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Messages - Shintroy

81
FFT Arena / Re: Arena battle videos and discussion
November 28, 2015, 05:19:20 am
Ranged/Status vs balanced team.
My money goes to silentkaster since he has SP and MA stacking and I'm a fan of attribute boosting. DW is more likely to win due to the status potential of the team.

R1 - Pretty even match. silentkaster's team ended up wasting more turns at the end with the healing staff healer and the phoenix down sandbag loop. Really annoying loop, but GJ to DW for maintaining control.

R2 - Larger map so I think silentkaster will take this one due to his thief most likely getting 15 speed at the start. Summon magic on this map worked out great. GG

R3 - I guess the reason R1 was so even was due to the archer having the high ground the entire match and keeping that samurai down. AoE and Holy take another round.

GG I prefer 10+ speed oracles over slow ones. I used to make the mistake of making them slower than I needed since I was so used to the whole "make your time mage go last" thing. Fast oracles are so good.
82
FFT Arena / Re: Arena battle videos and discussion
November 27, 2015, 03:23:07 am
Caster Mime vs Cover Fire Mime
I only see the wizard being a threat so GL me.

R1 - Horrible map for reasons Barren mentioned at the start. The round also took longer than it should've due to neither of our team getting getting mimic positioning. Sloppy round on both sides.

R2 - I'm not aware of fallenstarz's abilities, but the mimes definitely could've did more in this round since they had the range advantage with their secondaries.

GG. Would like to see your teams more optimized fallenstarz
83
FFT Arena / Re: Arena battle videos and discussion
November 22, 2015, 06:46:55 pm
I haven't had the time for arena lately and I only remember this match due to winning by Gold Armor and Death Sentence.[sarcasm]Well deserved if I must say [/sarcasm] 

I'm working on getting a team together involving a mime not using talk skill or item. Haven't decided in which direction to go due to mime positioning. Keep fighting the good fight lads.
84
FFT Arena / Re: Arena battle videos and discussion
November 11, 2015, 03:25:15 am
Being 1-0 is better than being 0-1 though. Nothing wrong with a little rivalry.
I am the greatest Dancer user in arena history because I have no losses as a dancer.

Also I'll watch those matches eventually. Me gramps broke his hip last week and I haven't been paying attention to youtube or arena.
85
FFT Arena / Re: Arena battle videos and discussion
November 04, 2015, 02:44:29 am
I'll comment on the next 6 matches so there's no way of telling if I'm commenting on my own matches or not. No spoilers that way since I'll probably end up commenting matches that aren't my own.


SP Boosting Mime vs Tanky Team (?)

Tanky teams usually don't do well against with haste unless they have status and speed.

R1 - Bad map for me. My thief's too likely to rush in and get wrecked. Plus Lakitu has a ranged unit against my mainly all melee team. Yup. I got wrecked this one. Didn't even make it past the choke-point.

R2 - Should've been over after my thief got charmed. Down to a single unit but made a comeback somehow. I was too hyped to type while watching this round. Great comeback due to SP,  and GJ to Lakitu to almost 2-0ing this team.

R3 - I should probably give my mime a chakra band since he'd make for a good distraction unit. Great start for Lakitu taking out the mime. Wish vs the undead unit? This has to be a death flag for arena matches, because every time a team wastes turns using wish to damage it turns out badly for them.

GG. I'm still all for taking out SP boosting skills.


SP Boosting Mime vs ??
Wierd bunch of units for a Truelight team. I don't think the paladin will be much of a factor so I'll probably have a slight advantage going into this.

R1 - Biggest map possible so I should win this with all the quickenings I'll get. If the mime mimics all quickenings then he gets to 16 speed, 20 with haste. Anyway Truelight takes the lead despite the speed advantage. Berserk on my squire? to make her go after the Paladin? I see what you did there Truelight. Sick concept.

R2 - Even start, but my team's speed advantage actually mattered on this map. Really smart mime AI in this round. The mime chose not to go after critical units when he had the thieves CT lined up after his. Happened multiple times so it wasn't a fluke.

R3 - Pretty even start. First blood to Truelight, but..... my thief got berserked. This won't end well for Truelight. Two quick KOs followed by Truelight stuck in a sandbag loop... followed by... more SP boosting. This should be over.

GG. It was a really close match. I definitely have to update this team. I'll update it after it loses though.


SP Boosting Mime vs Multi Element, White Magic Mime
Always great to see this team. I think this is the only time white magic mime has been used in 139's history. If not then it's the only successful white magic mime I know of.

R1 - Intense round with the counter flood  and silence/blind proccing from blizzard on my two most important units. The blind slows down the round pretty badly and lets WKW come back. 10 minutes in probably and all units are still up. Not what I expected in this match up at all. I finally manage  to close it out when the mime gets taken out. MVP goes to WKW's mime this round. Very good round.

R2 - Really good map for WKW. He gets Kamaitachi this time which gives him don't act. We might see a lot of silf and counter flood disabling my team. Really good start for WKW with the double silf kill. Shuts down the mimening early making this round an even match at the start. 10+ minutes of a sandbag loop combined with WkW's mime wasting all of her turns charging makes this a long match. We finally get to see a the rare mimic comet, but by that time it's already over.

GG. 30 minute match and only 2 rounds. Brutal. I hope you're not too bored commentating this team Heroebal. This team's pretty boring when it isn't steam rolling. Thanks for recording all the matches so far. Keep up the good work

Sound's great this time Heroebal. GJ fixing it.

I actually commented and posted on this yesterday but I think I accidentally opened a link in the arena tab instead of in a new window.

Surprised my team managed to take a round off of silentkaster because damn I did not have an answer for that archer. My team got absolutely murdered by that unit alone. Pretty brutal stuff.

GG. The comment I accidentally deleted was much longer. I wish I did a brain eating zombie team. Berserk Blood Sword or something. Maybe a team called shoot them in the head? Archers and Berserked 2H Blood Sword units. Until next Halloween I guess.
86
FFT Arena / Re: Arena battle videos and discussion
November 01, 2015, 03:33:34 pm
SP Boosting Mime vs Death
I highly doubt Reks's death team being able to take out my squire and two hand thief with the two cursed ring units around. Awful match up for Reks on paper due to speed advantage and two units absorbing dark.

R1 - The map favors Reks due to my team having no range, but medium/large sized maps also means I get haste and at least a 11 speed mime. Really slow start, missed deaths followed by a charm... followed by three OHKOs with death and raise 2. Completely forgot about raise 2. Still though, with Reks's chemist at my side there was no way for Reks to comeback. Could've thrown in the towel when the thief and mime reached 16+ speed. Decapitate  wasn't going to reliably land due to AGI and agility having high evasion.

R2 - Another 5v3 featuring Reks's squire this time. At least the match didn't drag on this time.

GG. MVP goes to the squires. Good luck to my future opponents.


Removed the previous post with the Halloween team since it was just for WKW's Halloween matches.
87
FFT Arena / Re: Arena battle videos and discussion
October 31, 2015, 07:06:16 pm
Wasn't complaining about the
one sided match
but I see what you mean.  I like the idea of a mulligan match to make up for one sided RNG match ups though.

Status Mime(?) vs Caster Team (?)
short video, but I think twisted can close out matches quickly with his petrifies.

R1 - Brutal. twisted's team definitely lacks recovery and defense and combined with the severe speed disadvantage there's no way he was coming back from those quick KOs.

R2 - Quickening, Hawk's eye... I like the idea and how well it works in this team. Would love to see a unit execute it better though. She'd run into problems against a more solid team due to her running out of MP with the weak mp pool.

GG. Both teams have room to grow so I'm looking forward to the upgrades.


Also twistedmime posted some new teams, but didn't bump his post. Just a heads up to uploaders in case you guys missed it.

Requesting one match for the concept team. I ran some test matches and think it's worth one exhibition match. GL vs RNGesus.

Dancer/Snipe with Hidden Knife, Talk Skill Mime, Time/White with Stop, and a cover fire monk? I've seen some things.
88
FFT Arena / Re: Arena battle videos and discussion
October 31, 2015, 03:02:47 pm

4 minute match featuring ban hammer? GG. Super biased sorry Heroebal, but that's how it goes against this team. GL reaching his team though.

R1 - Achievment unlocked: 10 steps taken

R2 - Z Desert? Lol

Always a good watch when it's Ban Hammer. GG.


89
FFT Arena / Re: Arena battle videos and discussion
October 30, 2015, 09:49:27 pm
Faith/Fire Absorb vs Time Over team
Hoping Barren wins so I can go back to not watching time out teams.
R1 - Earrape at the start. Gotta fix the emulator's audio settings. Decapitate OHKO to start the match. WELP I don't think anything will get more exciting than that. I should skip this round.

R2 - 1-0 in Malroth's favor somehow.... ANOTHER decap counter at the start. (skips to end) Why Innocent and Faith?

R3 - I know there's only 3 minutes of the match left so I'll just assume Barren takes this.

Nope.avi Out of all the types of teams, time out teams are the worst to watch. My condolences to you for recording this Heroebal



Faith Fire Absorb vs Crippling Team (breaks, Charm, frog)
Reks's team is more entertaining to me so I'm hoping he carries over to the next match.

R1 - Looks like an even match up based off the first couple of turns. Both teams are canceling each other out really well. The only way I see Barren taking this is getting combos off while his archer lands those innocents. Otherwise Reks's status effects should pile on. Underestimated that Mediator's base damage. She's getting some good rng on that gun. Easy win there.

R2 - This was Reks's match to lose after getting those early kills. If barren got some good RNG on his cursed ring units he could've easily came back and taken this round. Two missed sinkholes followed by Barren's time mage showing how it's done? The disrespect.  Things are not looking goof for Reks

R3 - Barren has two ranged weapon units so I doubt him losing this one. GG minute match. Not much to add to this round

GG. I think Reks's time mage and thief cost him this match. They didn't carry their weight at all.


vs Fire Team
Not sure if Krypt is active, but either way I don't don't this team can take out barren's team since he also absorbs fire.

R1/R2 - Might as well have been a 4v2 in Barren's favor since Krypt's main damage sources were useless.

GJ to Barren covering the fire absorb mirror match up. Not much else to add.


I've been wanting to see a cover fire team. So I'm betting on Truelight takign this.

R1 - Fast paced round until Truelight got caught in the sandbag loop.

R2
EZ 5v4


GG too bad about the blonde AI
90
FFT Arena / Re: Arena battle videos and discussion
October 30, 2015, 02:11:30 am
My only tip to you twistedmime009 is....
change your avatar color before you catch the damned's luck. Maybe white mime? Blue? Purple is the best btw.
91
FFT Arena / Re: Arena battle videos and discussion
October 29, 2015, 05:21:43 pm
Stalling Mime vs 12 speed SP boosting team
Looks like an even match up on paper. It's going to come down to reinoe's thief charming my chemist. I remember having a hard time choosing between berserk and charm immunity for the chemist.

R1 - Reinoe gets the upper hand by getting a 15 or 16 sp unit at the start of the match. My monk goes down and stays down as expected. The match doesn't pick up until my time mage gets cornered surprisingly. Mimicry combos, consecutive successful talk skills and lots of stalling. I should not have won this one the rng was way too in my favor near the end.

R2 - Charm comes into play this round which leads to my own chemist undoing every turn beforehand. Sick armor break into blaze gun combo to take out my monk. No coming back from that due the charm.

R3 - Looked even until my mime chooses to sleep my charmed chemist.

GG. I didn't think that that thief would be cause such a problem. Good stuff.

Thanks for the match Andrew. Definitely had all three of those battle royale matches spoiled. Two thumbs up. I'll just skip those and wait for the next set of matches.
92
FFT Arena / Re: Arena battle videos and discussion
October 28, 2015, 08:49:40 pm
Soul Squad (Balanced Team) vs Episode 3 (unorthodoxed Earth Absorb)
My money goes to Soul Squad but Andrew's team looks like it packs the damage.

R1 - Monk... comet bots... Whatever works bro. Looked like Corosar was going to take after the Bahamut, but that Earth Dragon damage was ridiculous. 100% accurate, ranged damage looks too strong for Corosar's low mobility team

R2 - Same deal as round 1, but Corosar putting up more of a fight. Holy not 1 shotting is hurting Corosar's team more than it is Andrew's.

GG


Episode 3 (unusual earth absorb) vs fpk4's fast earth absorb team
Earth absorb vs Earth absorb.... Fpk's bound to win due to having superior speed and non earth damage sources

R1 - Oh so fpk's team isn't entirely earth absorb? That is news to me. Andrew easily takes out the non earth absorb units, but in turn easily goes down to fpk's earth absorb units

R2 - Same deal as R1 but the monks of Andrew's team actually decided to be monks and the scholars started using Bio.

R3 - Insane opening by fpk taking out two units, but Andrew manages to get a double kill with bio. Things didn't end well for Andrew only because his team's main source of damage is earth based. Close one for fpk here.



I read about fpk being the first to take out Thieves Guild already


Balanced Team vs anti absorb
My money's always on fpk I won't do pregame comments until he loses since it's a waste of time.

R1 - Man you don't get to see many successful archers, but when you do it's a treat to see jus thow much they can change a game from getting one hti at the start. Anyway, Fenire's team doesn't recover from fpk's archer putting the ninja into critical at the start.

R2 - The worst map to watch in the game, but damn I did not expect to see a perfect done is such great fashion. Superb team you have there fpkfor.

GG for fpk. I love it.


Fast  balanced team vs We Love the Undead (Anti Zombie)
As much as I love Zombie inflicting teams, I'm begging on fpk to take it yet again.

R1 - Fpk's archer showcasing how an OHKO archer can affect an entire team's pacae at the very start of the match. Mudvayne's team does not recover.

R2 - Same deal here. Fpk's team takes the fight out of a match by making the other team's strategy useless from turn one. The other team didn't even get to play here. A near perfect by fpk this time too.

GG for fpk here. This is a great video for the need for the elemental gun buff. This archer displays just how inferior guns are to bows now that they have less range and are forced two hands.


fpk vs a strange balanced team(?)

R1 - Looks like fpk has some competition since Heroebal got first blood. Really clutch geomancer you have there Heroebal. She alone managed to keep you in R1 by avoiding 3 fatal attacks. fpk manages to close out the match after a long drawn out 4v3. Good job lasting that long Heroebal. If your priest didn't waste those turns trying to heal the geomancer there's no telling what would've happened.

R2 - Welp.

GG. Great first round.


Probably missed an inning or two but it was a great watch.
GL to future battle royal teams
93
FFT Arena / Re: Arena battle videos and discussion
October 28, 2015, 07:59:14 pm
I really like that format Heroebal. Haven't watched any of the videos yet but I like to see
fpk, or any high end team running through teams. The inevitable defeat of fpk's team is definitely making things interesting. Will that team be a greater evil or just a good match up against that type of team? Who knows, but
It's different and I'll definitely go back and watch all these matches after today's world series game is over. Keep it up Heroebal I'll be back.
94
FFT Arena / Re: Arena battle videos and discussion
October 28, 2015, 06:04:22 pm
Reflect/Status vs Status/Jump Team
Looks one sided on paper since it's a 3v4 due to one of my units uses reflect-able magic.

R1 - Starts off somewhat evenly. Charm turned out more effective than Death Sentence in the end though.

R2 - Always fun to see an auto potion unit get affected by Zombie. No way to come back from the my only anti status unit getting petrified.

GG. Should've updated the team before reposting it. Would've replaced the Reks inspired Talk Skill Squire with Squire/Oracle or at least given her Refute instead of DS since the team was supposed to be all about getting jump off. Lancers also don't make the best damaging jump units due to their speed and not having access to clothes. Maybe a thief, Dancer or Monk with equip spear? Who knows.


Fast Balanced team vs No idea
Betting on fpk.

R1 - Starts off even but fpk manages to pull off a triple play like combo making it heavily in his favor. Barren does come back due to insane luck with RNG having both his undead units get up immediately. Great comeback by RNG. I still want to have Cursed Ring buffed up to 50% revival despite this disgusting display of RNG.

R2 - Looked easy for fpk due to his archer having the high ground and being able to close out the round before the undead rng kicked in.

R3 - Death and HP restore gave Barren a great start, but fpk quickly turned it around due to the thief getting taken out by an archer double turn and the time mage wasting turns healing herself with death.

GG. Would definitely not have gone to a 3rd round if it wasn't for the rng in round 1. It's always interesting to see how a team reacts to zombie ambushes.


Good stuff all.
95
FFT Arena / Re: Arena battle videos and discussion
October 27, 2015, 03:54:57 pm
Didn't read the team names so I thought I was watching a "Strangers by the Lake" match.

R1/R2 - Extremely lucky rng for Rev4nd. Didn't even get to see any absorb action from Dokurider's team.


Didn't request and never would request a masturbation match but a match is a match.

R1 - I only tested this match up on small and large maps so this outcome was surprising.  Never been disgusted by my own luck before.
R2 - Started out as expected from RBB, but RNG does it again.

Thanks for the match. To be fair to RBB, there is a Great Malboro on BB. Still didn't think it'd be that one sided with such a huge speed advantage, medium maps aside.
96
FFT Arena / Re: Team organization
October 24, 2015, 08:22:08 pm
Choosing to organize teams is entirely up to the player. I still see you don't understand that though silentkaster since I went and explained that the players with the same views as you will just fit the neutral category automatically. Borderline projecting like in the balance discussion thread  when you keep coming to the conclusion of me forcing anyone here to do anything.

No need to go that far WKW. Way too much effort when the majority of players seem not care about making rng match making less rng. To each their own really. If I end up having teams that don't go unused due to no one else having competitive teams then so be it. There's always testing teams the old fashioned way.

I won't go into any more detail on this subject either. It only took up half a page and seemed to rub people the wrong way unfortunately. Progress through change? I guess not that's too much to ask, so we'll continue to go with progress through consistency. RIP the dream.

97
FFT Arena / Re: Arena battle videos and discussion
October 24, 2015, 05:53:45 pm
@silentkaster
1. I don't think you understood any of the categories if you think it discourages new players. What's discouraging is this https://www.youtube.com/watch?v=bTj1M4U_W18 . Nobody's at fault here except maybe RNGesus forsaking Joorum who was a new player at the time. https://www.youtube.com/watch?v=10S6lDAh6KU 42 Minutes in against Malroth's team. Again, you're not at fault, I'm not at fault, and Malroth definitely isn't at fault here, but wow if this isn't a good example of a why there needs to be some pooling, seeding, or match making system then I don't know what is. At least in the next AI tournament we will have teams made specifically for testing tournament teams since there will 100% guaranteed be a team in the competitive category and a for fun team that follows a NO JP Cap or past tournament ruling.

2. I'm not forcing anything on the recorders but to maybe respect the players choices when it comes to pairing up their competitive and for fun teams with those that aren't sorted aka "neutral category". In the past people have taken the time out to make teams made specifically for one purpose like for fun or supposedly competitive and I feel leaving things how they are now wastes an opportunity for these players and maybe even for the uploaders themselves. It solves a player feeling like all of their teams have to be ready to compete and prevents uploaders from having to apologizing for taking the time out to record a match. I don't understand how you're not seeing the categories being the same thing as labeling too. Every point you've made at the end there just fits the neutral and maybe "for fun" category.

3. Definitely didn't understand the point of the categories again. If you don't care for them then you're automatically neutral. The categories aren't about the people that don't care, they're there for players that do. 14 categories? It's almost as if you didn't read the spoilered info at all so I'll explain again at the end of this post.

4. The categories doesn't stop all requests. I just posted twice about there needing to be a universal system for players to organize their teams, that's it, the system doesn't change much. The only thing that will change is a player being unable to have a match against a team if it's not in the same category. Of course if the player is active they can always accept requests, but if an inactive team were to have organized teams and someone wanted to have a match up with one they'd have to have a team in the same category matched up out of respect for the inactive player's wishes.

Quote from: White Knight Wiegraf on October 24, 2015, 03:07:30 pm
I think Shintroy's system is really not that complex. Any unsorted team would be considered neutral, like it is right now. There really wouldn't be that many competitive teams, so overall it would not affect things that much. We'd just have some matches that are at least semi-guaranteed to be competitive. We could also set limits or restrictions to keep the numbers down. For instance if someone enters themselves as competitive but they go on a losing streak, clearly that means they aren't ready yet. They could just be sent back to neutral until they update their team and try again. As for the fun/themed category, it was pretty much just unofficial at this point.

Exactly WKW. I admit I didn't as good of a job as I could have explaining the categories since it was done right on the spot, but it's obviously silentkaster didn't understand enough to fully agree or disagree with them as much as you were able to.

You have a good grasp on the reasons behind the neutral and competitive categories and how teams always have the option to change between them. The for fun category is definitely an odd one that I need to put more thought into. I think a lot of players need to rethink how teams are since there's a lot of players that may believe a "themed" team should or could fit in the "for fun" category.

----------------
What makes a team a team? Obviously it's four functional units trying to achieve the same goal "to win". But what about teams that want to do more than win or just have a wacky match that goes on forever? In those cases it's not just about winning and losing and I believe these teams need a system so that they're matched up better.

Now I'm not the only one that thought there needed to be a ranking system of some sort. It's been discussed in this thread and others like the annual tournament thread. Seeding has been discussed, but I don't think it's fair for players since would end up in numeral ranking and with players at the bottom which would probably end up badly for the spirit of the game since players wouldn't have a choice if they ever competed in the competitive tournaments. Ranked matches has also been proposed, but I don't think this would be a good idea either since it would require everyone to make competitive teams, uploaders to do the matches, and a point system to rank players. Too much work and it's probably intimidating for newer players to be paired up with a top ranked player even if it's one of their bad or fun teams. All discussion for these ideas have died out since I guess everyone's fine with the current system.

That's when I thought of a way for the neutral players to stay neutral and for players that want to be matched up with other high level and gimmick teams. The three categories won't have ANY affect on the players that don't to or aren't able to organize their teams. They'll only affect the players that choose to use them.

The competitive category is pretty self explanatory; a category for teams designed specifically for high level play. Teams in this category will only be able to fight against other competitive teams so there's nothing to worry about for the casual passive player. Their team will have zero chance of being paired up against cutthroats unless an uploader does so.

The "For Fun" category is an odd one since not everyone has the same idea of what makes a team fun. So I'll explain what kind of labeling doesn't automatically make a team fit this category.

Themed teams - These teams come with infinite possibilities like any other team, but are restricted to their theme. Some themed teams just had the names and gender of their portrayed character while others went to the extreme and gave their teams weaknesses, weapons, and other things to the point where they barely functioned. What I mean is just because a team is themed doesn't make it bad. My mime tournament team was themed after an album, but it got second place, my bad breath team is based entirely off of the objectively best blue magic in final fantasy history "Bad Breath" and is currently 5-0. These teams are more than just themed teams, one is a high level mime team meant to be competitive and the other was meant to be a "for fun" team but ended up being a huge threat. I'm actually not sure how others would categorize bad breath, but I think it's too much for what my idea of a "for fun" team is so I'm putting it in the neutral category.

A good example of a for fun themed team would be my mime team "Fists of the North Star" https://www.youtube.com/watch?v=Xkm96eFjVtE or Dracula. Neither team would overwhelm the other and it's pretty obvious neither were meant for competitive play I'm confident in everyone being able to identify their themed teams meant to showcase their theme.

Mime Teams - 139, the patch where mime got access to a abilities, equipment, and lost its innate abilities like ribbon and concentrate. In short mimes became less of a gimmick class and more of a versatile support class so having a mime on your team doesn't automatically classify it as a bad team. I don't think I have to go into this one much. Just look at Ban Hammer or Delay Buster.

SCC Teams - We all know how powerful 4 thieves can be so I won't have to go into much detail here either. SCC teams can be extremely powerful if executed well enough. If a player wants their SCC team to only be paired up against other SCC teams then that has to go in the for fun category with label like 
or something easy to understand. The competitive category isn't for specific requests since teams made for that category shouldn't care about random match ups since it's the closest thing to a tournament setting where exceptions shouldn't be made. If you want to make a SCC team and have it compete against supposed best teams then by all means label it as competitive or neutral.


With the for fun category we'll also be able to have some new matches like no jp cap exhibition matches and other rules we've never been able to have outside of tournaments.

The neutral category is for players that don't want to categorize and for players that don't care about what their team gets matched up against. This category is just the current system in short where any type of teams get matched up. A competitive team will be able to fight a for fun team and vice-versa here, but now players and uploaders will know what's possible here unlike before. So no more apologies and feeling sorry for yourself in this category since there's always the option of making a for fun team or competitive team.
-------------------

So many posts while typing this. Looks like everyone at least understands this as entirely optional (neutral). I'm just glad I'm not alone in trying to make it easier on the uploader's conscious when using RNG and getting poorly matched up teams.
Quote from: silentkaster on October 24, 2015, 05:12:14 pmBut Shintroy is suggesting/proposing an unwritten rule, essentially, where it is either required or highly suggested that players organize their teams. I say no. Let players do what they want.

Still not understanding the point of the neutral category. It's not about the players that are against the categories, it's about the players that care about how some of their teams are matched up. In the future when we have the S5 (or is it 6?) tournament there will definitely be more matches like I posted above where someone's tournament team gets showcased against other non tournament teams for exhibition. The categories will without a doubt make uploaders jobs easier when it comes to these types of videos since all they will have to do is pair them with competitive teams.

--------------------------------------
Balanced team vs faster balanced team
Looks like fpk's at an advantage here. He has the definite speed, range, and damage advantage here and projectile guard. This is going to be a tough match for me.

Round 1 - Brutal stuff here. fpk's archer destroyed my ninja at the start and then just piled out the damage from afar. I didn't even get to do anything here. Good stuff.

Round 2 - Slightly better game since my archer didn't start out attacking the monk. The ninja still got blown up at the start though. Really convincing win here.

Very good game. I'm glad this team finally got blown up since I've only ever updated it once. I really like the versatility of your chemist fpk. So much depth in this team. Good luck against other competitive teams, I was indeed too slow here.

Thanks for the match Andrew. Hope you're not overworking yourself with these matches. Subscribed yesterday.
98
FFT Arena / Re: Arena battle videos and discussion
October 24, 2015, 02:39:03 am
Quote from: Reks on October 24, 2015, 01:57:07 am
While I do think that organization of your teams for more possible matches is good, I'm currently locked to my phone, which is nightmarish for editing text and such.

None of mine are really "for fun" and I don't really make purely competitive teams, either.


Just remain neutral and maybe make new teams to fit the other categories. Players that can't categorize won't be affected by the sorting of team as previously said, but they won't be able to fight a player's high end or for fun teams.

If are actually able to sort your teams I'll do the formatting for you and just send you the post to copy and paste. All you would have to do is delete the spaces on the [b ] [/b] and add the brackets for
spoiler text 
Also if you need a .mcr or whatever the android/extension for memory cards is I'll make you the file with the teams you want since you aren't able to use excel on mobile. At least I don't think you're able to use excel. I haven't tested if my new phone is able to use complex spreadsheets.

It's going to suck if there's only 5 competitive teams and for fun teams and everyone's fine with being neutral.


There was discussion about ranked matches with a point system months ago in this thread and in the S4 tournament thread and there's been a couple of tournament suggestions thrown around like a mime team tournament and a SCC tournament with regular rules. I think categorizing all teams in to three groups would please a lot of sides without needing to do things like tournaments or making threads like a ranking thread that would need constant managing. Categorizing will also help uploaders who have admitted having problems matching up teams sometimes. (I'm beginning to repeat myself I'm about to go to sleep.)

No one is pushing the sort, but I do encourage people to think about it so we can have a lot more entertaining matches instead of one sided ones like we've been getting a lot of recently. There's also no need to rush or feel pressured since this will only slow progress. I'd hate to see someone get their for fun team destroyed or even a competitive listed team get a free win not because of having a good match up, but because someone listed a team incorrectly.

Quote from: White Knight Wiegraf on October 24, 2015, 02:18:09 am
Generally, my teams start out with an experiment, and I just build a team around it. Over time I try to make it competitive. If you want to gauge how competitive one of my teams are, I guess the version number could be a rough indication.


Same here and probably for many others WKW. If you don't think a team is strong enough to compete with a high end team then just list it as neutral. If you're making a competitive team, but are posting an early, weak, or even an untested version of it then list it as neutral. If you're like me and are in your tenth update of a supposedly competitive team then maybe it's time to let go (RIP My Me XI, Barrows X, Buff PA V, Power Rangers VII, etc). If you want to list them as competitive anyway then so do. There's always losing in the first round in a tournament. No pressure.
99
FFT Arena / Re: Arena battle videos and discussion
October 24, 2015, 01:54:57 am
Thought of another way to explain, or at least go into more detail in each category with explaining how players can sort "special request" teams. In the past there have been teams meant to only face a certain type of team and even against one single team. These teams would go in the for fun category since they're teams teams meant solely for fun and don't fit in the other two categories. Special request can be anything like "SCC Only", "vs Mime Only", or something specialty tournament worthy. Even a "NO JP cap", "S3 AI Tourney rules only" or something ridiculous like "vs NO LIMITS only".

"SCC Only" "NO JP Cap" "X Only"= For Fun. It's possible to make a SCC team, and compete with competitive and random team match ups sure, but this type of team will obviously only be paired up with other for fun teams with a "SCC only" special request tagged to it.

SCC Teams, Mime Teams, Twin Teams, Themed Teams = Neutral or Competitive. SCC teams can be made competitive, but at the same time can definitely out class a for fun team (See silentkaster's Thieves Guild). These teams are just teams with specific rules and can definitely be made high level (See any squire team).

This is just my input on the categories. The one that decides how their teams are organized is up to the player. I'm only worried about new players unaware of category "rules" accidentally putting a competitive team in a for fun team. The vice-versa doesn't really matter, but it does since it wastes the other team's time if they just end up getting steam rolled. No point in thinking about it now. Matching up teams hasn't even begun yet. Let's worry about the holes when we get there.

Who's up for some nonsense? I'm definitely going to make a for fun team with this special request/ruleset/etc even if others don't.
100
FFT Arena / Re: Arena battle videos and discussion
October 24, 2015, 12:35:37 am
Quote from: Corosar on October 23, 2015, 06:46:11 pm
technically i have already did something like that with my sorting though i have 4 groups

Tournament Teams: For teams that are also meant to win... but they were used in previous tournaments i still plan to improve them but they are more of a memory thing then anything else.
ranked: For matches meant to win... these are the ones i will do everything i can to make them better

Themed: For Fun teams usually with a gimick of some sort... may they be based on something or have a certain thing about them

Collab Teams: for when i team up with another person or take part in a team effort. These teams are updated based on what the player that made the units want.

I'm aware of you and others that sort out their teams. Still though, I think it'd be best if we all organized our teams the same way. I noticed you have both tournament and ranked teams. I have the same thing going on with my tournament team, but unlike yours it isn't included in with my exhibition teams. Your tournament category could just fit in the competitive category since they're basically a tournament team updated for exhibition matches. Once a S4 team is updated it's no longer the same team used in tournament. All tournament teams are archived in the S4 thread (I'm just realizing this) so I'm actually going to remove mine from the team submission thread. If you were to sort yours this way you should keep yours in the competitive category, since unlike me you want to improve yours and have it compete against other teams also meant for tournament/ranked/high level play.

Themed and Collab teams can still be included in the categories I suggested. If they're gimmick heavy teams then just include them in for fun. If they have a lot of potential or you're unsure then go neutral, and if they're really great teams and you want them to only fight other teams then put them in the competitive category. My bad breath team was a for fun and themed team, but it has too much potential to be put up against other for fun teams. Everyone will just have to look at their teams objectively and sort them out.

Quote from: Andrew on October 23, 2015, 10:08:37 pm
RNGesus apologizes for the one-sidedness of some of the matches I post.  In all seriousness, if people do not like my current system, then feel free to speak up and I can change things.  Truth be told, I think the random match-making element is fun, but I didn't consider the possibility that it could bother some people.  If everybody agrees with and acts upon Shintroy's idea, then, for each match I record, I shall draw from the predetermined "competitive", "neutral" or "fun" team pools for both participating players.  We could take the time to categorize the inactive accounts' teams, as well, and perhaps improve some of them while doing so.


Nothing to worry about since you're not the only one who uses RNG to pair teams up. Your system is fine, I'm just proposing a way to make it better. Everything will still be done randomly just with a filtering system as you said.


Competitive vs Competitive
Competitive meaning teams made with the best strategies in mind. You include your team in this category if you only want to be paired against competitive teams.

Neutral vs Neutral
These can be competitive teams that don't mind fighting weak teams and vice-versa. Players who don't want to organize their teams can be considered neutral since they more than likely wouldn't care about how their teams are matched up win or loss. I'll probably use this category for untested, but meant to be competitive teams for the first match and for teams. This is a great category since unlike the competitive one, you're able to face unconventional teams like Wiznibus Mime, High level SCC, and other types of teams that you probably won't see in high end play.

For fun vs For Fun
Troll teams: Joke teams clearly not meant to win.
Heavily themed teams: Similar to theme teams, but to the point where they sacrifice viability against other teams
Extreme gimmick teams/Handicapped: SCC Mime, The Damned-like teams, etc.
tl;dr teams made for good spirited fun and aren't overwhelmingly good. These are just some examples of what a for fun team is.

These are just how I see each category. If everyone were to be neutral then we'd still have some mismatches, but at least then we'd know they're mismatched. Mismatches won't matter for the other two categories since a competitive teams have match ups in mind and for fun teams just don't care.


For now I just want to read more input the idea. Inactive accounts can stay inactive. I don't think players on break need to have their teams being used and rated. I think everyone behind Anima Zero is inactive. If you want to include those teams in your matches it would be fine since they'd be considered neutral to the people who are active and have their teams organized. It all works out actually since it's impossible for competitive and "for fun" teams to be matched up against inactive teams.

Quote from: Heroebal on October 23, 2015, 10:29:57 pm
I might attempt this I'm doing a round robin tournament of my teams to see where they stand tier wise. It should give me a good idea once I'm through. Some are tough to judge though like Mimesmania whom can pack a punch but are basically all glass cannons. Kind of like the butterbean of fft arena. And bards from hell (5-3)are somehow outperforming dancers from hell (2-6), which I don't get b/c Dancers from can do everything the bard's one can do but better.

I think bards have more potential than dancers just because they have access to superior AoE abilities due to their MA. Both are at 8 SP and 3 mobility, and have horrible weapon options sure, but being magic based means you're able to get more out of your turns than being physical based and they get more options in reaction, movement, and support abilities.

GL organizing your teams. There's really no need to unless you have some you want to only be matched up against competitive and for fun teams, but thanks for doing so since you'll be helping prevent mismatches in the categories where they matter.