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Messages - FrozenDragon150

81
Yep, and considering this is a game where the main focus are quests, it kinda loses the meaning when after just a few you're already overleveled enough to just muscle your way through without much problem.

There IS level scale, only in certain fights (besides the random ones, there is the battle vs. Ewen, and few more iirc)
82
Well, I gotta say I'm not very skilled in Hex editing... But I could certainly learn quickly, as a matter of fact, I did the MP thingie using HxD, based on something i saw laying around on this forum.

What would really be awesome is a formation editor like the one on the AiO, i could give the enemies the same game-breaking combos the players have, like a Paladin with Flair and Geomancy.

But for now i'll have to stick to A-Abilities, Equipment and Jobs. I made a small discovery though:

On the ability editor on Page 2, the one with the bunch of Unknows and stuff, on the Mid-Left group of boxes, the first box, that is labeled Unknown, actually indicates if said ability can be Magick Frenzied, for reference, it's the box below 'Reflectable/Magick Counter'

And, on the Lower-Left group, the 4th Unknown actually indicates if the ability can target empty tiles.
83
Hello, after getting tired of FFT WotL, i took a shot at FFT A2, which i actually like more, so, I thought of editing it to change some things and make it overall better.

Before that, however, i'd like to see whether or not it would garner some attention to it.

I already started editing the game with the editor tools, some highlights include MP starting at max and unique classes getting much better.

A question though, so far, i've only seen 3 tools for this game, Ability editor, Job editor and Equipment editor, are there more? These are already quite limited, but i can work with that.

Any info and ideas accepted
84
The Lounge / Re: Devil Survivor :D
May 04, 2014, 02:22:10 pm
Oh, no, that's not what I mean, I found the names, in seemingly random places so I dunno what to do with them XD

Currently, I'm using DeSmuME to see what I can dig up.

Reminded of FFT?

Use the EDIT button next time -Elric

Welp, forgot that XD hehe, anyways, I got introduced into SRPGs by Devil Survivor, great games, great times.


EDIT: Oh, I found AR codes for character and enemy data, so I started editing the codes and made even more (There aren't many for DeSu 2...)
Let's see, I made Level, Stat, Skill, Elemental Affinity and Status Effect mod codes for the in-battle characters, that's good right? Since I dunno how Hex Editor really work, maybe i'll make a semi-patch using AR codes to edit every battle in the game, hey, it's better than nothing right?
85
The Lounge / Re: Devil Survivor :D
May 04, 2014, 01:59:36 pm
Well, I looked into it and...... I found a whopping nothing XD

Well, not 'nothing' but I did found things like skill names in the text thingie, as well as character names and some stuff called 'events' and others with '.cmp' dunno what to do with those though :( but i'll try the DeSmuME emulator in some minutes, maybe it'll shed some light, who knows?
86
The Lounge / Re: From venezuela comes
May 04, 2014, 01:01:12 pm
Holaaa :3 yo tambien soy de Venezuela, maturin, especificamente XD

In English:

Hiiii :3 I'm also from Venezuela, Maturin, specifically XD
87
The Lounge / Re: Devil Survivor :D
May 04, 2014, 02:05:39 am
Well, that's the problem, I'm literally stumbling my way around the hex editor after opening up the game, nothing makes sense besides the thing being in hexadecimal
:( I mean, if I had a few leads about, like, Skill data or damage formulas or something, it would REALLY shed light on my path, I'm basically searching around the dirt for something I can use as a lead to figure the thing out, with... less than favorable results. Of course, I have a bunch of ideas for a mod in these 2 games, lots of changes in mind and all, but I find it horribly difficult to make them a reality while walking in the dark :(
88
The Lounge / Devil Survivor :D
May 03, 2014, 11:08:58 pm
I'm posting this here 'cause it said 'General' so I thought 'If it says General, it also must mean NON-general stuff right?' so, I decided to post it here.

Now, I wanna ask you guys if you've heard of the Shin Megami Tensei games, specifically, Devil Survivor, a SRPG for DS, currently, there are 2 games, DeSu and DeSu 2. These games, however, have a quite small fanbase, and so, almost no one has ever made any attempts at hacking or modding it, and that's exactly what I'm asking here, does anyone here have ANY knowledge about the inner structure of these games? I'm QUITE interested in any attempts made at hacking them, specially because I love SRPGs like both the DeSu series, as well as FFT, and it seems like a total waste not to even blink an eye at these awesome games.

Anyone?
89
New Project Ideas / Re: Cody's Unnamed Project
May 02, 2014, 07:22:28 pm
Is this only for the PSX version?
90
Hello again :D I have updated the patch now working up to chapter II, try it out :D

A word of advice, since the game can get a liiiitle bit tough early on, I made Ramza's squire abilities extremely cheap, so you can build off his squire job fast.

He should be your only important character early on, I mean, in my first battle at Gariland I lost one unit before even getting a turn, luckily the rest of the battle went smoothly.
91
Recruitment / Re: Wanted: FFTA Playtester
April 30, 2014, 08:27:06 pm
I will have a lot of free time as soon as I'm done with my WotL patch, so I can do it, after that.

Gotta say, I really like FFTA, but WotL and FFTA2 even more.

Hang in there ;D
92
Hi all :) after going through some thinking and stuff, as well as some... tough teaching, shall we say, I decided to clean up my work on this patch, and removed the Lion Editor requirement.

So, to start, this is not a rebalance patch, it is, as I call it, funtype, even though in reality it is more like a soft hardmod.

Right now, the patch works up to the battle at zeikden fortress, that is, until the final battle of chapter 1, here are the most prominent changes in the patch:


Story enemies now scale with level, regular ones have are 3 levels higher, while bosses are 5 levels higher.

Lucavi bosses have received a boost in their stats, now it would be best if you just rushed them with all your might, because when their turn comes around you may find yourself without one or 2 allies. Considering the first one you fight is after you get Agrias (Holy sword and Holy spell) and Mustadio (Barrage) this should be quite clear.

Enemies' weapons also get better the higher their level, and they can get top-level weapons, so it would be better if you only grinded for money and JP, not levels, it gets specially brutal beginning with the 60's, when enemies can get weapons as broken as the Javelin (strong) and the Chaos Blade.

Charge times have been removed, the only abilities with them are the Dances and Bardsongs.

Stone and Rush formulas have been changed, they are now stronger, so early on you may find it to be more effective to kill off enemies by throwing stones at them or bumping on to them :D

Abilities that break or steal equipment got a boost, so it can be used now to obtain better equipment faster and/or weaken enemies enough to finish off.

Some changes on Ramza and common Squires:
Ramza only changes his design and equipment selection between chapters, his abilities remain the same, and he loses the regular squire abilities, as well as Tailwind and Steel, which instead go to common squires, as well as Chant, though he does keep that one.
Instead, he only has 5 skills in his skillset, all of which are EXTREMLY useful, these are:
Chant, now has a range of 4 and AOE of 1, he CAN use it on himself by 'splashing it' as long as he doesn't hit anybody else.
Dispelna, which heals all status effects from a range of 4 and AOE of 1
Shout, being his arguably best skill, bar, maybe, Aegis, it rises PA, MA and SP by 1, and Bravery by 10, from a range of 4 and AOE of 1
Aegis, casts Protect, Shell, Haste, Regen AND Reraise on a single ally from a range of 3
And last but not least, Ultima, which received a buff in sheer power and is learned the same way as vanilla FFT.

The 'Steal' line of skills is no more, instead, Thieves get the much better 'Plunder' line from Balthier.

Removed Protectja, Shellja, Hasteja, Slowja and Graviga, instead, their 'junior' versions (Protect, Shell, Haste, Slow and Gravity) are now the same as these, save for the MP cost, which is as low as they have always been, and the animation.

Argath gets more Rend skills, and hooo boy, is he gonna use them.

Samurai get Doublehand as an innate ability.

Cloud's Limits work off his physical stats, unless they do something that is not direct damage

Mustadio gets Barrage

Orlandeau gets the 'sap' line and Unholy Sacrifice

Agrias gets Aegis, Dispelna, Holy and Chant, making her similar to a classic 'Paladin'

Many monsters get Brawler as innate ability, watch out.


These should be the basic stuff, if people find it too hard or easy (actually, I'd make a wager in that the game is brutal early on, but softens up a lot later, not proven yet) I may change the settings a bit.

Of note, this game punishes too much level grinding and rewards strategy and planning, considering that enemies are almost always at higher levels than the party, and that they automatically get new weapons, this should speak for itself, in fact, only do heavy level grinding once you have thieves, in order to steal the enemies' weapons, unless you do that, don't even think about getting to level 60, unless a) You want to see a massacre b) you're masochist or c)love seeing knights swinging Chaos Blades around and Summoners using Zodiark in an instant left and right.

A few things you should keep in mind, get a thief as soon as possible, preferably Ramza himself in his base job, since stealing enemy equipment is easier than just getting it on shops, and also works if you just want to grind your way, though that does make the game harder if you get killed off before stealing anything.
93
Hey, I've noticed many abilities have VERY different descriptions from the actual effect, for example, Hastega has meteor's description, it even says 'damage tp all enemies' when I'm going to use it.

Do you have plans to fix that one of these days?
94
New Project Ideas / Re: Patch Ideas Proposal Thread
April 27, 2014, 08:57:08 pm
Would anyone be interested on a Shin Megami Tense/Devil Survivor/Persona patch? I would be the first to download it :3
95
I've been playing this, I love it.

I was surprised when I saw that the game editor still worked for the patches, so I'm in the process of soloing the game, but it is HARD XD
96
Oh, there's this, my internet is limited, so obtaining another ISO would severely cut on my megabytes.

But maybe, maybe in the future i'll be able to do it
97
Oh, in that case, a question, is it possible to transfer the multiplayer battles to Midlight Deep the same way you did here, with the FFTPatcher? 'Cause that's the one I'm currently using in tandem with Lion Editor, to make a 'funtype', where I set all my allies and enemies levels to 99, with matching equipment, I really dislike grinding, and I love battles when both sides are equally staked, but that is the only thing that I'm really shooting for, the multiplayer battles in single player.
99
Sorry, is there any way for the patch to be ported to USA version? I only have an USA iso, so the patch doesn't work for me, and I'm REALLY looking forward to playing this  :(
100
Have you considered porting this to PSP? I REALLY want to play this, specially considering that I have always dreamed of a TLOZ and FF (Ivalice) crossover.

Off-topic:
Does the Lion Editor work with WOTL patches? I'm really not grind-heavy.