How about this?
Yellow:
6 Move
6 Jump
Ignore Height
Black:
6 Move
2 Jump
Walk on Water (Ninja's ability)
Red:
8 Move
2 Jump
An alternative for Black could be 4 Move and Fly.
[Edit: Teleport, Fly, and Ignore Height cannot be bought at the Human's JP store]
But seriously, movement bonus is going to be much more highly valued. People probably still will forgo the mobility that a Chocobo can give, but oh well.
I suppose it [Quickening] is too difficult to pull off without Math Skill for it to be a threat. I'm at a loss for an effective way to execute it w/o mathskill. I was thinking of a Geomancy/Chakra combination on high HP characters, but at that point, it's so complicated that I guess I'll have to leave the option open.
Yellow:
6 Move
6 Jump
Ignore Height
Black:
6 Move
2 Jump
Walk on Water (Ninja's ability)
Red:
8 Move
2 Jump
An alternative for Black could be 4 Move and Fly.
[Edit: Teleport, Fly, and Ignore Height cannot be bought at the Human's JP store]
But seriously, movement bonus is going to be much more highly valued. People probably still will forgo the mobility that a Chocobo can give, but oh well.
I suppose it [Quickening] is too difficult to pull off without Math Skill for it to be a threat. I'm at a loss for an effective way to execute it w/o mathskill. I was thinking of a Geomancy/Chakra combination on high HP characters, but at that point, it's so complicated that I guess I'll have to leave the option open.