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June 14, 2025, 04:45:11 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Ezel Berbier

1
Thanks for the advice!

The Alchemist palette I was trying to replace wasn't 1 for 1 with Ezel's colour palette. It does make a nice new grey palette which I'll probably stick with.

I definetly see the issue, pretty sure I had to save my sprite not indexed and rather as a RGB mode of some sort. But that program you use is much easier to traverse than what I used, made things easier. Thanks again for the assist!

Attached is Ezel's direct palette swap with an Alchemist.

Edit: Made a purple sprite for Alchemist compatible with Ezel's unique sprites.
2
You know your stuff!

Thanks for the advice, I had assumed I'd have to replace a certain Nu Mou Job/palette to make a functional Ezel.

It also makes sense for adding a new character rather than editing the existing Ezel.

So the only members that are functionally editable would be the Warrior, Archer and Thief from formation 0 as well as any Clan Wanted member that appear on certain months I'd assume? I know from formation 0 that the Black Mage is harder to change, name changes are easy but the tutorial requires fire from a Black Mage Nu Mou sadly.

I appreciate the in-depth descriptions and applaud your work my guy!

Edit: I made a casting sprite for Ezel but alas the sprite uploads fully black.
3
Hello all!

Thanks to the lovely new editor from Rurusachi, I have started to attempt to hack FFTA2.

I have tested with making Ezel playable first as a unit and then a special job for him. So far I have movement, his portrait, his name and casting available but due to limitations in accessible animations he crashes the game when attacking. He also blurs between colours when enemies move and when he casts he briefly goes invisible but no crashes.

Does anyone have resources for characters like Ezel? I am able to upload say the Blue variant of Alchemist animations to use as I have him as such in the top menu sprite but I'd like a more proper model.

I know Rurusachi included an all animations patch for usable jobs but sadly again Ezel lacks the animation in his custom sprite.

On another note...

Is there anyway to add characters after a mission such as Montblanc and Al-Cid? I'd like to expedite their recruitment to early as possible within the story and I'd also like to add characters like Ezel after specific missions.

Thank you all! I look forward to hacking with you all!

Ps. some images for reference of Ezel.