So I'm trying to get a regular charged spell (CT 6, weapon range in this case) to disable movement. The issue I'm having is that the ability is supposed to be melee only. But, currently, the caster is able to begin casting the ability, walk away from the target, and still hit the target from their new position. Basically, I want the ability to function the same as the archer's aim ability.
How do I achieve this?
How do I achieve this?