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June 14, 2025, 08:50:37 am

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Messages - UnfamedAsterisk

1
Malak's class specific frog magic doesn't really work , also are the dimensional monsters recruitable?
2
Hello Clenton , this hack is pretty fun once you get the hang of things , but what does the luck stat do?
3
FFT TLW ReMixed / Re: ReMixed Bug Reports
November 04, 2024, 08:41:57 pm
Quote from: Mutteo on November 04, 2024, 03:32:46 pmAre you also also using a epsxe emulator?

Yes , the mobile version though Version 2.0.14
 
Some glitches are solely specific depending on what emulator you use for the game , making troubleshooting glitches like this a little tricky to perform
4
FFT TLW ReMixed / Re: ReMixed Bug Reports
November 02, 2024, 05:33:53 pm
That's very strange , I don't know what it is with sing that jumbles up everything with the ability list system but it seems that even stuff non related to it is being broken

Speaking of I also figured out the cause of my predicament , it seems that using equip change and selecting a different item to equip causes all of my sing abilities to be blank and it is saying that I don't have mp for this skill , and yeah pressing select on my primary ability set fixes it , it's like it's trying to draw from a non-existent move list , this is probably one of the strangest glitches i've seen in this hack because these can of worms came from such a simple concept as continuously singing while doing different actions
Screenshot_2024-11-02-17-02-02.png
5
FFT TLW ReMixed / Re: ReMixed Bug Reports
November 02, 2024, 04:08:03 pm
Oh yes this bug occurred in my game , strangely enough it also occurred when I was playing the deep dungeon , but instead of it saying that no abilities could be used it gave me only 2 sing abilities to use (I had all of them unlocked on my character) , they were grayed out and it wouldn't let me use them
 It got fixed when I pressed select on my primary abilities and I could sing again , I have no idea what causes this issue or why it seems to only happen in the deep dungeon for me
6
FFT TLW ReMixed / Re: ReMixed Bug Reports
October 31, 2024, 06:47:25 pm
Also it seems that using sing when playing rendezvous missions that have transitional screens for the next round will cause the ai to take a very very long time to move their units and your units' sing abilities will do nothing unless you select to use it again
eg. This image is showing that my unit is singing but in actuality in the turn bar there's no sing abilities queued up

Im guessing it's probably the persistent performances hack not taking into account the way rendezvous transitions work in Lion War Remixed
Screenshot_2024-10-31-17-52-58.png
7
FFT TLW ReMixed / Re: ReMixed Bug Reports
October 31, 2024, 05:24:10 pm
I don't know if this was a glitch or not but when playing rendezvous' "All-Star melee" Killing doppelganger Ramza caused a game over screen to appear
8
The Dragon Rod is also one of the items that could be replaced , it's a low wp rod that doesn't really do much of anything of note , it always felt like poach fodder to me

Staff of the Magi is a joke item , it doesn't need replacement but it does need to be buffed to at least do something
9
Now that Cloud could utilize any weapon with his limit abilities the materia blade is practically useless for the point in the game that you obtain Cloud

Do you see yourself buffing or incorporating unique properties into the weapon later down the line or will you relegate it to a collectors item of sorts?
Screenshot_2024-10-29-14-23-23.png
10
FFT TLW ReMixed / Re: ReMixed Bug Reports
October 26, 2024, 09:38:43 am
Move-Cleanse doesn't get rid of the confuse status for some reason despite it saying so in the menu description (and yes he did move while being confused)
Screenshot_2024-10-25-16-49-57.png
11
Hey

Have you ever considered giving mime the ability to wear clothes? Or is the class hardcoded to not equip items?
12
FFT TLW ReMixed / Re: ReMixed Bug Reports
October 24, 2024, 11:25:42 am
Figured out what was going wrong with the raise issue

It works but whenever it will miss it won't do the raise animation , I tested it on my thief and when it did hit the animation played , my bad
Screenshot_2024-10-24-09-14-28.png
13
FFT TLW ReMixed / Re: ReMixed Bug Reports
October 23, 2024, 10:58:29 am
I don't know if this was intentional but you can't revive enemy units while using doublecast's raise as a first move , it worked when I tried to cast it a second time without the insta-cast

Edit: Yeah doublecasting raise as a first move does not work at all , on enemies or your own allies
14
FFT TLW ReMixed / Re: ReMixed Bug Reports
October 21, 2024, 03:50:13 pm
Wow you hit the nail on the head , after I switched the level scaling to vanilla you can actually control the guest characters

I might test perma-death settings under these conditions to see if something is up with it also
(Edit: turning off perma-death under level-scaling works as intended)
Screenshot_2024-10-21-15-46-48.png
15
FFT TLW ReMixed / Re: ReMixed Bug Reports
October 21, 2024, 02:57:57 pm
I don't think the ability to control guest characters works anymore , i've tried confirming the option in the extra options settings but to no avail
16
Ah alright , thanks for clarifying

Even a basic game mechanic like critical hits is somewhat complex when looking under the surface , gives you an appreciation for all the custom made ASM hacks made by the community

Also damn...the way you phrased it I thought it was a damage increase for all weapons when attacking from behind like Final Fantasy Tactics A2 , almost made me think that the crossbow weapon type would finally fill a niche instead of being worse bows , oh well , it is what it is  :lol:
17
Hello

Uh quick question

In the 1.2.08 update blog you said quote "Most weapons will do an extra 25% damage for attacking from behind, but bows and crossbows will do an extra 50% damage, while knives will do an extra 100%."


When you refer to the back attacks doing extra damage depending on the weapon do you mean weapon crit damage or another value that increases weapon damage if you attack behind them? Because all I see in the back attack settings are options that are related to critical hits and witnessing that some crits do 2x damage while others does normal damage but just pushes you in the original game im wondering if critical attacks between weapons have completely different modified values?

Im just saying that im a little confused on if your previous statement was referring to the "At all times" option on the back attack settings
Screenshot_2024-10-20-15-25-42.png
18
FFT TLW ReMixed / Re: ReMixed Bug Reports
October 19, 2024, 03:12:40 pm
Hey , playing the latest version here

It seems that extra options when battling is bugged in it's entirety , if you choose the option it will give you the same prompt as the "save , formation and redeploy" option and when you choose yes it will boot you out and replay the first scene of the game with bugged visuals and ramza speech bubbles taking the place of every character

Also I don't know if it's on by default but the extra damage when attacking behind doesn't seem to work at all
Screenshot_2024-10-19-14-53-02.png
Screenshot_2024-10-18-22-39-37.png
19
FFT TLW ReMixed / Re: ReMixed Bug Reports
July 03, 2024, 08:00:45 pm
Now that there's a bug report thread i'll just post the bugs that I encountered here

>Reis dragon boost doesn't work , the effect will play but it wouldn't boost the target's stats  :v/:

>Archer's Aim sometimes doesn't work , will hit the target and make a sound effect but it won't do any damage  :v/:

>Samurai's Adeptness ability to not break katanas doesn't work , it still breaks the katana but the katana broken notification won't pop up  :v/:
20
This mod has been pretty great , but as you said this is a beta version ,so i'll just list off the bugs that i've encountered in my playthrough in the top of my head (still playing at the chapter 4 Elmador castle part)

-Some weird unit generating in the 2nd fight of the game , seems to be a duplicate of Delita and has Ramza's chatbox for some reason when you go into the formation screen

-Oracle has attack up , replaced defense up and you now can't get the latter

-Archer's Aim sometimes doesn't work , it hits and makes a sound but it doesn't have an effect on the target

>Samurai's innate Ability doesn't work (the katana not being broken part) , the katana will still shatter but the broken katana notification won't pop up

>The drawn picture part at the end of every chapter softlocks the game 100% of the time (avoidable by skipping the prior cutscene using the start button) (also dunno if this is just an emulator issue , im using Epsxe)

>The Shrine Knight rendezvous mission after the first fight is strange , in the second battle no enemy units will be present and ramza's chatbox will say their lines and you will automatically win , this goes on for the rest of the battles until at the end you'll get 0 gil and the game will crash