Cake
I still think that trying to follow a Law that radically changes your tactical approach is an important part of the challenge and flavor of the mission, and losing that challenge entirely would be a shame. Also worth noting that unless it is specifically a victory condition, the only thing that breaking a Law isn't the end of the world, you just lose your bonuses.
Maybe the right approach would be to change the Law in that mission to a differently challenging Law. Something significant, but not overly harsh or easy to ignore. Copycat, Solitude, or Targeting Distant Units all come to mind.
Quote from: Shrikesnest on May 04, 2025, 11:03:52 amDo people prefer this mission as a total cakewalk or a frustrating nail-biter where you almost have to stunlock the enemy to avoid breaking the law?Hm, I hadn't thought about that. With the changes to stealing, there's a real danger of just being robbed blind by three thieves Waylaying your clan warchest into thin air. It's not like money is especially hard to get (especially if you're Strongarming enemies left and right like I am) but it's still probably excessively punishing in that way. The mission being relatively easy is intended, the story thread of the mission is that it was all a drill anyways, so making it especially challenging and dangerous isn't appropriate. Your party talker even comments about how they were too easy to take down at the end of the battle.
I still think that trying to follow a Law that radically changes your tactical approach is an important part of the challenge and flavor of the mission, and losing that challenge entirely would be a shame. Also worth noting that unless it is specifically a victory condition, the only thing that breaking a Law isn't the end of the world, you just lose your bonuses.
Maybe the right approach would be to change the Law in that mission to a differently challenging Law. Something significant, but not overly harsh or easy to ignore. Copycat, Solitude, or Targeting Distant Units all come to mind.