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Messages - MountainDew~

81
Quote from: Elric42 on December 11, 2011, 12:20:52 pm
If this wasn't the only forum that i go to i would definitely help to advertise  :mrgreen:

Looking forward to helping out with Chapter 3 tho  :mrgreen:


Pretty much this lol
82
The Lounge / Anyone have that friend who...
December 11, 2011, 02:34:23 am
You're friends with them at work/school, text him/her once in a while but you don't really know a whole lot about? Well I just found out my friend does shit like this on his free time. I think that's badass as hell.

83
Quote from: Durbs on December 10, 2011, 07:46:18 pm
But you're not told to do anything; you volunteer work, which is great. :D I'm just here to think critically about that work. I'm not trying to shoot down your effort, I'm just trying to envison how it's going to work in-game / in the long run / balance-wise rather than just on paper. And you've had some great ideas; remember, we're using your elementalist and brawler skillsets


I'm... sorry if I came off negative there, it wasn't intended to be. I'm not upset in any way that you're not using the Guardian skillset lol. While it is volunteer work, I enjoy doing it especially if it helps you guys out a little more. When you "shoot down" my efforts, there is always a reason, and I try my best to incorporate that reason to come up with something better. It's the only way to improve ;)


10Action Abilities, 1R/1S/0M

Foundation
"Remind an ally of legends, myths, and ancestral glory"
Add:Defend, Brave +5

Fortify - 8 MP
"Shore up your ally's defenses"
Add:Defend, Protect

Helping Hand - 5 MP
"Help an ally back on their feet"
Add:Defend, Regen

Imbue - 12 MP
"Aid your teammate with magical enhancements"
Restore Ally's MP

Pulsating Aura - 8 MP
"Radiate a pure sense of calm and duty"
Add:Defend, Shell

Martyr
"One man's life can save hundreds of lives"
Blow yourself up, dealing Massive Holy damage and KO Self.

Cover
"Throw yourself in front of your friends and bite the bullet"
Take damage for an ally

Toss Weight
"Throw your weight around and use it to your advantage"
100% enemy knockback, light damage

Shield Wall
"Utilize your shield to its maximum potential"
Massively reduce incoming physical ranged damage (excluding spears) Requires: Shield

Heal - 4 MP
"Sparks of life flow from your fingertips towards an ally"
Minor cure, single target.



Reaction:
Auto Regen

Support:
Tank - 15% HP boost

Move:
None





11 Action Abilities, 0R/1S/1M


Rapidfire
"Quickly fire two arrows at an enemy"
2 hits at 0.8x Damage/shot.

Arrow Rain
"Fire multiple arrows into the air"
5 Hits on a RANDOM spot from 1AoE on target zone.(Rafa/Malak-like skills)

Scatter - 8 MP
"Magically split a flying arrow into multiple arrows"
1 AoE ranged damage, set 4 range, regardless of weapon range.

Fly - 6 MP
"Harness the wind that allows your arrows to take flight"
Status: Float on self.

Poisoned Arrow - 6 MP
"Let loose a wooden-tipped arrow infused with lethal poison"
Status: Poison on target, Light Damage

Barbed Arrow
"Fire a razor sharp arrow at a woodland beast"
Extra Damage vs. Monsters

Blessed Arrow - 12 MP
"Pierce your foe with pure divine light"
Magic Attack, Holy element

Arrow Strike
"Stab an adjacent enemy with an arrow"
Adjacent only, Normal weapon damage

Power Shot - 12 MP
"Fire an arrow straight and true"
4 Line piercing damage

Woodland Herblore
"Pick up an herb to help yourself or an ally through dark times"
Required to be standing on a natural non-rock/water space. Cures all status ailments, Heal light wounds.

Put Down - 8 MP
"Lay an animal to rest...permanently"
Instantly Crystalize a Status:Critical monster. LOW LOW hit chance. Like 8%.



Reaction:
None

Support:
Survivalist - Equip:Bows on any class (NOT X-Bows.)

Movement:
Tree Climb - Jump +3

84
I'm never going to disagree with you guys on pretty much anything here, or at least vocally (so to say). This is your patch, and it's supposed to be how you want it. All I do is what I'm told.

Because I really do agree with Durbs when he said that he likes circles and symmetry. It definitely makes things easier to follow,  and often makes it look a lot more organized. l'll work on some class skillsets when I get a little freetime here at work (probably not for a few more hours). 

I guess the whole seperation factor for the Guardian will be the fact he's a melee support, unlike the white mage or red mages.
85
I'm sorry. It just kills me inside to only have like 7 classes (on my phone at work, can't switch pages mid reply to check) and STILL have an overlapping class. Okay, I will come up with something more support oriented.
86
Quote from: Elric42 on December 10, 2011, 03:58:16 pm

Your a very big help with these abilities MD. Both you and Lucifer_zero have helped us out very very much with these and we thank you very much for the assistance

Absolutely. The more I can help, the faster it gets done, the happier everyone is :) (I'm sure lucifer feels the same)


Guardian

So much temptation to steal all of Eternal's skill-set for his guardian. bleeehh mediguard is so nice.

10 Action Abilities, 1R/1S/0M Abilities


Aura - 8 MP
"Radiate a pure sense of calm and duty"
Add:Defend, cure light wounds 1AoE around caster.

Benevolence
"Help your ally out of the good of your heart"
Vanilla's Wish from Ramza's Skill-set (heal ally for 2x whatever health removed from yourself)

Mediate
"Dissuade an enemy from attacking or moving
0 CT

Power Ruin
"Strike at the foe's arm, wounding his ability to harm"
PA -1

Respite
"Pause for a moment to catch your breath"
Causes Disable/Immobilize, Remove all Status ailments and heal moderate HP (Self)

Disarm
"Brutally smash your opponent with your shield, causing muscles to spasm"
Break: Weapon, Shield, Requires: Shield

Martyr
"One man's life can save hundreds of lives"
Blow yourself up, dealing Massive Fire damage and KO Self.

Vigor - 8 MP
"Pull from your inner reserves of perseverance"
Restore Minor MP, heal Poison/Blind.

Shield Wall - 20 MP
"Form a wall around your ally using your own massive body as the shield"
Casts Protect, Shell Single Target. (If you can make the defender take the damage, do that instead of Prot/Shell)

Stature
"Impose your own large constitution upon an enemy, cowering him in this task"
-10 Brave, enemy target only.



Reaction:
Auto Regen

Support:
Tank - 15% HP boost

Move:
None
87
Never played SaGa Frontier, but I got some from Regal's skills in Tales of Symphonia, some are from my actual martial arts experience, some are from Sabin in FF6, and the rest are just random ideas. But as long as the Brawler skillset from Saga Frontier is good, then awesome :)

I'm working on something for Guardian right now, give me a bit.
88
The Lounge / Re: Princess Bride
December 10, 2011, 03:32:27 pm
Et, this movie is so good. How...
89
Tynar Rogue was more me trying to put in something from the past (Her Birthday Event) I just wanted to put it in there lol

Anyway... On to Brawler:

Brawler

11 Action Abilities and 1R/2S/1M

Action Abilities


Crescent Kick
"Jump in the air and perform a spinning kick"
Double normal attack vertical height tolerance (so if you can only attack 2 high, it can hit 4)

High Knee - 8 MP
"Hit your enemy in the stomach with your knee"
Normal attack damage, Inflict Slow

Foot Sweep
"Sweep the enemy off their feet, causing them to stumble or fall"
Causes Immobilize or Slow

Suplex
"Pick up a foe and drive them to the floor"
Damage, Knockback

Palm Strike
"Strike a foe with an open fist"
Low Damage, High Accuracy

Dirty Fighting
"Strike a foe in a wounded appendage"
Deal extra damage if target is Disabled or Immobilized.

Last Stand
"Hit a foe with all your might"
Heavy Damage, Status:Critical required

Feral Dash
"Tap into the animal inside and lash out in front of you"
Hit foes in a straight line, 2 spaces

Left Hook
"Hit an enemy across the face with a fist of steel"
Normal damage, destroy helmet

Guts
"Use inner bravery and finish the fight"
Restore Moderate HP, Low MP, Status: Critical Required
If you've ever played Breath of Fire 2, think the MC's ability(other than changing to a dragon lol)

Body Slam
"Tackle an unsuspecting enemy with all your might"
Random Damage, Knockback.




FAAALLLLCOOON PUUUNCH
"FALCON PUNCH"
999 Damage to all enemies


R/S/M

Reaction:
Counter

Support:
Swan Style
"Gracefully annihilate your opponents"
Increase Speed

Tiger Style
"Brutalize your foes with vicious attacks"
Increase Attack

Movement:
Life-Move
90
Agrias

Vanilla Description - Devoted knight baptized by the church.  Draws 'Holy Sword' skill from the weapon under divine
protection of God.

Vanilla Skillset

Move: 3
Jump: 3
Physical Evasion Rate: 25%
---------------------------------------------
Holy Sword (Sword or Knight Sword required)
---------------------------------------------
Name            Description                               Speed    JP  Rating

Stasis Sword    Damages with holy sword spirit.             Now    --    3
               Range: 2
               Effect: 2, Vertical 0
               Holy elemental
               Add: Stop

Split Punch     Damages with holy sword spirit.             Now   400    4
               Range: 3, Vertical 2
               Effect: 1
               Holy elemental
               Add: Death Sentence

Crush Punch     Damages with holy sword spirit.             Now   500    4
               Range: 3, Vertical 1
               Effect: 1                
               Holy elemental                
               Add: Dead

Lightning Stab  Damages with holy sword spirit.             Now   700    5
               Range: 3
               Effect: 2, Vertical 1  
               Lightning elemental    
               Add: Silence

Holy Explosion  Damages with holy sword spirit.             Now   800    4
               Range: 4 directions
               Effect: 5, Vertical 2                
               Holy elemental
               Add: Confusion

(ripped off GFAQS)


I'll be making her focus on offense more than defense. She'll also be an EMERGENCY support unit, far inferior
to White Mages. Will she have generic classes availiable?



11 Action Abilities, 1R/2S/2M

Action Abilities


Chillsword - 8 MP
"Wielding a mystical brand of ice, descend upon the enemy"
Ice Element, Slow, Single target

Field Kit - 6 MP
"Deploy an emergency kit to heal minor wounds and cure minor disabilities"
Aoe1 2 range, Minor Cure, heal low status effects (Blind, Poison, Sleep)

Holy Slash - 16 MP
"Using skills developed during her service to the crown, she strikes with a force unmatched"
1AoE 3 Range Heavy Holy Damage, no vert tolerance, Add: Immobilize

Judgement Blade - 8 MP
"Travelling with a 'heretic' allows for a different perspective on pillars of faith"
Lower enemy faith, deal damage.

Scorch - 12 MP
"Emitting a wave of flame from her sword, she wounds many"
6 Range Line damage, fire elemental

Tynar Rouge - MP Required?
"Being powerful doesn't have to stop you from looking good"
Add:Charm on one adjacent enemy Not sure how I feel about a free charm, change it a bit maybe?

Blitz - 10 MP
"A Debilitating suprise attack"
Single Target, Add:Disable

Command - 12 MP
"Leaders help move the battle forward and raise morale"
Haste, Berserk on one ally

Distract - 8 MP
"Taunting her opponents lowers their focus on the battle"
Add: Confuse, Blind

World Crush - 16 MP
"Sometimes it feels like the weight of the world is on your shoulders. Get rid of it"
2AoE Damage

Sanctify - 8 MP
"Holy Ice blasts forth from the sword upon the blasphemous and dis-righteous"
Line Target 3 range Ice Damage Add:Poison


Support abilities

Reaction:
Regenerate

Support:
Wield:Swords, Attack UP

Move:
MP-Walk, Move 1


This was by far the hardest skillset to make >_> I couldn't decide on anything that really fit her at all.. Sorry.
91
Rogue - Innate: Speed Save

12 Action Abilities, 0R/0S/1M Abilities

Action Abilities

Trip
"Make your opponent lose momentum"
Causes 0 CT.

Shove
"Give a firm push to keep things moving"
Causes Knockback 100%, Berserk

Knick
"Stab at a gil pouch"
Light damage, steals Gil

Shadow - 8 MP
"Meld with the shadows, disguising your body"
Invisibility

Smash
"Attack an opponent's shield-arm in hopes to disarm"
Steal: Shield, Light Damage

Buckle Slash
"Slice the leather that tethers the armor to a foe"
Steal: Armor, Light Damage

Swordbreaker
"Utilising a special tool, Rogues trap and steal weapons"
Steal: Weapon, (Attack animation if you can, no damage)

Acrobat
"Rogues flip onto the opponent using skills learned for acting"
Steal: Helmet, Blind

Street Thug
"Practicing "bumping" into people really does help!"
Steal: Accessory

Escape!
"A good thief can take anything; however, a master thief is never caught"
Haste, Disable, Move +1(?).

Plan
"A good plan never hurts"
100% Accuracy Next hit

Throwing Knife - 5 MP
"Hurl a concealable dagger at an opponent"
Normal Weapon Damage, 3 Range.


R/S/M


Reaction:
None

Support:
None

Move:
Ignore Height
92
Quote from: Joseph Strife on December 08, 2011, 09:46:41 am
Well, for me it doesn't make much sense having lancer and brawler from red mage or white mage or any type of mage,


Exactly what I thought when I looked at it, I wasn't sure if I was reading it wrong or something lol.
93
FFTA/FFTA2 Hacking / FFTA:ClassChange
December 07, 2011, 06:48:49 pm
This is a personal project with the end goal of making things less laughably easy. I'm only releasing it because I figured if I make it, why not share it. I do appreciate some feedback, such as something is overpowered, or I can't beat this or that etc. I'll be playing through this, but it will be up and posted before I have played the entire game, and some people may have more time than I do (although, school semester is over, FTW!) I'm using Darthatron's editor found here

I am by NO means experienced in ANY way at balancing anything. This entire "balancing" thing that I'm doing will be me playing through and changing things as I find them too difficult or easy. Any suggestions or encounters are welcome and will be listened to.

General Overview

Humes:  Classes are versatile in equipment choices, Not quite as good as other races at what they do.
Bangaa: Physical, physical, and very little magic.
Moogle:  Very much a "middle" class, no benefits but no drawbacks either. (stat-wise)
Nu Muu: Low speed and are potent with all things magic (even the physical classes)
Viera:     High Speed, somewhat lower HP than other races
Specials: Cid is OP as I don't even know what.  Babus is now a Glass cannon, and Ezel will be a Debuff figure.
Bosses:  Totemas, Judges, Llednar, and Battle Queen got large, large stat boosts (Or so it was planned), and Li-grim also has almost 800 average in every stat.
Monsters: SHOULD have a powerful normal attack now, and every monster has a resistance and weakness (or two, or three...)


As of right now, there are two player-usable R abilities: Counter and Magic Counter, availiable to the starting class (Soldier/Warrior/Fencer/Thief[Mog]/Beastmaster for Counter, White/Black Mage/Bishop  for Magic Counter)
Considering removing All Support abilities except Attack/Magic Up, Shield Bearer, and Monkey Grip. Both Attack/Magic Up will be late earns. (There is something more of a job tree, now.)

Job Tree!

Viera

Hume


Nu Muu

Moogle

Bangaa



For specific growth rate and stat bases to plan a team early, or just to glimpse at the changes, take a look at these


May or may not start an item-related Excel sheet as well.
94
Spam / Re: Whoever gets the last word wins!
December 06, 2011, 03:24:18 pm
95
Spam / Re: Whoever gets the last word wins!
December 05, 2011, 08:55:52 pm
96
Spam / Re: Whoever gets the last word wins!
December 05, 2011, 04:52:24 pm
Don't make me rush you with men wielding spears.
97
Spam / Re: Whoever gets the last word wins!
December 05, 2011, 04:35:06 pm
SPAM IS THIS!
98
Spam / Re: Whoever gets the last word wins!
December 05, 2011, 03:46:16 pm
lol dis gai
99
FFTA/FFTA2 Hacking / Re: Game start is Black
December 05, 2011, 11:17:47 am
I was not using the latest version it would seem. I was using 5.8.6.. I'll redo all this and let you know how it goes. Oh, and no, I never touched the checksum for any character.

Item Editor isn't working for me. "Arithmetic operation Resulted in an overflow"

Okay, tried running the game without using the Item editor for anything, I used the Level Scaling Hack, the Enable Level Scaling hack on all battles, and the MP Regeneration #1 hack. I re-pointed a job requirements thing, and didn't touch anything else (other than stats). I ran into the same issue as before(Ahriman was a shadow, game froze as Marche descended).  The snowball fight was fine.
100
I thought Frog Song was Poison/Frog, not Sleep/Frog?  I like the rest of 'em though.

A charm ability would be nice to have, but having it on Cloud's Skillset (the same skillset) would probably be for the best. Make it a higher JP cost learn, something like... 500?