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June 13, 2024, 09:19:58 pm

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Messages - scbw1234

81
I crashed once at the job change screen with dante.
82
I think the turtles in this game are pretty overpowered.

By the way,one of my reply just gone,is it deleted?
83
I'm outta of potions and phoenix downs :( the items in this game are so expensive.
84
Quote from: Jumza on April 07, 2013, 09:48:33 am
A few of the Guests you get along your travels in FFT have 2 separate Jobs and Sprites, though they are identical to eachother, the only difference being the number tagged on them.
I think someone wrote a guide on how to create new units by getting rid of these duplicates, and it should be fairly simple. I'll try and find it...

Edit: I found it, but it seems ridiculously long winded. I don't know if it really has to take a couple of pages to explain this stuff, but see if it works for you. If not come back and I can walk you through it myself.


Great tutorial~~~ learning something new everyday :mrgreen:

PS:Shishi promotes restructure of iso when opened an iso file,does this restructure had any side effects?like will messup the oringinal game?
85
The Lounge / Re: Hi everyone
April 07, 2013, 08:01:23 pm
Quote from: Jumza on April 07, 2013, 10:46:19 am
Dante's stinger ability animation (where he dashes forward in a crouch)would be edited through the FFTPatchers Animations tab. It's a lot of fun to experiment with :)


The one that Dante jumps around and doing air combo to the demon in the story cutscene is so godlike.
86
The Lounge / Re: Hi everyone
April 07, 2013, 10:40:17 am
Quote from: Kokojo on April 06, 2013, 04:22:16 pm
Hello scbw.

Welcome to FFH, where all your dreams come true! I encourage you to play our patches, including the very new and exiting and I wish I could get my emulator to play it Journey of the Five!


I've just tried Journey of the Five,wow....that was a completely differen exprience.I'm curious,how could these fighting animation possible?like the one that dante does.
87
Quote from: Jumza on April 06, 2013, 10:40:00 am
Only if you changed her sprite, I didn't actually know that job ID and sprite ID had to be the same so I guess if you did change her job then you would have to change her sprite too, unless you have a totally new story that doesn't include her...
Anyway, I would just change the doubles that people like Rafa and Gaffy have, seems like the best option anyway.


So Rafa and Gaffy they both have two seperate sprite ID?
88
The Lounge / Re: Hi everyone
April 06, 2013, 11:06:24 pm
Quote from: Kokojo on April 06, 2013, 04:22:16 pm
Hello scbw.

Welcome to FFH, where all your dreams come true! I encourage you to play our patches, including the very new and exiting and I wish I could get my emulator to play it Journey of the Five!


Journey of the Five,i'll try it :)

Quote from: MasterGrand on April 06, 2013, 05:45:41 pm
Welcome to FFH, where all your dreams come true!

Nobody in this world come to this life know things, step by step you will become hacking master  good luck   ;)

best regards


I still doesn't quite understand how things work yet,the tutorial is great but kinda of hard to understand :(

I have no idea what Zodiac is talking about start from the OPCODES section http://ffhacktics.com/tutorials.php?id=11
89
Quote from: Jumza on April 03, 2013, 05:21:05 pm
I think all special jobs (ones that either are not a generic job, or are not a monster) replace squire, so it shouldn't matter which you edit. For example, editing Balmafula's job for your use would be easy because she is never seen in battle, so it wouldn't change anything. Then you just give her a custom sprite and Boom! done.


Wouldn't this messup the few events which Balmafula shows up with delita and olan?
90
Help! / Re: How to make changes to Skill Sets??
April 06, 2013, 02:02:59 am
i believe Items Draw-out are also unique in that way.
91
:oops: i've been searching through forum for days it seem its only possible via ALMA 4 by pokeytax,but the sheet seems so difficult to understand
:cry: hoping pokeytax sees this and give a short tutorial regardiing what all the tabs do  :oops: :oops: :oops:

Or is this possbile by any other ways?I mean to have individual characters innate slot expanded for customization instead of the "innate all ASM Hack".

Sorry for asking noobish question again  :cry:
92
The Lounge / Re: Hi everyone
April 06, 2013, 12:49:27 am
Nice to meet you Reks~
93
The Lounge / Hi everyone
April 05, 2013, 05:24:19 am
Lurking here for weeks,haven't got the chance to know everybody yet,found this sub board just now.

I'm a great Fan of the game since 1997.I felt so lucky that i found this community and pretty shocked by both what you can do to the game and the passion everyone had for this great game even after 16 years :)

I personally has no exprience of any hacking or programing,got the humble feeling that i might not be much of useful :(
94
Quote from: RavenOfRazgriz on April 03, 2013, 11:53:45 pm
You could edit the formula itself to make the X+1 Constant into something like X+3 if you wanted but it would affect everything that uses that formula.


Everything did you meant the hydras?whos else use this formula besides the twin?
95
Quote from: RavenOfRazgriz on March 26, 2013, 01:33:46 pm
You can set the maximum number of hits without using a workbook though by just changing the 6 in FFTP to a 10.

Go Team Venture.


So the minimum number is still impossible?
96
1:Would it be possbile to expand the area of effect for MonsterSkill/Beastmaster

2:How many blank ability slot are there that are free to customize to a new ability without consequences?does the the one between time magic and yin yang magic free to use?and how about those slot between parasites and frog attack?In the support ability section,there are also few blank spot that are incapable of customize,is there anyway to utilize those(like the last two blank slot after move-find-item)?
97
thank you very much for this awesome work
98
"2. I could let minimum number of hits be defined as well, giving random panel abilities a better chance of landing before they stop, but also giving them the potential to kick the shit out of something."

i've downloaded your XLS file,didn't seems to be able t set the minimum number of hits as you mentioned
99
for instance if i want to change hit 1-6 to 3-10 like the psp version.i did search the forum and found no clue.
100
Help! / Re: Perfume ribbons for male?
March 25, 2013, 06:07:18 am
I've search the forum and found this "- Unrestricted Equip X and Gender Equips ASM:  Columns are Equip Functions and Male/Female.  Rows are Gear Types.  Use non-0 values to fill in the functions as you want them, same as the Store Inventory Editor."

thank you pokeytax for your information. by the way i enjoyed your job wheel extension ASM hack.