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June 14, 2025, 06:10:29 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - mrsedgewick

1
Cake
Quote from: Shrikesnest on May 04, 2025, 11:03:52 amDo people prefer this mission as a total cakewalk or a frustrating nail-biter where you almost have to stunlock the enemy to avoid breaking the law?
Hm, I hadn't thought about that. With the changes to stealing, there's a real danger of just being robbed blind by three thieves Waylaying your clan warchest into thin air. It's not like money is especially hard to get (especially if you're Strongarming enemies left and right like I am) but it's still probably excessively punishing in that way. The mission being relatively easy is intended, the story thread of the mission is that it was all a drill anyways, so making it especially challenging and dangerous isn't appropriate. Your party talker even comments about how they were too easy to take down at the end of the battle.

I still think that trying to follow a Law that radically changes your tactical approach is an important part of the challenge and flavor of the mission, and losing that challenge entirely would be a shame. Also worth noting that unless it is specifically a victory condition, the only thing that breaking a Law isn't the end of the world, you just lose your bonuses.

Maybe the right approach would be to change the Law in that mission to a differently challenging Law. Something significant, but not overly harsh or easy to ignore. Copycat, Solitude, or Targeting Distant Units all come to mind.
2
As promised, more bug reports. I'll probably just be editing this post to add more as I come across them.


Mission: Airship S.O.S.!

Problem: Unable to fail to uphold mission-relevant Law, because no enemies have stealing abilities.

Detail: The mission pits you against three Thieves and two Soldiers. The Law for the mission is against "Being Robbed", i.e. if an enemy steals gil or items from your units, you have broken the law. Obviously this Law is important flavor for the mission, and intended to force the player to modify their tactics. However, none of the enemy units have the ability to steal anything whatsoever from your units. Soldiers as a class no longer have Mug Gil at all, and the Jacknives the Thieves have now teach Sneak Attack instead of Steal Gil.

Proposed solution: Teach the Thieves some thieving skills (at least Waylay), or switch out their Jacknives for a weapon that does. My personal preference would be the first. Leaving the Jacknives on the Thieves instead of switching them is perfectly fine, the Thieves having some extra damage threat from Sneak Attack is good, I think.
The Soldiers are more troublesome. Given that they have no second ability set equipped, I suggest giving them Banditry and teaching them a thieving skill. Waylay, or perhaps even Strongarm.