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May 23, 2024, 12:12:31 pm

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Pickle Girl Fanboy

81
Are psudo-instructions used in existing games?  Because I came across some lines that probably aren't data, yet can't to be decoded.
82
Spam / Re: Woman Logic
April 27, 2012, 06:25:58 pm
"I feel like I'm the only person who understands him."
83
ryan@bacon ~ $ java -version
java version "1.7.0"
Java(TM) SE Runtime Environment (build 1.7.0-b147)
Java HotSpot(TM) Client VM (build 21.0-b17, mixed mode)
ryan@bacon ~ $

Thanks!

Feature request: Fixed width font.  Like Monospace, which distinguishes between O and 0 (unlike Courier New or Courier 10 Pitch, which is a free version of Courier New).  It doesn't actually matter at all, because I can format my hex data in leafpad (and windows users can format in notepad), but it is something you may want to consider for your next major release.
84
Okay, I have JRE 1.7 installed.  However, there doesn't seem to be any way to open JMassHexASM with anything but the JDK 1.6, which is what I used to have installed.  I tried to add JRE 1.7 to the Open With prompt, but JRE 1.7 doesn't appear.
85
I don't really need all the latest features, just bug-fixes.  Though I'll be the only person using the Java version, so IDK about that.

There are C# and VB compilers that are cross-platform.  And I bet that it will work with Wine, but I can't update Wine until I update my OS, can't update my OS until I have an external (this is getting old).
86
What portions of each bash script should I change, and what should I change them to?  I'm installing the Java Runtime Environment, not the JDK.

This really makes me want to quit.  Fuck you, Oracle.
87
Quote from: Glain on March 18, 2012, 08:43:14 pmafter finally managing to install Java 1.7 (I was getting the "Unsupported major.minor version" error before then). For some reason, apt-get didn't work for me, so I had to follow these instructions (top answer). I downloaded the JDK, but I imagine the same instructions would work for the JRE.

Didn't see this here last time.  And gee golly, Oracle sure does fucking love it's users - see how easy they make updating!
88
PSX FFT Hacking / Re: R/S/M Wish List and Discussion
April 25, 2012, 04:53:40 pm
I want a Calculator and a Red Mage, and I'm okay with them both using the Calculate flag.
89
PSX FFT Hacking / Re: R/S/M Wish List and Discussion
April 24, 2012, 04:30:41 pm
How about the "Calculate" flag?
90
PSX FFT Hacking / Re: R/S/M Wish List and Discussion
April 24, 2012, 04:16:52 pm
Or make 1 start charging after the other ends?
91
Quote from: Eternal248 on April 24, 2012, 03:47:53 pm
You're coming off as overly pushy. That's the problem.

Okay then.  Could you say so, next time?  Like, Warn me, instead of posting something like this:

Quote from: Eternal248 on April 24, 2012, 03:45:45 pm
The world does not revolve around Linux users. Don't expect everyone to bend to your whims just because you can't run a certain program.


Getting warned doesn't really bother me (I won't raegquit, I'll just stop whatever it offensive thing I'm doing), but ambiguity does fuck me up, because I don't process it well.  I need to have rules, because I understand rules, and will follow them perfectly.

Also, Xifanie PM'd me the link to the images used in the maps section.
http://ffhacktics.com/maps/
When I start learning a programming language, I'll make a cross-platform tool for previewing maps.
92
How did this become about my whims?  Didn't you want these features yourself a few posts ago?  And now you're against them?  WTF is going on here?
93
Linux user here - EVSP is a Visual Basic program, and will not work on Linux or Mac.

http://www.mono-project.com/Visual_Basic
^There is a Linux Visual Basic compiler, but your code probably contains calls to Windows specific libraries.  So EVSP is conceivably cross-platform, but probably not, in practice.  This ins't really your fault, because IIRC the Mono cross-platform library is a pain in the ass.
94
What's EVSP?
95
If you consider that a "fuckin flip out", then you don't know me very well. ;P

There's no way to save the map images in those web pages.  They seem to be a product of some kind of PHP magic.  So, the person I should be talking to is Xif, I guess.
96
Could you NOT delete your posts in non-spam topics?
97
Quote from: Elric42 on April 24, 2012, 03:27:58 pm
Yes they do. I have made over 60 events using these x,y from the main page and they work fine on all but 2 maps. Not sure where you are basing this info off of

*tries to remember why he didn't use those maps (it's been a few years)*
*looks at those maps*
They don't clearly demonstrate which tiles are obstacles.
Also, I don't like downloading and renaming all those web pages, so I can view the first image.  Assuming that the formatting stays intact when downloaded (very doubtful).

http://ffhacktics.com/maps.php?id=12
^Outside of Lionel Castle being the worst offender.
98
Quote from: Elric42 on April 24, 2012, 03:18:11 pmMaybe I'm misunderstanding, but wouldn't linking Map ID's to specific ENTD's also only be useful for Vanilla mods?

Yeah, that's why I want it to NOT be hardcoded.  If there was some kind of XML map_resources.zip you could replace, that would generate the previews, that would be good for non-standard map mods.

Quote from: Elric42 on April 24, 2012, 03:18:11 pmI mean we already have a map section on the FFH home page that has both the Top and normal map views.
Plus we have Ganesha for anyone that really wants to know the terrain heights.

The x and y values of those maps don't correspond to the true x and y values used in the game.  And opening Ganesha (which uses an incredible amount of RAM) every time you want to edit ENTD or Treasures/Traps isn't feasible - does Ganesha even show x and y values?  How would you know where the enemies are being placed?  How do you know you're not placing them on an obstacle, or in a river (if they have Cannot Enter Water)?
99
PSX FFT Hacking / Re: R/S/M Wish List and Discussion
April 24, 2012, 03:20:04 pm
This is a little beyond hex editing.  You need to learn PlayStation 1 assembly language, which is also known as MIPS R3000A.

There's a bunch of stuff disassembled on the wiki, and it's a good place to go, after you read some ASM tutorials.
100
Quote from: Glain on April 24, 2012, 10:18:15 amYou'd also have to have a way to separate upper level from lower level, at least for squares that have both, and define them separately in the XML, as well as a good way to display them.

No you don't.  Download my spreadsheet and look at how I do it.

http://ffhacktics.com/smf/index.php?topic=5660.0

Or check out the screencaps here:
http://ffhacktics.com/smf/index.php?topic=8735.0
(height of top level)/(height of bottom level)
12/4  /*An example*/

If bottom level is Water, then make background color blue, and change layout as such:
(height of top level)/((height of bottom level)-(depth of bottom level))
9.5/2-2  /*An example*/

If one level is unpassable, then make the level that is unpassable have red text, and give the tile a yellow background.

Quote from: Glain on April 24, 2012, 10:18:15 amI actually think integrating the attack.out editor into FFTP is a really good idea... it just seems really difficult. Particularly the image preview thing that you can rotate/etc in the top right.

I was wondering about that, because:
1. You'd have everything a person needs to hack FFT in one package,
2. Improvements to FFTPatcher's code would become improvements to everything that shares that code.