Quote from: Nyzer on August 18, 2024, 01:07:40 pmI can get the crash to happen using your savestate, but only then. It doesn't normally happen. It might be best to try repatching the game on a fresh copy of FFT?
Even if this was some kind of memory corruption issue over time due to an unknown cause, it should have been fixed with a hard reset.
Ah! You gave me an idea that worked! I loaded the save state, then saved in-game to the memory card Save Slot, then File > Reset in Duckstation, and loaded that save via the Save Slot. It worked like a charm, and went right through the hanging state in the cutscene. I'll report back if I see any other issues. Thanks!