Quote from: LaylaAlder on January 30, 2025, 11:37:15 amPersonally, I wanna see a mod that causes different races with the same job learn different things to help make them a bit different - kinda like how Hume's Soldier and Bangaa's Warrior kinda feel like variants of the same job performed by different races.
Like, how does the White Mage of Hume, Viera, and Nu Mou differ? How might the approach to black magic that Humes, Nu Mou, and Moogles change? It'd be neat to see variations that encourage you to bring different units into battle.
Edit: lol I completely misunderstood this topic. Yeah, this is something I'd like to know more - what would people recommend as a an example of a good mod for FFTA2.
So yeah once I sort some cops out, cleanout the dox hacks off my stuff then I show you how my mind works (as I have a muscle memory for coming up with ideas & now sequelize IPs without getting hit witj dcma)
- Human Gunner = Pirate: Range Gil Looter vs
- Bangaa Archer = Rambo: Lo-Splash Element Atk
- Nu Mou Lancer = Shaman Knight: Teleport Atks
- Fiera Instrum = Celebrity: Duo Mix Buffs
But I realize What your talking about and I like it better
- First Aid for Hume = Heals + Cures vs Bangaa = Buffs MP Regen
- Blackout for Hume = Blind vs Fiera = Lowers Atk Range by 2
- Fire/Ice/Zap for Hume = Eco Damage
vs Nu Moa = Adds Burn/Cold/Stun (like Poison/Sleep/Slow)
vs Fiera = Eco Weak (Oily/Wet/Conductive)
vs Moogle = Lo-rs Atk/Def/Spd