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August 01, 2025, 04:04:06 am

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Amarothia

1
FFT TLW ReMixed / Re: ReMixed Bug Reports
May 15, 2025, 12:43:26 am
Thanks for the response! I did learn the L1/R1 swap also updates the position number (which is what I was foolishly attempting to do with the benching/unbenching as I'd recruited before removing the initial group of generics). If there were a way to "send a troop away" to change their zodiac sign, the soldier office would be completely unnecessary indeed! Would love that to be a feature.

Far be it from me to criticize this mod, I love it, and the work you've poured into it shows in spades, my apologies if it came across as a critique, as it was merely meant to point out, as a user, that I hadn't seen anything about benching deleting JP, both for current and future jobs (setting them to 0000).

I will definitely not be using it ever again given this aspect of it, and only because I did read through all the other notes did I think to mention it here that a single line in those notes could have saved me that time. That is all, truly an incredibly minor thing, perhaps not even worth mentioning!

And now I shall avaunt and return to Ivalice to continue my playthrough of your breathtakingly amazing mod. Thank you again.
2
Just wanted to say, I absolutely adore your ReMix.

And running into you in the game was chef's kiss. I was so amused.
3
FFT TLW ReMixed / Re: ReMixed Bug Reports
May 14, 2025, 07:24:01 pm
Not sure if this is a bug, but I felt this was probably the best place to put it. I used the bench to reorder my generics, since they were offset by my "initial" generics (but I like to buy new generics with compatible zodiacs first thing). When they came out of bench, they were all at 0000 for squire and chemist, in other words I had 4 generics with no skills. It made for some rough first fights in Mandalia to try to get them any skills at all, since they were missing even potion and dash (for example). Then they unlocked Knight/Archer and those were also at 0000. So, no initial skills for those unlocked classes either.

So, I think the "sets unspent JP to 0 when benching" while perhaps not a bug (I read in the forum this is expected behavior), could be mentioned prominently in the patch notes somewhere, or anywhere concerning the mod. I was very unpleasantly surprised to say the least! xD

So... bug, but more of a bug of omission in documentation then game behavior (since I'm sure this is due to the complexity of benching and trying to retain information like current JP).

And after I spent so much time rerolling to get both the correct Zodiac signs AND brave/faith over 60 for 4 characters. Back to the start for me!