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Messages - VincentCraven

841
Archives /
November 01, 2007, 05:46:43 pm
Calculator... until I find a way to make the Blue Mage sprite. That detail isn't as important as deciding what skills each person should have.

I'll see if I can't fix the spread so that I can post the patch now. It will have lots of problems (lest a miracle befalls us) and I'll need feedback when beta 1 is out.
842
Archives /
November 01, 2007, 05:38:30 pm
Hey... for Cockatrice skill: Beaking or Shine Lover?

Uribo skill: Please Eat, Nose Bracelet, or Pooh-?

Minotaur skill: which one? (Mimic Titan, Gather Power, Wave Around) I dunno if Gather Power is a good idea, since it boosts PA by two. That's a double accumulate!
843
Archives /
November 01, 2007, 05:31:03 pm
Okay, I'll set up a new set with one from each. How powerful should Giga Flare be? I'm starting to think MA*16 is a bit too potent. It's like a Draw Out with range, though it doesn't discriminate and currently has 0 vertical tolerance.

Btw, if Triple Breath is broken, should I remove it from the game entirely?

[Edit: Whoops, can't believe I actually left off Self-Destruct! Is fixed now]
844
Archives /
November 01, 2007, 05:28:54 pm
Blue Mage works. It's requirements will be JLv4 priest and JLv4 wizard. Sound reasonable?
845
Archives /
November 01, 2007, 05:27:13 pm
Whoops. Did not think of that. But what would I take from Skeletons, Wind Soul? I guess I could do that.
846
Archives /
November 01, 2007, 08:55:32 am
Current Set
Goblin Punch - (PA +80)% success
Fire Bracelet - MA*10
Wind Soul
Mimic Titan
Choco Esuna
Clam Spirit - 2v2, (MA +60)% success
Beaking
Death Sentence
Level Blast
Nose Bracelet - (MA +70)%
Blaster - (MA +40)% success
Bad Bracelet
Drain Touch
Self Destruct
Dark Whisper
Giga Flare - MA*16
847
Archives /
November 01, 2007, 08:48:36 am
Above should include all that is in the patch. I will try to fix the errors in my spread this afternoon. I currently do not have access to the spread.

I don't think Kiyomori should add both Protect AND Shell on every character in the area. Seems a bit overpowered to me.

When I was testing "Blue Mage" I noticed the Math Skill thing, fortunately.

Goblin Punch probably should have high accuracy, but not 100%. Maybe... MA+80? It shouldn't be a problem then.
848
Archives /
November 01, 2007, 07:47:38 am
Oh. What I meant was to change another ability to be like Move-HP Up. Personally, I go for that skill about every other time.

Denying specials to some generic abilities isn't a problem. I just don't like the removal of Knight. It's skillset is decent.
849
The Lounge /
October 31, 2007, 11:55:13 pm
Yikes! That must suck, but the fact that you are still able to post is a good sign. I'm guessing your typing speed is greatly hinder though.
850
Archives /
October 31, 2007, 09:58:09 pm
I have posted it now.

[Btw, I haven't incorporated all my ideas into it yet, but yeah, some of those ideas I had before are getting added in just a sec...]
851
Archives / Suggestions
October 31, 2007, 07:40:46 pm
AI flags altered so that Bad Breath, Goo, Quick, and Seal can be used by enemies
Haste's duration reduced to Slow's duration => Haste was too good

Skills

WHITE MAGIC
holy elemental
Cure family - Q10/15/20/28, CT4/5/6/7; Cure4 is 3v3 and costs 30MP
Raise2 - success 190, CT8, 25MP
Protect2/Shell2 - success 240, 24MP
Wall - success 200, 12MP
Holy - Q40

BLACK MAGIC
Fire/Bolt/Ice family - Q12/16/21/28, CT4/5/6/7, MP6/12/20/36
Poison - success 180
Frog - success 140
Death - success 120, CT7
Flare - Q42, 42MP, Unevadable

TIME MAGIC
Haste2/Slow2 - CT5
Stop - success 120
Demi - CT5, Dark elemental
Demi2 - success 160, 40MP, Dark elemental
Meteor - CT15

YIN-YANG MAGIC
Life Drain - 20MP
Zombie - success 140
Blind Rage - success 150

SUMMON MAGIC
Moogle - Q10, 12MP
Shiva/Ramuh/Ifrit - Q20, 32MP, CT6
Titan - 3v3, Q25, 52MP, CT8
Bahamut - Q42, 80MP
Odin - 2v2, success 110, CT9, 72MP, Dark elemental, Lich Formula,
________may add: Dead, Treasure, or Crystal
Leviathan - Q34, CT9, 60MP
Salamander - Q30, CT7, 48MP
Fairy - CT6
Lich - success 140, CT8, 50MP, may add: Dead
Cyclops - 72MP
Zodiac - Q90, CT13

DRAW OUT
Asura - MA*6, may add Don't Move
Kotetsu - MA*9, may add Blind
Bizen Boat - may add Silence
Murasame - MA*8
Heaven's Cloud - MA*11
Kiyomori - adds Protect OR shell
Muramasa - MA*14

SING
Angel Song - CT4
Life Song - CT4, MA+30
Cheer/Battle/Magic Song - CT5, 100% success
Nameless Song - CT7, 34% chance, may add Transparent
Last Song - CT10
does not work when Silenced

DANCE
Last Dance - 50% from 34% success

PUNCH ART
Spin Fist - 2v2
Repeating Fist - 1v2, 1...11*PA

ELEMENTAL
Formula: ([(PA+4)/2]*MA)

CHARGE
CTR = X+1 for Charge +X, except +7 is 7, +10 is 9, and +20 is 12

BATTLE SKILL
Equipment breakage now ignores evasion.

MATH SKILL(all can be learned Blue Mage style)
Goblin Punch - (PA+65)% success
Fire Bracelet - MA*12
Wind Soul - ([(MA+10)/2]*MA)
Mimic Titan - 4v1, MA*6
Giga Flare - MA*15
Dark Whisper
Choco Esuna
Clam Spirit - cast Wall, (MA+60)% success
Nose Bracelet - (MA+65)% success
Level Blast
Death Sentence
Drain Touch
Blaster - (MA+50)% success
Bad Bracelet
Self Destruct
Ultima (2) - can only be learned Blue Mage style!

GUTS
Dash - PA*1...6
Throw Stone - PA*1...3
Ultima - Q26
-Invitation in Chapters 2-4

SWORDSKILLS
-Holy Sword is no longer Holy elemental
Stasis Sword - 10MP
Split Punch - 8MP
Crush Punch - 8MP
Lightning Stab - 16MP
Holy Explosion - 20MP
Blastar Punch - 8MP
Shellbust Stab - 8MP
Hellcry Punch -10MP
Icewolf Bite - 10MP
Night Sword - Formula: Regular attack w/ Drain, 15MP
Magic Ruin - success 200
Speed/Power/Mind Ruin - success 180

ALL SWORD SKILL
Stasis Sword
Blastar Punch
Night Sword
Magic Ruin
Speed Ruin
Power Ruin
Mind Ruin

MIGHTY SWORD - gains Blitz Sword: PA*WP, Range 3, Effect 1, 5MP

DARK SWORD - Dark Sword 100% learn chance; 0 JP cost =>allows Gafgarion to always have Dark Sword
(not available to players)

SNIPE
+10 accuracy

TRUTH
all 2v1, -1 CTR

UNTRUTH
all 2v2, range 2, -1 CTR, cannot hit allies

DRAGON
Holy Bracelet - Ice/Fire/Thunder Bracelet with Holy elemental and Q20

LIMIT
-now only requires Sword/Knight Sword
-targets enemies
Braver - Q10
Cross Slash - Q16
Climhazzard - 5CTR
Meteorain - Q20, 8CTR
Omnislash - Q30,10CTR
Cherry Blossom - Q50, 16CTR

WORK
Destroy - does HP/10 to caster
Compress - does HP/8 to caster
Dispose - does HP/6 to caster
Crush - 1v1, does HP/6 to caster

ENEMY-ONLY SKILLS
Seal - range 3
Zodiac monster skills cost no MP

ITEM
Potion - 100% learn  chance
Phoenix Down - 100% learn chance (with 70JP cost)
=>gives enemy chemists the basics

Remove:
Gained JP Up from all generics and Ramza; balance by making JP cost about 2/3 normal for generic skills
=>reduce gap between player and enemy; allow specials to catch up
Move+2,Move+3,Jump+2,Jump+3,Fly,Teleport,Ignore Height =>keeps humans from moving ungodly far
Blade Grasp, Math Skill =>removed b/c too cheap

Classes

Holy Dragon(the semi-monster) - 20MAM

Dark Knight(Gafgarion as enemy) - 200MPM

Holy Priest(Zalmo) - White Magic skillset, Innate Magic Attack Up

Arc Knight(Elmdor) - 140MAM, Innate Def/MDef Up

Divine Knight(Vormav/Rofel) - Innate Def/MDef Up

Sorceror (Kletian) - Non-charge, Innate Def/MDef Up

Arc Knight (Zalbag, possessed) - Innate Def/MDef Up

Zodiac Beasts: all have Non-charge, 2x HP
-Warlock: Counter Magic; immune Silence
-Angel of Death: Meatbone Slash
-Regulator: initial Reflect
-Holy Angel: Damage Split; immune Don't Act
-Impure King: Critical Quick
-Ghost of Fury: Regenerator; immune Silence
-Arch Angel: Damage Split


......   HPC...HPM...MPC..MPM...SpC...SpM...PAC..PAM...MAC..MAM.Mov..Jum..CEv
Ramza..   10   125   11   105   090   105   40   105   45   100   4   3   10
Agrias.   10   140   11   100   100   100   40   120   50   100   3   3   25
Mustadi   11   100   13   075   075   125   50   095   50   100   3   4   18
Rafa...   11   090   11   100   100   115   50   080   45   110   3   3   10
Malak..   10   100   11   110   100   110   50   105   50   100   4   3   08
Orlandu   10   160   11   120   098   110   42   105   42   100   4   3   20
Melia..   10   125   12   090   100   105   39   110   50   090   4   3   12
Beowulf   10   122   11   145   100   105   42   115   45   105   4   3   14
Reis...   05   140   10   115   090   120   35   120   32   110   3   3   07
Cloud..   11   125   10   100   100   100   45   110   40   100   3   3   20
                                       
Squire.   10   100   13   075   100   100   50   100   50   080   4   3   10
Chemist   11   080   12   075   100   100   60   075   50   090   3   3   05
Knight.   08   160   15   070   100   100   35   120   60   070   3   3   10
Archer.   10   100   16   065   085   115   42   110   60   060   3   4   10
Monk...   09   150   13   080   100   110   40   120   55   080   3   4   20
Priest.   11   080   10   120   100   110   50   090   45   105   3   3   05
Wizard.   12   075   09   120   100   100   60   060   40   130   3   3   05
Time M.   12   075   10   120   100   100   65   050   42   115   1   1   05
Summon.   13   070   07   150   100   090   70   050   40   120   3   3   05
Thief..   10   090   16   050   075   120   45   100   60   060   4   4   33
Mediat.   11   090   14   070   100   100   55   080   50   080   3   3   15
Oracle.   12   075   10   110   100   100   60   050   45   110   3   3   05
Geoma..   10   110   11   095   100   100   45   110   50   105   4   3   10
Lancer.   10   120   16   050   090   110   40   110   50   050   3   4   15
Samurai   10   075   13   090   100   100   45   125   50   110   3   3   20
Ninja..   12   070   13   050   080   125   50   100   60   075   4   4   25
Calcu..   10   100   13   075   100   100   50   095   45   110   3   3   10
Bard...   13   075   11   095   100   100   55   080   50   115   4   3   05
Dancer.   13   080   14   070   100   100   50   110   50   095   4   3   05
Mime...   06   200   20   050   100   120   35   120   40   115   4   4   05


Engineer(Mustadio) - Maintenance, equip: Bow, Xbow
Hell Knight(Malak) - Innate Two Swords, can equip Knife, Ninja Sword
Holy Swordsman(Orlandu) - cannot equip Clothes/Hats
Soldier(Cloud) - Two Hands, can equip Knight Sword

-Armored classes cannot equip Armlets, Unarmored classes cannot equip Gauntlets
Squire - Equip Change, equip: Everything except Perfume
Chemist - equip: Robe
Knight - equip: Axe, Spear; cannot equip Robe
Archer - Concentrate
Priest - equip: Flail
Time Mage - Teleport
Thief - equip: Ninja Sword
Mediator - Defense Up, Train, equip: Dictionary
Oracle - Move in Water, Any Weather
Geomancer - Any Ground, Move on Lava, Half: Earth
Lancer - Ignore Height, cannot equip Shield, Robe
Samurai - Two Hands
Ninja - cannot equip Knife
Calculator -> Blue Mage - Monster Talk, equip: Sword, cannot equip Dictionary
Bard - immune: Silence, equip: Robe

Requirements:
Knight/Archer: 3 Squire
Monk: 3 Knight
Thief: 3 Archer
Geomancer: 4 Monk
Lancer: 4 Thief
Samurai: 4 Knight, 5 Monk, 3 Lancer
Ninja: 4 Archer, 5 Thief, 3 Geomancer
Wizard/Priest: 3 Chemist
Time Mage: 3 Wizard
Summoner: 3 Time Mage
Oracle: 3 Priest
Mediator: 3 Oracle
Calculator: 4 Wizard, 4 Priest
Dancer: 4 Geomancer, 4 Lancer
Bard: 4 Mediator, 4 Summoner
Mime: 4 Mediator, 4 Summoner, 4 Lancer, 4 Geomancer

Monsters
All given HP*1.4 and their "Monster Skill"

Chocobo - 7 Jump, Ignore Height
Black Chocobo - 7 Move, Walk on Water (Ninja Skill); remove Fly
Red Chocobo - 9 Move, 2 Jump; remove Ignore Height

Sacred - 4 Move

Red Dragon - 18MAC

Coeurls/Skeletons/Dryads/Behemoths/Dragons(except Red Dragon) - 20MAC

Dryads - reaction: Counter Magic

Pigs - reaction: Regenerator


EQUIPMENT

KNIFE
Mythril Knife - +1 MA
Blind Knife - add: Poison and/or Darkness
Mage Masher - add: Silence and/or Innocent
Platina Dagger - add: Don't Move
Orichalcum/Assassin Dagger/Air Knife - +1 Sp
Zorlin Shape - +2 Sp

NINJA SWORD
-all -1 WP
Hidden Knife available at Ch2 Lionel Castle

SWORD
-all W.Ev +10%
Mythril Sword - +1 MA
Sleep Sword - Ch3 Start
Diamond Sword - Ch3 Lionel Castle
Ancient Sword - 11 WP Ch3 Orbonne Monestary
Materia Blade - 35% WEv, +3 MA

KNIGHT SWORD
-cannot use Two Sword
-used by enemies at lv35+ (Defender, Save the Queen, Ragnarok)
Excalibur - Auto-Regen, not Auto-Haste
Chaos Blade - Auto-Berserk, not Auto-Regen

KATANA
all W.Ev 40%
cannot use Two Sword

AXE
- does not require two hands, Wind elemental, Strengthen Wind
Battle Axe - cast Pitfall
Giant Axe - cast Earth Slash
Slasher - cast Blitz Sword

Dragon Rod - cast Bahamut

STAFF - Strengthen Holy
White Staff - Holy elemental
Healing Staff - 8WP, Holy elemental, cast Wall
Rainbow Staff - Half Fire and Water
Gold Staff - immune: Blood Suck, Undead
Sage Staff - Holy elemental, cast Holy

Mythril Gun - +1 MA

FLAIL
- Wind elemental, Strengthen Wind
Flail - cast Power Break
Morning Star - cast Return2

CROSSBOW
Bow Gun - 4 WP
Night Killer - 5 WP
Poison Bow - 6 WP
Cross Bow - 8 WP
Hunting Bow - 10 WP
Gastrafitis - 14 WP

BOW
Ice Bow - cast Ice 2
Mythril Bow - MA +1
Windslash Bow - 6 range

HARP
- 5 Range
Ramia Harp - cast Ultima
Bloody Strings - Absorb Dark
Fairy Harp - +2 MA, add Confusion and/or Charm

DICTIONARY
- 4 Range
Battle Dict - 8WP, cast Bolt3
Monster Dict - 10WP, cast Spell Absorb
Papyrus Plate - 12WP, cast Demi
Madlemgen - 16WP, cast Flare

SPEAR
-forced 2 Hands, 50% W.Ev
Mythril Spear - +1 MA

STICK
-forced 2 Hands, 60% W.Ev

BAG
-Wind elemental, Strengthen Wind
FS Bag - 30 WP

CLOTH
Persia - +1PA
Cashmere - +1MA
Ryozan Silk - +1Sp

Mid/Late Shields have less evasion

Clothes gain a bit more HP

ARMOR/HELMET
- gains more HP and some gain MP
Diamond Helmet/Armor +1PA
Genji Helmet/Armor +1MA

Mantles have less evasion

Defense Ring - Always: Berserk

Chantage - Always: Reraise changed to Inital: Reraise
Setiesmon - Always: Berserk
852
Hacking/Patching Tools /
October 30, 2007, 11:32:54 pm
You didn't try copying the 3 lines of zeros into a notepad?
853
Archives /
October 30, 2007, 06:35:43 pm
If any class is getting the boot, Knight will be the first to go, fusing with Squire. We'll see though.

Move-HP up: doubt I can change it, but I'll look into it... soon.
854
Archives /
October 30, 2007, 06:31:08 pm
Oh don't worry, that was just a set that reflected old Blue Mages. Because of the nature of this game...

1) Oink will either be seriously slashed or removed. I'm leaning toward removing it though.
2) Hurricane is being replaced by something like... Triple Bracelet (Breath)
3) Because this skills are monster skills, they MA*X abilities aren't too potent. Except maybe Giga Flare, which is deadly on the Behemoth

I haven't posted my changes yet, but the perfumes have either been toned down, or given a status that hinders their brokenness.

If monsters were never used in the first place, this class won't change a thing. However, I am taking measures to make monsters actually useful. That's one of the things I (or my testers) will look for in the beta version.

Wish I could work on this today, but I has some... stuff to do.
855
Archives /
October 29, 2007, 11:51:46 pm
Fileden? *googles it*

Oh okay, I'll just post a link to it here then.
856
Archives /
October 29, 2007, 10:47:04 pm
Fly overrides Ignore Height, but hey, ya know...

I'm leaning more toward a 1 move Time Mage with Teleport myself. It may suffer a loss elsewhere for this, but we'll see. I'll remove Ignore Height, maybe making it innate on Lancer, and then the only way to get a real good move ability is to go for Bard/Dancer and pay ~1000Jp for it. Flawless.

Hooray for Chocobos.

I'll try to balance jobs and equipment and touch up the skillsets within the next two days. No promises, but I think I'll be able to e-mail the patch to all who would like to test it by Wednesday. After that, I'll probably not work on any of this until the weekend, by the looks of it.

[Edit: Will hotlink, not e-mail]
857
Archives /
October 29, 2007, 12:25:33 am
Heresy Town indeed!

But seriously, I actually tried that back before philsov released his version. It works nicely if the unit has 0-2 move. Who'd get it though, Time Mage? That'd be a great reason to use it over Wizard. I'll wait until I get more feedback on that idea before I implement it. This is a community patch after all...

Maybe remove fly too, and have only Move+1, Jump+1, and Ignore Height? Jump+1 would only be good for vertical jumping, but that is good enough for me to consider it. Of course, beautiful skills like Move-HP Up, Move-MP Up, Float, any Ground, etc. are still available for the movement slot.
858
Archives /
October 28, 2007, 11:49:43 pm
Anyone who misses their 7 or 8 move will be able to redeem it by riding a Chocobo. Even then, there still can be 5 move units with Teleport.

I guess the only people who will use this are those who like using Knights or Samurai with Gauntlets and need to transport their powerhouse around the battlefield. A Knight with a Bracer now will only be able to get a max move of 4, so a 9 move Chocobo may be tempting. I never really cared too much for Move+X abilities myself, but whatever. I might even remove Jump+2/3 and Ignore Height, but that seems to be a bit much...
859
Archives /
October 28, 2007, 11:35:38 pm
QuoteMagic, Archers, Long range abilities.

There's plenty of stuff to take down someone running away on a chobobo. It will just be harder.

And I doubt a 9move & 2jump chocobo is worst than a 8move & 5jump ninja.

Touché. And maybe we'll finally see Chocobos in the battlefield.
Does Throw still use the human's range if he is mounted?

And I'll certainly consider having a Chicken Sword. It will replace on of the other swords of course, but we have plenty to choose from.
860
Archives /
October 28, 2007, 10:50:43 pm
9 move may be acceptable.

But if I remove move+2 and move+3, humans can't touch this.