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June 24, 2025, 05:12:14 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Garm

1
This guide was awesome!

Any chance you can share your Buster Sword with us?

I tried my hand three times already but yours looks so much better. I need to work on grading the colors better.
2
Help! / Changing battle sprites for custom swords
June 21, 2025, 03:52:12 am
Greetings!

So, I went crazy over last weekend and read up on a lot of the resources for modding. I got the sprites working fine for the menu. But, the battle sprites remain the same shape and color as their originals.

So, for example, I changed the Nagrarok into a Knight Sword to be used exclusively by Delita. As the Nagrarok is a regular sword, it looks like a regular sword when using it in combat, even if in the menu looks like a Knight Sword, and in FFTP has the Knight Sword type enabled.

I used the excellent resource "Item Workbook Compilation" sheet from RavenofRazgriz (love AC5, btw) and after changing Nagrarok to use the "Weapon Graphic" as 0C, which is a Knight Sword sprite, instead of 02 which was the original Nagrarok sprite. Then, I went to the XML tab on the sheet and copied the info at the top. So, the ASM hack looks like this:

<?xml version="1.0" encoding="utf-8" ?>
<Patches>

<Patch name="Weapon Battle Sprites and Palettes Edits">
    <Description>Replaces battle sprites for custom weapons</Description>
    <Location file="BATTLE_BIN" offset="2D3E6">
5000600C
F000B00C
F00CF00E
E00E500C
D010D012
    </Location>
  </Patch>
 
</Patches>

It loads properly in FFTOrgASM and then I patch it on the game. But, the battle sprites have not changed. The Knight Sword still looks like the regular thin sword and is yellow like the Nagrarok.

I have added other ASM patches, mostly from the QoL side, so I am at least aware on how to use FFTOrgASM successfully. But, I am not sure what I am doing wrong here.

Any guidance would be greatly appreciated!


EDIT: I figured it out. For anyone finding this: You need to copy the code that appears in the first cell, click in the yellow letters, it will display a huge line of code on top of them, copy all of that. That's the entire code to make the ASM hack work. Also, don't waste time trying to format it into rows of 8 characters, like I did. It doesn't matter. Just paste the entire line. It just works!

I also got working the awesome Buster Sword battle sprite made by Twinees.
3
First of all, this is an awesome mod! Thanks so much for your hard work.

I want to add some QoL stuff, like being able to rename humans in the Soldier's Office, defaulting to Continue instead of New Game and being able to choose when to have random encounters, meaning only when you click on the green node you will get an encounter instead of being random each time you pass by.

I've seen these features in other mods and I love the gameplay of this one. I know there was a QoL patch/resource pack floating around and I downloaded it. But, I have to apply that patch which also adds a lot of other stuff and I read in that thread that it can break stuff. I only want to add those three features.

I have the resource pack, and I read that I need to use something called FFTorgASM. I found it on the tools list but its under the "deprecated" list.

Is this still the best way to go about it? And, if so, what exactly do I need to do here?


EDIT: I found this post and it helped me do what I need. Thanks to Xifanie for creating the ASM witchcraft for the QoL and to Scott2bereal for posting the wisdom he found in that thread.

https://ffhacktics.com/smf/index.php?topic=12947.msg231797#msg231797