Almost done with Ch.1, been enjoying the gameplay so far. From the monster buffs I've decided to pretty much go with at least 1 monster every battle and they are a blast to use.
-I really enjoy the new Archer and Knight classes and feel like Archer can be used even in late game from its changes.
-Defend as Innate all and the rework makes it useful. Thank you.
-I'm kind of at odds and ends as for the Wizard class. I feel like the Fire/Ice/Bolt changes feel too gimmicky. I know you're trying to make them unique and such but in late game does the damage difference between the moves become more apparent? Tbh I think they were fine in their previous state.
-I really enjoy the altered Ramza so far, I like the focus that he is the leader and assists the teams with buffs/orders ect the only criticisms I have for him is more aesthetic.
-Hold the Line! -The name is weird to me, Warn or Preempt or anything would sound better.
-Cadet > Mercenary makes sense to me, but the Heretic title just seems a bit off since you can't really make a class out of it. Hes the leader so I would assume he'd have a job like Vanguard or something. But thats just me.
-THANK YOU for normalizing stat growth. I don't know why no one has done that in a patch until now.
-Monsters are worthwhile and actually a bit challenging. I look forward to seeing the other monsters. LOVE cats and goblins.
You were also asking for recommendations for making Ramza unique and possibly changing that new prot+shell+regen move? You could try giving Ramza a unique weapon skill (not sword exclusive) or keep the buffing/orders theme going. Maybe how the "Hold the Line!" skill is a defensive all party move, maybe make Ramza's Scream/Shout into an Offensive one affecting enemies negatively or some Offensive buff for the party or nearby allies, but that would be difficult considering the only offensive buffs I could think of would be Haste,+PA/MA/SP, which would be broken as hell.
Oh also is there ever going to be a WOTL script add-on for this patch in the future?
-I really enjoy the new Archer and Knight classes and feel like Archer can be used even in late game from its changes.
-Defend as Innate all and the rework makes it useful. Thank you.
-I'm kind of at odds and ends as for the Wizard class. I feel like the Fire/Ice/Bolt changes feel too gimmicky. I know you're trying to make them unique and such but in late game does the damage difference between the moves become more apparent? Tbh I think they were fine in their previous state.
-I really enjoy the altered Ramza so far, I like the focus that he is the leader and assists the teams with buffs/orders ect the only criticisms I have for him is more aesthetic.
-Hold the Line! -The name is weird to me, Warn or Preempt or anything would sound better.
-Cadet > Mercenary makes sense to me, but the Heretic title just seems a bit off since you can't really make a class out of it. Hes the leader so I would assume he'd have a job like Vanguard or something. But thats just me.
-THANK YOU for normalizing stat growth. I don't know why no one has done that in a patch until now.
-Monsters are worthwhile and actually a bit challenging. I look forward to seeing the other monsters. LOVE cats and goblins.
You were also asking for recommendations for making Ramza unique and possibly changing that new prot+shell+regen move? You could try giving Ramza a unique weapon skill (not sword exclusive) or keep the buffing/orders theme going. Maybe how the "Hold the Line!" skill is a defensive all party move, maybe make Ramza's Scream/Shout into an Offensive one affecting enemies negatively or some Offensive buff for the party or nearby allies, but that would be difficult considering the only offensive buffs I could think of would be Haste,+PA/MA/SP, which would be broken as hell.
Oh also is there ever going to be a WOTL script add-on for this patch in the future?