Hey, been loving the concept of the mod. It makes classes that were really boring in vanilla actually interesting to use, like Ranger. Switching up the meta by changing Samurai is great to. The class reworks and difficulty so far has been fairly well balanced, although Arcanist is still pretty overpowered with Midgar Swarm/Midgardsormr.
There are a few features that don't seem to be working properly in the current version. In case a future version is ever completed, here's what I ran into.
-Dark Knight unlock is broken, no unlock with lvl8 wizard/knight who has mastered both classes.
-Onion Knight is broken, cannot dual wield and doesn't seem to be getting the doublehand bonus even with only a weapon and an empty offhand
-Turning off random encounters breaks in chapter 2 and you get them again
-Learning skills with Onion Knight is also broken as I've used Choco Esuna and Fire Breath on one with no skill gain.
There are a few features that don't seem to be working properly in the current version. In case a future version is ever completed, here's what I ran into.
-Dark Knight unlock is broken, no unlock with lvl8 wizard/knight who has mastered both classes.
-Onion Knight is broken, cannot dual wield and doesn't seem to be getting the doublehand bonus even with only a weapon and an empty offhand
-Turning off random encounters breaks in chapter 2 and you get them again
-Learning skills with Onion Knight is also broken as I've used Choco Esuna and Fire Breath on one with no skill gain.