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Messages - Economonster

1
FFT TLW ReMixed / Re: ReMixed Bug Reports
August 18, 2024, 05:42:29 pm
Quote from: Nyzer on August 18, 2024, 01:07:40 pmI can get the crash to happen using your savestate, but only then. It doesn't normally happen. It might be best to try repatching the game on a fresh copy of FFT?

Even if this was some kind of memory corruption issue over time due to an unknown cause, it should have been fixed with a hard reset.

Ah!  You gave me an idea that worked!  I loaded the save state, then saved in-game to the memory card Save Slot, then File > Reset in Duckstation, and loaded that save via the Save Slot.  It worked like a charm, and went right through the hanging state in the cutscene.  I'll report back if I see any other issues.  Thanks!
2
FFT TLW ReMixed / Re: ReMixed Bug Reports
August 18, 2024, 12:41:05 am
Hmm, another issue - on the last battle of the story (Graveyard of Airships 2), the game appears to hang during the opening cutscene with St. Ajora.

After formation, and the scene begins, the game slows down A LOT for an effect after the first stone glow - it sort of blacks out part of the ship and walks frame by frame through an effect I don't recognize.  Then, Ajora says "Ugh... what... What is this?", stone glow, Ajora kneels - and then the game just hangs.  Music is playing, but there is no progression, and no commands progress the game.

I'm adding the save state from the prior formation here.  I'm using 1.2.04 and Duckstation 0.1-7139-gdf979d46 (dev).  Thanks for any suggestion!
3
FFT TLW ReMixed / Re: ReMixed Bug Reports
August 17, 2024, 11:56:48 pm
Quote from: Nyzer on July 08, 2024, 12:22:37 am- When checking Adeptness and Maintenance to prevent katana breakage, I was trying to load a half-word - two bytes - from an odd numbered load offset. This does not actually work as intended. I've now changed the code so it loads four bytes at once from a location divisible by 4 and just isolates the two bytes that I need, and it seems to be working correctly.

Hi!  This is an excellent mod and I'm super grateful for the time you've spent here.  This is my first time playing a modded FFT and I'm not going back :)

Noting however, that I'm playing 1.2.04, and the katana breaking behavior persists, through Adeptness.  No notification, it's just not in my inventory, same behavior as the prior poster reported.  It happens while on the Samurai class, and while on another class using Adeptness.