I am trying to make 2 new uniques units using the unused Celia and Lede slots, but I have 2 problems with the formation sprites.
First problem is that it seems that mixing up the 2 numbers in the formation sprites section from FFTPatcher can sometimes mess the UNIT image.
Testing with the unused Celia job (3A), by default it has 0 in UNIT(Chapter 1 Ramza), and 8D in WLDFACE (Celia Portrait). But if I change the UNIT to say 17 (Agrias), the formation UNIT wont show properly. I would need to switch both numbers to 17 to make it show properly, but that also changes the portrait. Seems like both numbers are tied in some way, though portrait number seems to work just fine regardless of the UNIT one.
Second problem is about using the unused Portrait slots (61--70 and 9D--9F). When I try to use them in game, it seems they render just fine, but it seems an extra glitched image spawns on top of it. I want to know if there is a way to fix them, or is the only option to replace used ones? I only tried a few random ones and the last 2 (9E and 9F)
First problem is that it seems that mixing up the 2 numbers in the formation sprites section from FFTPatcher can sometimes mess the UNIT image.
Testing with the unused Celia job (3A), by default it has 0 in UNIT(Chapter 1 Ramza), and 8D in WLDFACE (Celia Portrait). But if I change the UNIT to say 17 (Agrias), the formation UNIT wont show properly. I would need to switch both numbers to 17 to make it show properly, but that also changes the portrait. Seems like both numbers are tied in some way, though portrait number seems to work just fine regardless of the UNIT one.
Second problem is about using the unused Portrait slots (61--70 and 9D--9F). When I try to use them in game, it seems they render just fine, but it seems an extra glitched image spawns on top of it. I want to know if there is a way to fix them, or is the only option to replace used ones? I only tried a few random ones and the last 2 (9E and 9F)