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August 01, 2025, 03:46:48 pm

News:

Please use .png instead of .bmp when uploading unfinished sprites to the forum!


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Messages - WatermelonPrincess

1
Wow! That's some good stuff there!

Thank you so much :)
2
That is sad to hear, but it's understandable.

I did do a little further digging and find that the user Lennart had some notes that possibly weren't included in the sticky thread...

Quote from: Lennart on March 06, 2013, 05:33:46 pmNot to necro or anything but I've fallen really ill and I'm barely able to keep up with work. The worst part is I don't even know when I'll get better. I sincerely apologize for starting something I can't finish. If anyone wants my notes or anything, they're right here.

Note that they are hardly reliable and mostly guesswork in the end.

General stuff: http://www.mediafire.com/view/?f4ae3udxizfvwe7
Battles: http://www.mediafire.com/view/?j70198qc7ab95zr

[...]

I can't even get on the computer regularly so I'm just putting them here in case I disappear. Thank AugustDrake for reminding me about FFTA2 hacking at all.

Does anyone have a copy of whatever files were stored on the media fire link?
3
Hello!

I'm new to rom hacking, but I'm interested in learning how to decompile a game. So of course I start with FFTA2!

I've read several tutorials on how the decomp process works, but a common thread in the tutorials is that if there is a group who already has information on the code of a game, it's worth while to check there before attempting to decompile a game all by yourself!

So I've checked the forum here, and I noted that there is some information in the stickied threads about the location of some in game data, but I haven't seen anything specifically about which overlays are responsible for which processes, or even anything about a GitHub for the assembly code.

Given the amount of work that has been done on this game, there MUST be some repository of this data, right?

Thanks!