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Messages - Wedge

1
FFT+ / Re: FFT: Plus Chat/discussion topic
August 29, 2011, 07:09:14 pm
Almost done with Ch.1, been enjoying the gameplay so far. From the monster buffs I've decided to pretty much go with at least 1 monster every battle and they are a blast to use.

-I really enjoy the new Archer and Knight classes and feel like Archer can be used even in late game from its changes.
-Defend as Innate all and the rework makes it useful. Thank you.
-I'm kind of at odds and ends as for the Wizard class. I feel like the Fire/Ice/Bolt changes feel too gimmicky. I know you're trying to make them unique and such but in late game does the damage difference between the moves become more apparent? Tbh I think they were fine in their previous state.
-I really enjoy the altered Ramza so far, I like the focus that he is the leader and assists the teams with buffs/orders ect the only criticisms I have for him is more aesthetic.
-Hold the Line! -The name is weird to me, Warn or Preempt or anything would sound better.
-Cadet > Mercenary makes sense to me, but the Heretic title just seems a bit off since you can't really make a class out of it. Hes the leader so I would assume he'd have a job like Vanguard or something. But thats just me.
-THANK YOU for normalizing stat growth. I don't know why no one has done that in a patch until now.
-Monsters are worthwhile and actually a bit challenging. I look forward to seeing the other monsters. LOVE cats and goblins.

You were also asking for recommendations for making Ramza unique and possibly changing that new prot+shell+regen move? You could try giving Ramza a unique weapon skill (not sword exclusive) or keep the buffing/orders theme going. Maybe how the "Hold the Line!" skill is a defensive all party move, maybe make Ramza's Scream/Shout into an Offensive one affecting enemies negatively or some Offensive buff for the party or nearby allies, but that would be difficult considering the only offensive buffs I could think of would be Haste,+PA/MA/SP, which would be broken as hell.

Oh also is there ever going to be a WOTL script add-on for this patch in the future?
2
War of the Lions Hacking / Tactext issues (Solved)
February 17, 2010, 02:08:46 am
Ok I've tried searching quite a bit on these forums and haven't really found an answer. My apologies if this has already been answered previously.
Oh and this is my first post on here too. :P

Pretty much what I'm trying to do is use Tactext, FFTPatcher, and ShiShi to create my own custom classes. I'm able to do that on a clean ISO but after I patch it with FFT1.3 everything pretty much gets buggy and all the text changes I made revert back.

Now I know I'm able to use FFTPatcher and ShiShi on a 1.3 patched ISO but for some reason, Tactext won't load the ISO and gives an error that says:
"Error Loading File: The given key was not found in the dictionary."

So my questions are:
-What am I doing wrong?
-Can I edit Text in WotL after/before its patched?
-If so, how?

Thanks in advance for your responses.
Also I really love what your community has done for such a wonderful game and the work that I've seen all of you do has rekindled my passion for my favorite FF game.

EDIT: Turns out I had an outdated Tactext program...