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June 25, 2025, 12:31:54 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Ventai

1
Spriting / Re: Kagebunji's sprites- Moving on...
February 11, 2011, 04:47:57 pm
I'm gonna guess either Squall or Zack?
2
Spriting / Re: Raiden (MGS4)
February 09, 2011, 11:10:45 pm
UPDATE: Alright, I did a little work, and I couldn't find anything that would have any good hair for Raiden, so I figured I should see how it looks before I get too far. I just put it on Snakes body.

So what do you guys think? I took the suggestion from earlier about the ninja's head.
3
Spriting / Re: Raiden (MGS4)
February 09, 2011, 09:40:03 pm
Well, I have plenty of free time tonight, so hopefully I'll see some progress.

EDIT: Is there a sheik sprite? If not I'll work on one, when I was experimenting with hairs/head pieces for Raiden I made something that resembles Sheik.
4
Spriting / Re: Raiden (MGS4)
February 07, 2011, 08:25:00 pm
It's cool Zozma, it's my first sprite, I'm not expecting to be any good at it, lol.
Thanks for the the tips guys. I'll be trying to work on it pretty soon, I've been pretty busy lately.
5
Spriting / Re: Raiden (MGS4)
February 05, 2011, 03:52:44 pm
That's exactly what I mean xD
I'll try the ninja's head then.
6
Spriting / Re: Raiden (MGS4)
February 05, 2011, 03:46:31 pm
There are some parts I like better, but otherwise it's just looks REALLY messy.
7
Spriting / Re: Raiden (MGS4)
February 05, 2011, 03:10:19 pm
I tried to do copying and pasting, but it worked out a LOT worse than this one. =/

Any idea's on sprites I could use to copy and paste?
8
Spriting / Re: Dark Knight Ramza?
February 05, 2011, 12:05:01 pm
I think the FFT:Mercenaries Ramza is the one your thinking of. It does resemble it, but I like the Mercenaries Ramza a lot better!
9
Spriting / Re: Raiden (MGS4)
February 04, 2011, 07:49:45 pm
Ahh, okay, thanks, I thought I was supposed to post them in .bmps Lol

I don't plan to give it up. If someone could point me to a tutorial on it though, it'd help... I know there's one around here but I can't find it for the life of me.

By the way, the hair wasn't meant to have any aura's around it XP
I meant for it to just look a little messy, rofl. I've got a bit more work cut out for me.
Thanks for the tips guys.

EDIT: Do you think the vest would look better blue? I feel like it looks like a hole in his chest with it black, and I could use more shades with blue to give it a shadow
EDIT2:Here's an update, I feel like some area's have improved, but I'm not a big fan of the hair (I suck with hair xD)
10
Spriting / Re: Raiden (MGS4)
February 04, 2011, 04:22:02 pm
Okay, this is the larger views. Like I said, it looks really blurry.
11
Spriting / Re: Raiden (MGS4)
February 04, 2011, 12:08:03 am
Ah, I noticed others doing it. I'll go ahead and do it now.
Thanks for the tip.

EDIT: When I try and do that, it looks very blurry. How can I fix that?
12
Spriting / Re: Raiden (MGS4)
February 03, 2011, 07:20:11 pm
UPDATE: I decided to restart from scratch. Any pointers; or flaws I may have missed? This is just one sprite, if it's good, I'll start on making the other sprites.

EDIT: Sorry for the double post by the way.
13
Spriting / Re: Raiden (MGS4)
February 02, 2011, 07:19:24 pm
Thanks for the tip, I plan to change the colors around though. Right now I'm changing the facial features to make it look more like Raiden, when I'm done I'll redo the colors.
14
Spriting / Re: Raiden (MGS4)
February 02, 2011, 08:39:28 am
I tried my hand at it, and I think for a beginning to him I did a decent job. For my first one ever of course.
I used the Shadow sprite as a base and simply recolored it.
15
Could anyone make a Raiden sprite? From Metal Gear Solid 4/Rising.
16
Spriting / Raiden (MGS4)
February 01, 2011, 04:17:28 pm
Does anyone know if there is a sprite of Raiden from Metal Gear Solid 4?
I've been looking for one all over the place and haven't found one.
I guess I could try and make one if no one else has.
17
Help! / Re: Stop Katanas from Breaking
February 15, 2010, 11:20:36 pm
Quote from: "formerdeathcorps"If we split the task amongst the 5-10 of us interested, I'm sure we'd be able to do it.  I'm also willing to bet that beyond 8 range, there probably wouldn't be any difference in effects.
Well, I'm willing to help out
18
Help! / Re: Stop Katanas from Breaking
February 15, 2010, 07:55:42 am
Quote from: "formerdeathcorps"It's good to know that I can actually make a throwing axe.
I would love to see a throwing axe.... in real life and the game!
19
Help! / Re: Stop Katanas from Breaking
February 14, 2010, 12:03:45 pm
Quote from: "Pickle Girl Fanboy"The text is just a description used in FFTPatcher.  It has absolutely nothing to do with the actual calculations the game does.
Oh, I see. Well, I'm new to all of this stuff, so I just know the basics, and I've still not even got those down pat.

Quote from: "Pickle Girl Fanboy"Random Question: how old are you?
Lol, why do you want to know?
20
Help! / Re: Stop Katanas from Breaking
February 10, 2010, 11:09:21 am
Hm, I have a thought, I was looking through the FFTPatcher, (because I was trying to make a custom class for Tidus) So I thought I'd look into Samurai... though I always hate the Break Rates, and when I looked at the abilities here's what I found, I think it's the formula for the Break:

22 //MayDisplay"Broken"

I think if it was possible to remove the //MayDisplay"Broken" text, it would make it impossible to break... but I couldn't find a way to change it around
In case anyone wants to look themselves, its under the ability tabs