvl 8
Equips- Rod, Staff, Book
Innate- Half MP
Skillset- Devout Art
Cura, Curaga, Curaja
Shell, Shellja,
Regen, Wall
Protect, Protectja, Esuna
Raise, Arise, Reraise
Aegis*, Holy, Tornado*


Mime-
Requirements- Squire lvl 8, Red Mage lvl 8, Thief lvl 8

Onion Knight-
Requirements- Squire lvl 4, Red Mage lvl 4, Thief lvl 4

Dark Knight-
Requirements- Master Knight, Master Black Mage, 20 kills.


Chemist- *removed*
Arithmetician- Used as Dragon Knight
18
Spriting / Re: Official Sprite Request Section
April 03, 2010, 05:08:09 pm
Anybody have a sprite in mind that would be good for a necromancer class? I have looked around but have not seen any decent ones.
19
Spriting / Re: Kagebunji's sprites- Seifer Almasy
April 02, 2010, 02:33:09 pm
I really like the guardian sprite, i hope you finish it!
20
Spriting / Re: First try of a Wolf Knight
March 28, 2010, 06:35:36 pm
Looks great, I'm interested to see how the full sheet would look. And the skillset following this class if you are going that far.