Only 4 of a job's action abilities are generally good/useful. The others are/become redundant as the player gets to the end game. If all the abilities were good, then the job is too powerful/overused.
So, I had this idea tried to reduce the abilities to 4 per job (a few got 5) to make each job unique. Although it can be even more fine-tuned, I'm quite happy with my test and here is a spreadsheet. Even the three black/white mages are different now.
There is another advantage. The game has many unused slots, which we can now be used for custom classes with a few custom skills.
The tab is named "Less Skills".
https://docs.google.com/spreadsheets/d/1MjqOJdqyY_1azzn9dQikp5GXCB3QTM0INVOgfDwc8ro/edit?usp=sharing]
If I find some time, I'll make a patch for this. Please let me know your thoughts.
So, I had this idea tried to reduce the abilities to 4 per job (a few got 5) to make each job unique. Although it can be even more fine-tuned, I'm quite happy with my test and here is a spreadsheet. Even the three black/white mages are different now.
There is another advantage. The game has many unused slots, which we can now be used for custom classes with a few custom skills.
The tab is named "Less Skills".
https://docs.google.com/spreadsheets/d/1MjqOJdqyY_1azzn9dQikp5GXCB3QTM0INVOgfDwc8ro/edit?usp=sharing]
If I find some time, I'll make a patch for this. Please let me know your thoughts.